建设了一个塔楼,每秒钟加1
This commit is contained in:
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using Godot;
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using System;
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public partial class MyPlayer2 : CharacterBody3D
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{
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private AnimationPlayer _animationPlayer;
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public override void _Ready()
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{
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_animationPlayer = GetNode<AnimationPlayer>("godette/AnimationPlayer");
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}
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public const float Speed = 5.0f;
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public const float JumpVelocity = 4.5f;
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public override void _PhysicsProcess(double delta)
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{
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Vector3 velocity = Velocity;
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// Add the gravity.
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if (!IsOnFloor())
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{
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velocity += GetGravity() * (float)delta;
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}
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// Handle Jump.
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if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
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{
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velocity.Y = JumpVelocity;
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}
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// Get the input direction and handle the movement/deceleration.
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// As good practice, you should replace UI actions with custom gameplay actions.
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Vector2 inputDir = Input.GetVector("left", "right", "forward", "backward");
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Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
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if (direction != Vector3.Zero)
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{
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velocity.X = direction.X * Speed;
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velocity.Z = direction.Z * Speed;
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_animationPlayer.CurrentAnimation = "Running_B";
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}
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else
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{
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velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
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velocity.Z = Mathf.MoveToward(Velocity.Z, 0, Speed);
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_animationPlayer.CurrentAnimation = "Idle";
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}
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Velocity = velocity;
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MoveAndSlide();
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}
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}
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@@ -0,0 +1 @@
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uid://cmvtey24s2xfq
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Binary file not shown.
@@ -0,0 +1,42 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://vk2pd3kdvvbe"
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path="res://.godot/imported/tower.glb-9d9a9ee01faed9b3adf88092807a0df6.scn"
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[deps]
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source_file="res://model/tower.glb"
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dest_files=["res://.godot/imported/tower.glb-9d9a9ee01faed9b3adf88092807a0df6.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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@@ -0,0 +1,44 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cdfacuka3a587"
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generator_parameters={
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"md5": "b5ff77c62bdeb8487f53997ba98455f8"
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}
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[deps]
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source_file="res://model/tower_texture_pbr_20250901.png"
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dest_files=["res://.godot/imported/tower_texture_pbr_20250901.png-2a2c65c2f0d3d50a8cb6f07f362f5da0.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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After Width: | Height: | Size: 8.0 MiB |
@@ -0,0 +1,44 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cldrn5se7y8r3"
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path.s3tc="res://.godot/imported/tower_texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.png-1b8e1ad69c54279cd560ee1fed282d12.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "d268ff2f159b2df2b01aa2b5ae08f040"
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}
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[deps]
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source_file="res://model/tower_texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.png"
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dest_files=["res://.godot/imported/tower_texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.png-1b8e1ad69c54279cd560ee1fed282d12.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dqg5a2t4lvl1b"
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path.s3tc="res://.godot/imported/tower_texture_pbr_20250901_normal.png-be5ed1ec3c4cf52c18f83be9c123f76e.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "ecdd186b838aae5063e80883c0a19059"
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}
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[deps]
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source_file="res://model/tower_texture_pbr_20250901_normal.png"
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dest_files=["res://.godot/imported/tower_texture_pbr_20250901_normal.png-be5ed1ec3c4cf52c18f83be9c123f76e.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://model/tower_texture_pbr_20250901_normal.png"
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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Binary file not shown.
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After Width: | Height: | Size: 1.7 MiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bk8vyeo6u8g1o"
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path="res://.godot/imported/生成游戏塔楼图片.png-9e5cd9024da332f53f8f6332fbceecf8.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://png/生成游戏塔楼图片.png"
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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+1
-1
@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Godot BotW"
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run/main_scene="uid://biqndtedokpnl"
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run/main_scene="uid://4t1deakd15ow"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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config/icon="res://graphics/icon.png"
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@@ -0,0 +1,59 @@
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using Godot;
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using System;
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public partial class add1 : Label3D
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{
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private int _counter = 0;
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private double _timer = 0.0;
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// 每秒增加的数值,可以在编辑器中调整
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[Export]
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public int IncrementPerSecond = 1;
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public override void _Ready()
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{
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// 初始化显示
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UpdateDisplay();
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}
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public override void _Process(double delta)
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{
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_timer += delta;
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// 每经过1秒,计数器增加
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if (_timer >= 1.0)
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{
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_counter += IncrementPerSecond;
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_timer -= 1.0; // 减去1秒,保留剩余时间
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// 更新显示
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UpdateDisplay();
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}
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}
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private void UpdateDisplay()
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{
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Text = _counter.ToString();
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}
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// 可选:提供方法来手动重置计数器
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public void ResetCounter()
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{
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_counter = 0;
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_timer = 0.0;
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UpdateDisplay();
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}
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// 可选:提供方法来设置计数器的值
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public void SetCounter(int value)
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{
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_counter = value;
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UpdateDisplay();
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}
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// 可选:获取当前计数器的值
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public int GetCounter()
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{
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return _counter;
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}
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}
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@@ -0,0 +1 @@
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uid://cvqaqtiafds76
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@@ -0,0 +1,54 @@
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[gd_scene load_steps=8 format=3 uid="uid://4t1deakd15ow"]
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[ext_resource type="PackedScene" uid="uid://vk2pd3kdvvbe" path="res://model/tower.glb" id="1_5kiuu"]
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[ext_resource type="Script" uid="uid://cvqaqtiafds76" path="res://scene/add1.cs" id="2_dbls1"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_n4st5"]
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sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
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ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
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[sub_resource type="Sky" id="Sky_5kiuu"]
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sky_material = SubResource("ProceduralSkyMaterial_n4st5")
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[sub_resource type="Environment" id="Environment_dbls1"]
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background_mode = 2
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sky = SubResource("Sky_5kiuu")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n4st5"]
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albedo_color = Color(0, 0.4509804, 1, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_n4st5"]
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size = Vector3(40, 0.5, 40)
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[node name="Game" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_dbls1")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
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light_color = Color(0.69721985, 0.7541449, 0.59896314, 1)
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shadow_enabled = true
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
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[node name="CSGBox3D" type="CSGBox3D" parent="StaticBody3D"]
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transform = Transform3D(40, 0, 0, 0, 0.5, 0, 0, 0, 40, 0, 0, 0)
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material = SubResource("StandardMaterial3D_n4st5")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_n4st5")
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||||
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[node name="convert" parent="." instance=ExtResource("1_5kiuu")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3047613, 0, 1.4814601)
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||||
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||||
[node name="Label3D" type="Label3D" parent="convert"]
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transform = Transform3D(0.9946873, -0.0085846465, 0.1025846, -0.10283655, -0.037522838, 0.99399024, -0.004683794, -0.99925905, -0.03820631, -0.005152464, 1.0267426, -0.011272192)
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text = "0"
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script = ExtResource("2_dbls1")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(0.97870725, 0.12670153, -0.1614895, 0.13416018, 0.20057866, 0.970448, 0.15534858, -0.97145, 0.17930949, -0.04802704, 3.1602623, 1.9223661)
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@@ -1,12 +1,12 @@
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[gd_scene load_steps=4 format=3 uid="uid://5qhvowm03lqg"]
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[ext_resource type="Script" uid="uid://c8xqu4vvon4sg" path="res://MyPlayer.cs" id="1_2a064"]
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[ext_resource type="Script" uid="uid://cmvtey24s2xfq" path="res://MyPlayer2.cs" id="1_i8k2p"]
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||||
[ext_resource type="PackedScene" uid="uid://dfp1cuy14cj5p" path="res://actor/girl.tscn" id="2_i8k2p"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kak5s"]
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[node name="MyPlayer2" type="CharacterBody3D"]
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script = ExtResource("1_2a064")
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script = ExtResource("1_i8k2p")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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|
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Reference in New Issue
Block a user