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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2018-2019, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <typeinfo>
#include <vector>
#include "scene_graph/component.h"
#include "scene_graph/components/aabb.h"
namespace vkb
{
namespace sg
{
class SubMesh;
class Mesh : public Component
{
public:
Mesh(const std::string &name);
virtual ~Mesh() = default;
void update_bounds(const std::vector<glm::vec3> &vertex_data, const std::vector<uint16_t> &index_data = {});
virtual std::type_index get_type() override;
const AABB &get_bounds() const;
void add_submesh(SubMesh &submesh);
const std::vector<SubMesh *> &get_submeshes() const;
void add_node(Node &node);
const std::vector<Node *> &get_nodes() const;
private:
AABB bounds;
std::vector<SubMesh *> submeshes;
std::vector<Node *> nodes;
};
} // namespace sg
} // namespace vkb