/* Copyright (c) 2018-2019, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include "scene_graph/component.h" #include "scene_graph/components/aabb.h" namespace vkb { namespace sg { class SubMesh; class Mesh : public Component { public: Mesh(const std::string &name); virtual ~Mesh() = default; void update_bounds(const std::vector &vertex_data, const std::vector &index_data = {}); virtual std::type_index get_type() override; const AABB &get_bounds() const; void add_submesh(SubMesh &submesh); const std::vector &get_submeshes() const; void add_node(Node &node); const std::vector &get_nodes() const; private: AABB bounds; std::vector submeshes; std::vector nodes; }; } // namespace sg } // namespace vkb