Files
xsl 963dfa1cc8 fix(escape): 暗室状态引导方案落地(25号策划文档 B1-B8 → F1-F9 实施)
策划轮:25-escape-map-flow.md as-built地图/玩家流程/信息账本+盲区清单(S1-S7)+方案B1-B8
实施(玩法零改动,只加状态引导层):
- F1 撞墙方位句「左边是墙」(wall_dir_*×4,同向10s限频)
- F2 目标句并入方位「铁柜,在右面的房间」(gd_*_dir×3)
- F3 无进展150s活跃计时器+gd_prog_1..3进度重述(只重述不泄题,专治活跃迷路玩家——修卡关计时从「无进展」退化为「无操作」的既定偏差)
- F4 双击兜底直通L2降级L1(不再白送答案)
- F5 空房首访描述(4空房可区分)
- F7 busy窗口手势缓存补判(原静默吞手势)
- F8 结算链单击守卫(time_band/again完整到达)
- F9 跳过引导补播目标句
- F6 空房方位特征句按25号裁定留档后续轮
新增语音10句×2性别(flock串行QC无离群,ASR逐字正确)
验证:escape playtest 235/235(+85新断言)+ guide 132/132 + 终检全绿 + 14游戏回归零回退
live复跑10.4分钟通关:零截断,S1-S7盲区逐条核销
档案 research/escape-state/round1-2;01号文档追加修订记录R1
2026-09-15 00:37:41 +08:00

17 KiB

escape 实时会话 transcript

  • [ 0.00s] REC 开始 (audio/webm;codecs=opus)
  • [ 0.09s] VOICE ▶ g0_intro (dur 6.64s)
  • [ 0.28s] BGM ♪ drone (loop)
  • [ 6.90s] VOICE ■ g0_intro (kill)
  • [ 6.90s] VERDICT g0_intro: OK sim=1
    • 期望: 黑暗。你在废弃的地下设施里醒来,什么都想不起来。你必须找到出路。
    • 听到: 黑暗,你在废弃的地下设施里醒来,什么都想不起来,你必须找到出路。
  • [ 8.10s] VOICE ▶ g1_move (dur 4.56s)
  • [ 12.68s] VOICE ■ g1_move (kill)
  • [ 12.68s] VOICE ▶ skip_hint (dur 1.6s)
  • [ 12.68s] VERDICT g1_move: OK sim=0.9697
    • 期望: 先活动一下。朝任意方向滑一下,走一小步。
    • 听到: 先活动一下,朝任意方向滑一下,走一小。
  • [ 14.28s] VOICE ■ skip_hint (kill)
  • [ 14.28s] VERDICT skip_hint: OK sim=0.7143
    • 期望: 单击可跳过旁白。
    • 听到: 单机可跳过旁本。
  • [ 34.52s] GESTURE swipeup @(195,422)
  • [ 34.88s] VIBRATE [10]
  • [ 34.88s] SFX ♪ step
  • [ 34.88s] VOICE ▶ g1_done (dur 2.72s)
  • [ 34.88s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 37.59s] VOICE ■ g1_done (kill)
  • [ 37.59s] VERDICT g1_done: OK sim=0.9412
    • 期望: 很好,你迈出了第一步。
    • 听到: 很好,你迈出了第一。
  • [ 37.60s] VOICE ▶ g2_wall (dur 5.68s)
  • [ 41.57s] GESTURE swipeleft @(195,422)
  • [ 41.93s] VIBRATE [10]
  • [ 43.28s] VOICE ■ g2_wall (kill)
  • [ 43.28s] VERDICT g2_wall: OK sim=0.9268
    • 期望: 这个房间不大,四面都是墙。再滑两下,试试碰碰墙。
    • 听到: 一、这个房间不大,四面都是墙,再划两下试试碰碰墙。
  • [ 46.34s] GESTURE swipeleft @(195,422)
  • [ 46.69s] VIBRATE [10]
  • [ 46.69s] VIBRATE [60,40,60]
  • [ 46.69s] SFX ♪ wall
  • [ 46.70s] VOICE ▶ wall (dur 2.08s)
  • [ 46.70s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 49.04s] VOICE ■ wall (kill)
  • [ 49.04s] VERDICT wall: OK sim=1
    • 期望: 那边是墙,换个方向。
    • 听到: 那边是墙,换个方向。
  • [ 53.66s] GESTURE swipeleft @(195,422)
  • [ 54.01s] VIBRATE [10]
  • [ 54.01s] VIBRATE [60,40,60]
  • [ 54.01s] SFX ♪ wall
  • [ 54.01s] VOICE ▶ wall (dur 2.08s)
  • [ 54.01s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 56.35s] VOICE ■ wall (kill)
  • [ 56.35s] VERDICT wall: OK sim=1
    • 期望: 那边是墙,换个方向。
    • 听到: 那边是墙,换个方向。
  • [ 56.36s] VOICE ▶ g3_left (dur 2.96s)
  • [ 59.34s] VOICE ■ g3_left (kill)
  • [ 59.34s] VERDICT g3_left: OK sim=0.9
    • 期望: 跟着我指的路走。向左滑。
    • 听到: 跟着我指的路走向左画。
  • [ 60.92s] GESTURE swipedown @(195,422)
  • [ 61.28s] VIBRATE [10]
  • [ 61.28s] VOICE ▶ guide_skip (dur 2.88s)
  • [ 61.28s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 64.27s] VOICE ■ guide_skip (kill)
  • [ 64.27s] VOICE ▶ start_room (dur 7.2s)
  • [ 64.27s] VERDICT guide_skip: OK sim=1
    • 期望: 跳过引导,直接开始自由探索。
    • 听到: 跳过引导,直接开始自由探索。
  • [ 64.27s] SFX ♪ amb_drip
  • [ 71.81s] VOICE ■ start_room (kill)
  • [ 71.81s] VERDICT start_room: OK sim=1
    • 期望: 你站在设施中央的房间里。滑动移动,单击检查,双击使用物品。
    • 听到: 你站在设施中央的房间里滑动移动,单击检查,双击使用物品。
  • [ 125.00s] VIBRATE [30,50,30,50,30]
  • [ 125.01s] VOICE ▶ stuck_ask (dur 1.28s)
  • [ 125.01s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 126.61s] VOICE ■ stuck_ask (kill)
  • [ 126.61s] VERDICT stuck_ask: OK sim=0.9091
    • 期望: 需要帮助吗?
    • 听到: 需要我帮助吗?
  • [ 126.61s] VOICE ▶ stuck_key_1 (dur 2.88s)
  • [ 129.60s] VOICE ■ stuck_key_1 (kill)
  • [ 129.60s] VERDICT stuck_key_1: OK sim=0.9231
    • 期望: 铁锈味最重的地方,值得仔细看看。
    • 听到: 铁锈味最重的地方值得仔细。
  • [ 130.87s] GESTURE swipeleft @(195,422)
  • [ 131.22s] VIBRATE [10]
  • [ 131.22s] SFX ♪ step
  • [ 131.22s] SFX ♪ amb_hum
  • [ 137.65s] GESTURE swipedown @(195,422)
  • [ 138.01s] VIBRATE [10]
  • [ 138.01s] SFX ♪ step
  • [ 138.01s] SFX ♪ amb_storage
  • [ 138.02s] VOICE ▶ room_storage (dur 5.36s)
  • [ 138.02s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 143.70s] VOICE ■ room_storage (kill)
  • [ 143.70s] VERDICT room_storage: OK sim=1
    • 期望: 一间储物间。货架上堆满杂物,角落里传来水滴声。
    • 听到: 一间储物间货架上堆满杂物,角落里传来水滴声。
  • [ 144.92s] GESTURE tap @(195,422)
  • [ 145.28s] VIBRATE [20]
  • [ 145.28s] VIBRATE [15]
  • [ 145.28s] SFX ♪ amb_storage
  • [ 145.28s] SFX ♪ pickup
  • [ 146.10s] VOICE ▶ found_key (dur 9.96s)
  • [ 146.10s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 156.23s] VOICE ■ found_key (kill)
  • [ 156.23s] VERDICT found_key: OK sim=1
    • 期望: 你蹲下身在储物架的角落里摸索,指尖碰到一个冰凉的金属物件——是一把钥匙!钥匙到手了。
    • 听到: 你蹲下身,在储物架的角落里摸索,指尖碰到一个冰凉的金属物件,是一把钥匙,钥匙到手了。
  • [ 156.24s] VOICE ▶ gd_room_r (dur 1.28s)
  • [ 157.84s] VOICE ■ gd_room_r (kill)
  • [ 157.84s] VERDICT gd_room_r: OK sim=1
    • 期望: 右面的房间。
    • 听到: 右面的房间。
  • [ 175.53s] GESTURE swiperight @(195,422)
  • [ 175.89s] VIBRATE [10]
  • [ 175.89s] SFX ♪ step
  • [ 175.89s] SFX ♪ amb_wind
  • [ 179.30s] GESTURE swiperight @(195,422)
  • [ 179.66s] VIBRATE [10]
  • [ 179.66s] SFX ♪ step
  • [ 179.66s] SFX ♪ amb_gate
  • [ 179.66s] VOICE ▶ room_gate (dur 3.52s)
  • [ 179.66s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 183.07s] GESTURE swipeup @(195,422)
  • [ 183.42s] VIBRATE [10]
  • [ 183.42s] VOICE ■ room_gate (kill)
  • [ 183.42s] SFX ♪ step
  • [ 183.42s] SFX ♪ amb_cabinet
  • [ 183.42s] VERDICT room_gate: OK sim=1
    • 期望: 面前,是一扇沉重的铁门。
    • 听到: 面前是一扇沉重的铁门。
  • [ 183.43s] VOICE ▶ room_cabinet (dur 2.64s)
  • [ 186.14s] VOICE ■ room_cabinet (kill)
  • [ 186.14s] VERDICT room_cabinet: OK sim=1
    • 期望: 这个房间里,立着一个铁柜。
    • 听到: 这个房间里立着一个铁柜。
  • [ 192.56s] GESTURE doubletap @(195,422)
  • [ 192.81s] VIBRATE [20]
  • [ 192.81s] VIBRATE [100]
  • [ 192.81s] SFX ♪ unlock
  • [ 192.81s] SFX ♪ door_creak
  • [ 192.83s] VOICE ▶ unlock_cabinet (dur 11.48s)
  • [ 192.83s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 204.46s] VOICE ■ unlock_cabinet (kill)
  • [ 204.46s] VERDICT unlock_cabinet: OK sim=0.9714
    • 期望: 钥匙插进锁孔,缓缓转动。咔哒一声,柜门开了。柜子深处,躺着一枚保险丝。保险丝到手了。
    • 听到: 钥匙插进锁孔,缓缓转动,咔嗒一声,柜门开了,柜子深处躺着一枚保险丝,保险丝到手了。
  • [ 204.47s] VOICE ▶ gd_next_fuse (dur 3.28s)
  • [ 207.92s] VOICE ■ gd_next_fuse (kill)
  • [ 207.92s] VERDICT gd_next_fuse: OK sim=1
    • 期望: 保险丝到手。接下来,去找电箱。
    • 听到: 保险丝到手,接下来去找电箱。
  • [ 207.92s] VOICE ▶ gd_room_l (dur 1.68s)
  • [ 209.80s] VOICE ■ gd_room_l (kill)
  • [ 209.80s] VERDICT gd_room_l: OK sim=1
    • 期望: 左面的房间。
    • 听到: 左面的房间。
  • [ 222.58s] GESTURE doubletap @(195,422)
  • [ 222.83s] VIBRATE [20]
  • [ 222.83s] VIBRATE [60,40,60]
  • [ 222.84s] VOICE ▶ use_fail (dur 7.36s)
  • [ 222.84s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 230.39s] VOICE ■ use_fail (kill)
  • [ 230.39s] VERDICT use_fail: OK sim=0.9655
    • 期望: 这里没有用得上东西的地方。换个房间试试,或者先单击检查一下周围。
    • 听到: 这里没有用得上东西的地方,换个房间试试,或者先单机检查一下周围。
  • [ 230.40s] VOICE ▶ stuck_box_2 (dur 4.88s)
  • [ 232.97s] GESTURE swipeleft @(195,422)
  • [ 233.32s] VIBRATE [10]
  • [ 233.32s] SFX ♪ step
  • [ 233.32s] SFX ♪ amb_drip
  • [ 235.34s] VOICE ■ stuck_box_2 (kill)
  • [ 235.34s] VERDICT stuck_box_2: OK sim=1
    • 期望: 去西北角的电箱房,双击,把保险丝装进电箱。
    • 听到: 去西北角的电箱房,双击把保险丝装进电箱。
  • [ 236.73s] GESTURE swipeleft @(195,422)
  • [ 237.09s] VIBRATE [10]
  • [ 237.09s] SFX ♪ step
  • [ 237.09s] SFX ♪ amb_hum
  • [ 240.50s] GESTURE swipeup @(195,422)
  • [ 240.85s] VIBRATE [10]
  • [ 240.85s] SFX ♪ step
  • [ 240.85s] SFX ♪ amb_power
  • [ 240.86s] VOICE ▶ room_power (dur 2.64s)
  • [ 240.86s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 243.58s] VOICE ■ room_power (kill)
  • [ 243.58s] VERDICT room_power: OK sim=1
    • 期望: 这个房间的墙上,有一只电箱。
    • 听到: 这个房间的墙上有一只电箱。
  • [ 267.62s] GESTURE doubletap @(195,422)
  • [ 267.87s] VIBRATE [20]
  • [ 267.87s] VIBRATE [100]
  • [ 267.87s] SFX ♪ spark
  • [ 267.87s] SFX ♪ power_on
  • [ 267.88s] VOICE ▶ fix_box (dur 7.52s)
  • [ 267.88s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 275.44s] VOICE ■ fix_box (kill)
  • [ 275.44s] VOICE ▶ gd_room_r (dur 1.28s)
  • [ 275.44s] VERDICT fix_box: OK sim=0.9492
    • 期望: 你把保险丝用力按进卡座。火花一闪,嗡鸣声响起——头顶的线路恢复供电了!
    • 听到: 你把保险丝用力按静卡座,火花一闪,嗡鸣声响起,头顶的线路恢复供电。
  • [ 277.04s] VOICE ■ gd_room_r (kill)
  • [ 277.04s] VERDICT gd_room_r: OK sim=0.75
    • 期望: 右面的房间。
    • 听到: 右面的。
  • [ 278.19s] GESTURE swiperight @(195,422)
  • [ 278.55s] VIBRATE [10]
  • [ 278.55s] SFX ♪ step
  • [ 278.55s] SFX ♪ amb_wind
  • [ 281.96s] GESTURE swiperight @(195,422)
  • [ 282.32s] VIBRATE [10]
  • [ 282.32s] SFX ♪ step
  • [ 282.32s] SFX ♪ amb_hum
  • [ 285.73s] GESTURE swipedown @(195,422)
  • [ 286.08s] VIBRATE [10]
  • [ 286.08s] SFX ♪ step
  • [ 286.08s] SFX ♪ amb_cabinet
  • [ 295.51s] GESTURE tap @(195,422)
  • [ 295.87s] VIBRATE [20]
  • [ 295.87s] SFX ♪ amb_cabinet
  • [ 296.68s] VOICE ▶ empty_1 (dur 5.2s)
  • [ 296.68s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 301.90s] VOICE ■ empty_1 (kill)
  • [ 301.90s] VERDICT empty_1: OK sim=1
    • 期望: 房间里空空荡荡,只有你自己的回声。
    • 听到: 房间里空空荡荡,只有你自己的回声。
  • [ 305.74s] GESTURE doubletap @(195,422)
  • [ 305.99s] VIBRATE [20]
  • [ 305.99s] VIBRATE [60,40,60]
  • [ 305.99s] VOICE ▶ use_fail (dur 7.36s)
  • [ 305.99s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 313.54s] VOICE ■ use_fail (kill)
  • [ 313.54s] VERDICT use_fail: OK sim=0.9655
    • 期望: 这里没有用得上东西的地方。换个房间试试,或者先单击检查一下周围。
    • 听到: 这里没有用得上东西的地方,换个房间试试,或者先单机检查一下周围。
  • [ 313.54s] VOICE ▶ stuck_gate_2 (dur 5.44s)
  • [ 319.22s] VOICE ■ stuck_gate_2 (kill)
  • [ 319.22s] VERDICT stuck_gate_2: OK sim=1
    • 期望: 去东南角的大门,双击,打开它,离开这里。
    • 听到: 去东南角的大门,双击打开它,离开这里。
  • [ 339.31s] GESTURE swipedown @(195,422)
  • [ 339.67s] VIBRATE [10]
  • [ 339.67s] SFX ♪ step
  • [ 339.67s] SFX ♪ amb_gate_live
  • [ 349.09s] GESTURE tap @(195,422)
  • [ 349.45s] VIBRATE [20]
  • [ 349.45s] SFX ♪ amb_gate_live
  • [ 350.26s] VOICE ▶ inspect_gate_ready (dur 8.72s)
  • [ 350.26s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 358.58s] GESTURE doubletap @(195,422)
  • [ 358.83s] VIBRATE [20]
  • [ 358.83s] VIBRATE [100]
  • [ 358.83s] VOICE ■ inspect_gate_ready (kill)
  • [ 358.83s] VERDICT inspect_gate_ready: TRUNCATED sim=0.9667
    • 期望: 电子锁的指示灯亮了,发出微弱的绿光。大门已经通电。双击,打开它,离开这里。
    • 听到: 电子锁的指示灯亮了,发出微弱的绿光,大门已经通电,双击打开它,离开。
  • [ 358.84s] VOICE ▶ escape (dur 15.32s)
  • [ 361.43s] SFX ♪ gate_open
  • [ 361.43s] SFX ♪ win_chime
  • [ 369.22s] GESTURE tap @(195,422)
  • [ 369.58s] VIBRATE [20]
  • [ 369.58s] VOICE ■ escape (kill)
  • [ 369.58s] VERDICT escape: TRUNCATED sim=0.7711
    • 期望: 你扳动开关。电机轰鸣,沉重的铁门缓缓升起,刺眼的光线涌了进来。你眯起眼睛,向前迈出了第一步。自由了。你逃出来了。
    • 听到: 开你搬动开关,电击轰,沉重的铁门缓缓升起,刺眼的光线涌了进来,你眯起眼睛向前迈。
  • [ 369.58s] BGM ♪ drone (loop)
  • [ 369.58s] SFX ♪ amb_drip
  • [ 369.59s] VOICE ▶ replay (dur 8.24s)
  • [ 377.78s] VOICE ■ replay (kill)
  • [ 377.78s] VERDICT replay: OK sim=0.9545
    • 期望: 黑暗再次合拢。你回到了中央的房间。这一次,你会更快。
    • 听到: 前黑暗再次合拢,你回到了中央的房间,这一次你会更。
  • [ 430.00s] VIBRATE [30,50,30,50,30]
  • [ 430.00s] VOICE ▶ stuck_ask (dur 1.28s)
  • [ 430.00s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 431.60s] VOICE ■ stuck_ask (kill)
  • [ 431.60s] VOICE ▶ stuck_key_1 (dur 2.88s)
  • [ 431.60s] VERDICT stuck_ask: OK sim=0.9091
    • 期望: 需要帮助吗?
    • 听到: 需要我帮助吗?
  • [ 434.59s] VOICE ■ stuck_key_1 (kill)
  • [ 434.59s] VERDICT stuck_key_1: OK sim=0.9286
    • 期望: 铁锈味最重的地方,值得仔细看看。
    • 听到: 铁修味最重的地方,值得仔细看看。
  • [ 490.00s] VIBRATE [30,50,30,50,30]
  • [ 490.01s] VOICE ▶ stuck_key_2 (dur 4.48s)
  • [ 490.01s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 494.59s] VOICE ■ stuck_key_2 (kill)
  • [ 494.59s] VERDICT stuck_key_2: OK sim=1
    • 期望: 去西南角的储物间,单击检查,找到钥匙。
    • 听到: 去西南角的储物间单击检查,找到钥匙。
  • [ 550.00s] VIBRATE [30,50,30,50,30]
  • [ 550.01s] VOICE ▶ stuck_key_3 (dur 3.12s)
  • [ 550.01s] VERDICT (无语音区间): SFX_BGM_ONLY
  • [ 553.47s] VOICE ■ stuck_key_3 (kill)
  • [ 553.47s] VERDICT stuck_key_3: OK sim=1
    • 期望: 跟我说的方向走,去西南角的储物间。
    • 听到: 跟我说的方向走,去西南角的储物间。
  • [ 553.48s] VOICE ▶ nav_left (dur 1.28s)
  • [ 555.07s] VOICE ■ nav_left (kill)
  • [ 555.07s] VERDICT nav_left: OK sim=1
    • 期望: 向左滑。
    • 听到: 向左滑。
  • [ 555.08s] VOICE ▶ nav_down (dur 0.9570975056689343s)
  • [ 556.21s] VOICE ■ nav_down (kill)
  • [ 556.21s] VERDICT nav_down: OK sim=1
    • 期望: 向下滑。
    • 听到: 向下滑。
  • [ 610.00s] VIBRATE [30,50,30,50,30]
  • [ 610.00s] VOICE ▶ stuck_key_3 (dur 3.12s)
  • [ 613.47s] VOICE ■ stuck_key_3 (kill)
  • [ 613.47s] VOICE ▶ nav_left (dur 1.28s)
  • [ 615.07s] VOICE ■ nav_left (kill)
  • [ 615.07s] VOICE ▶ nav_down (dur 0.9570975056689343s)
  • [ 616.21s] VOICE ■ nav_down (kill)
  • [ 670.00s] VIBRATE [30,50,30,50,30]
  • [ 670.00s] VOICE ▶ stuck_key_3 (dur 3.12s)
  • [ 673.46s] VOICE ■ stuck_key_3 (kill)
  • [ 673.46s] VOICE ▶ nav_left (dur 1.28s)
  • [ 675.06s] VOICE ■ nav_left (kill)
  • [ 675.06s] VOICE ▶ nav_down (dur 0.9570975056689343s)
  • [ 676.20s] VOICE ■ nav_down (kill)
  • [ 730.00s] VIBRATE [30,50,30,50,30]
  • [ 730.00s] VOICE ▶ stuck_key_3 (dur 3.12s)
  • [ 733.46s] VOICE ■ stuck_key_3 (kill)
  • [ 733.46s] VOICE ▶ nav_left (dur 1.28s)
  • [ 735.06s] VOICE ■ nav_left (kill)
  • [ 735.06s] VOICE ▶ nav_down (dur 0.9570975056689343s)
  • [ 736.20s] VOICE ■ nav_down (kill)
  • [ 790.00s] VIBRATE [30,50,30,50,30]
  • [ 790.00s] VOICE ▶ stuck_key_3 (dur 3.12s)
  • [ 793.45s] VOICE ■ stuck_key_3 (kill)
  • [ 793.45s] VOICE ▶ nav_left (dur 1.28s)
  • [ 795.05s] VOICE ■ nav_left (kill)
  • [ 795.05s] VOICE ▶ nav_down (dur 0.9570975056689343s)
  • [ 796.19s] VOICE ■ nav_down (kill)
  • [ 850.00s] VIBRATE [30,50,30,50,30]
  • [ 850.00s] VOICE ▶ stuck_key_3 (dur 3.12s)
  • [ 853.45s] VOICE ■ stuck_key_3 (kill)
  • [ 853.45s] VOICE ▶ nav_left (dur 1.28s)
  • [ 855.05s] VOICE ■ nav_left (kill)
  • [ 855.05s] VOICE ▶ nav_down (dur 0.9570975056689343s)
  • [ 856.19s] VOICE ■ nav_down (kill)