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xsl
2025-08-13 22:58:03 +08:00
commit 4408f41d81
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import os
from .xsl_nodes_mask import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
NODE_CLASS_MAPPINGS = {
**NODE_CLASS_MAPPINGS,
}
NODE_DISPLAY_NAME_MAPPINGS = {
**NODE_DISPLAY_NAME_MAPPINGS,
}
__all__ = ['NODE_CLASS_MAPPINGS', 'NODE_DISPLAY_NAME_MAPPINGS']
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import numpy as np
import scipy.ndimage
import torch
import comfy.utils
import node_helpers
import folder_paths
import random
import nodes
from nodes import MAX_RESOLUTION
def composite(destination, source, x, y, mask = None, multiplier = 8, resize_source = False):
source = source.to(destination.device)
if resize_source:
source = torch.nn.functional.interpolate(source, size=(destination.shape[2], destination.shape[3]), mode="bilinear")
source = comfy.utils.repeat_to_batch_size(source, destination.shape[0])
x = max(-source.shape[3] * multiplier, min(x, destination.shape[3] * multiplier))
y = max(-source.shape[2] * multiplier, min(y, destination.shape[2] * multiplier))
left, top = (x // multiplier, y // multiplier)
right, bottom = (left + source.shape[3], top + source.shape[2],)
if mask is None:
mask = torch.ones_like(source)
else:
mask = mask.to(destination.device, copy=True)
mask = torch.nn.functional.interpolate(mask.reshape((-1, 1, mask.shape[-2], mask.shape[-1])), size=(source.shape[2], source.shape[3]), mode="bilinear")
mask = comfy.utils.repeat_to_batch_size(mask, source.shape[0])
# calculate the bounds of the source that will be overlapping the destination
# this prevents the source trying to overwrite latent pixels that are out of bounds
# of the destination
visible_width, visible_height = (destination.shape[3] - left + min(0, x), destination.shape[2] - top + min(0, y),)
mask = mask[:, :, :visible_height, :visible_width]
inverse_mask = torch.ones_like(mask) - mask
source_portion = mask * source[:, :, :visible_height, :visible_width]
destination_portion = inverse_mask * destination[:, :, top:bottom, left:right]
destination[:, :, top:bottom, left:right] = source_portion + destination_portion
return destination
class MyMaskComposite:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"destination": ("MASK",),
"source": ("MASK",),
"x": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}),
"y": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}),
"offset": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}),
"operation": (["multiply", "add", "subtract", "and", "or", "xor"],),
}
}
CATEGORY = "mask"
RETURN_TYPES = ("MASK",)
FUNCTION = "combine"
def combine(self, destination, source, x, y, offset, operation):
output = destination.reshape((-1, destination.shape[-2], destination.shape[-1])).clone()
source = source.reshape((-1, source.shape[-2], source.shape[-1]))
print(source.shape) # 输出数组的形状
left, top = (x, y,)
right, bottom = (min(left + source.shape[-1], destination.shape[-1]), min(top + source.shape[-2], destination.shape[-2]))
visible_width, visible_height = (right - left, bottom - top,)
source[:, :offset, :] = 0
source_portion = source[:, :visible_height, :visible_width]
destination_portion = output[:, top:bottom, left:right]
print(f"left:{left} top:{top} right:{right} bottom:{bottom} visible_width:{visible_width} visible_height:{visible_height}")
if operation == "multiply":
output[:, top:bottom, left:right] = destination_portion * source_portion
elif operation == "add":
output[:, top:bottom, left:right] = destination_portion + source_portion
elif operation == "subtract":
output[:, top:bottom, left:right] = destination_portion - source_portion
elif operation == "and":
output[:, top:bottom, left:right] = torch.bitwise_and(destination_portion.round().bool(), source_portion.round().bool()).float()
elif operation == "or":
output[:, top:bottom, left:right] = torch.bitwise_or(destination_portion.round().bool(), source_portion.round().bool()).float()
elif operation == "xor":
output[:, top:bottom, left:right] = torch.bitwise_xor(destination_portion.round().bool(), source_portion.round().bool()).float()
output = torch.clamp(output, 0.0, 1.0)
return (output,)
NODE_CLASS_MAPPINGS = {
"MyMaskComposite": MyMaskComposite,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"MyMaskComposite": "MyMaskComposite",
}