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2025-11-28 15:54:34 +08:00

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TypeScript

import { ResumeData } from './types';
export const RESUME_DATA: ResumeData = {
name: {
en: "Xiang, Silian",
zh: "项思炼"
},
title: {
en: "Senior Developer / Simulation Expert",
zh: "高级开发工程师 / 仿真专家"
},
summary: {
en: "10+ years of experience. 4 years in autonomous driving simulation engine development and management. 6 years in mobile game development (Unity, Cocos2d, 3D graphics). 2 years in data visualization using React. Master of Engineering.",
zh: "10年以上工作经验。4年自动驾驶HMI、仿真开发管理经验。6年Unity、Cocos2d游戏开发管理经验。3年Linux后端开发及大数据Docker部署经验。"
},
contact: {
mobile: "13810215419",
email: "youmiss@163.com",
wechat: "13810215419"
},
skills: [
{ en: "Autonomous Driving Simulation (LGSVL, World Sim)", zh: "自动驾驶仿真 (LGSVL, World Sim)" },
{ en: "Unity 3D / Cocos2d Development", zh: "Unity 3D / Cocos2d 开发" },
{ en: "HMI Development (Android/PC)", zh: "HMI 开发 (Android/PC)" },
{ en: "Backend (C++, Java, Python, WebRTC)", zh: "后端 (C++, Java, Python, WebRTC)" },
{ en: "Graphics Programming (OpenGL, Shaders)", zh: "图形编程 (OpenGL, Shaders)" },
{ en: "Frontend (React, TypeScript)", zh: "前端 (React, TypeScript)" }
],
experience: [
{
company: { en: "Yi Hai Lan", zh: "亿海蓝" },
role: { en: "Software Development Engineer", zh: "软件开发工程师" },
period: "2024/05 - Present",
description: [
{
en: "Ship Autonomous Driving HMI System: Frontend using Unity (PC/Android), Backend on Orin using C++.",
zh: "轮船自动驾驶HMI系统开发:前端采用Unity(支持PC和Android),后端为Orin采用C++开发。"
},
{
en: "Remote Driving System Development: WebRTC low-latency video, KCP protocol control integration, multi-platform server architecture.",
zh: "远程驾驶系统开发:WebRTC低延时视频,KCP协议控制指令集成,多端服务器架构设计。"
}
]
},
{
company: { en: "He Duo Technology (HoloMatic)", zh: "禾多科技" },
role: { en: "Lead Developer of Simulation Engine", zh: "可视化、仿真开发负责人" },
period: "2020/10 - 2024/04",
description: [
{
en: "LGSVL Secondary Development: Built initial sim engine supporting ground truth perception testing and Python-based PNC scenarios.",
zh: "基于LGSVL进行二次开发,完成仿真引擎初版。支持感知结果真值的自动驾驶仿真测试,通过Python搭建测试场景进行PNC测试。"
},
{
en: "Sim Engine 2.0 Refactor: Implemented Unity real-time rendering for raw camera input simulation (closed-loop). Full data recording for replay. Decoupled logic from game engine (white-box testing). RL for NPC motion.",
zh: "重构仿真引擎升级到2.0:Unity实时渲染仿真摄像头原始图像(闭环测试);全数据记录与重放;逻辑纯代码实现(白盒化);强化学习控制NPC运动。"
},
{
en: "Developed in-house OpenScenario parsing engine.",
zh: "自研OpenScenario解析引擎,支持标准化的仿真测试。"
},
{
en: "Log Sim & World Sim: HIL bench testing, Perception CI/CD, Cloud Docker large-scale concurrency testing.",
zh: "Log Sim回灌测试(Hil台架,感知CI/CD);World Sim仿真测试(云端Docker大规模并发测试)。"
},
{
en: "HMI Rendering: Optimization for TDA4 platform, proprietary UI framework on 8155 chip.",
zh: "HMI渲染开发:TDA4平台3D实时流畅渲染,自研交互框架在8155芯片实现高清渲染。"
}
]
},
{
company: { en: "Independent Game", zh: "独立游戏开发" },
role: { en: "Game Producer", zh: "独立游戏制作人" },
period: "2019/11 - 2020/09",
description: [
{
en: "Smart TV Game: 'Soldier vs. Monster' (Unity). Optimized for low-end hardware.",
zh: "智能电视游戏:《士兵打怪兽》(体感游戏,山寨健身环大冒险),硬件软件全栈开发。"
},
{
en: "Mobile Education: 'Solid Geometry' AR teaching software.",
zh: "手机教育软件:《立体几何》AR增强现实教学软件。"
}
]
},
{
company: { en: "HappyElement (Beijing)", zh: "乐元互动(北京)" },
role: { en: "AI Engineer", zh: "AI工程师" },
period: "2018/01 - 2019/04",
description: [
{
en: "Full stack development, Big Data Analysis & Visualization using React and Druid.",
zh: "全栈开发,大数据分析&可视化(React)。AI驱动游戏运营。"
}
]
},
{
company: { en: "Beijing Youyi Mr. Technology", zh: "北京游艺先生科技" },
role: { en: "Technical Manager / Partner", zh: "技术合伙人" },
period: "2014/05 - 2017/12",
description: [
{
en: "Built tech team from scratch. Developed 'Ice and Fire Fantasy' (Cocos2dx + Lua, Java/Redis/MySQL).",
zh: "从零开始搭建技术团队。开发手机游戏《冰火幻想》(客户端Cocos2dx+Lua,服务器Java+Redis+MySQL)。"
},
{
en: "Virtual Idol Development (UE4 + Motion Capture).",
zh: "虚拟偶像开发(UE4 + 洛伊滕动捕),数值人直播。"
}
]
},
{
company: { en: "HappyElement (Beijing)", zh: "乐元互动(北京)" },
role: { en: "Technical Manager / Main Programmer", zh: "主程序" },
period: "2011/03 - 2014/05",
description: [
{
en: "Participated in 'Aquarium', 'Happy Fish'. Main programmer for 'Dragon Legend', 'Warrior World'.",
zh: "参与《开心水族馆》《开心消消乐》开发。《巨龙传说》《指尖英雄》《战姬天下》前后端开发。"
}
]
},
{
company: { en: "Tencent", zh: "腾讯" },
role: { en: "Game Developer (C++)", zh: "C++ 程序" },
period: "2010/03 - 2011/03",
description: [
{
en: "Participated in 'Happy Landlord'. Main programmer for 'QQ Matching'.",
zh: "参与《欢乐斗地主》开发,《QQ连连看》主程序。"
}
]
},
{
company: { en: "Gameloft", zh: "Gameloft" },
role: { en: "Lead Mobile Game Programmer", zh: "手机游戏主程序" },
period: "2008/08 - 2010/03",
description: [
{
en: "Programmed 'Real Football' and 'Chess' games (Java/Lua).",
zh: "《脑白金》主机游戏Lua,《真实足球》Java,《棒球》C++。"
}
]
}
],
education: [
{
school: { en: "Guizhou University", zh: "贵州大学 (211)" },
degree: { en: "Master of Engineering", zh: "硕士" },
major: { en: "Computer Application Technology", zh: "计算机应用技术" },
period: "2005/09 - 2008/07"
},
{
school: { en: "Guizhou University", zh: "贵州大学 (211)" },
degree: { en: "Bachelor of Engineering", zh: "本科" },
major: { en: "Automation", zh: "自动化" },
period: "1999/09 - 2003/07"
}
],
projects: [
{
title: { en: "U3D Software Rendering Engine", zh: "U3D 软渲染引擎" },
description: {
en: "Deep dive into Unity rendering pipeline. Implemented Simple_lit and Physically Based Rendering (PBR) shaders in pure C++.",
zh: "深入理解Unity引擎渲染细节。复刻Unity URP Shader效果,实现simple_lit及物理渲染Lit shader。"
},
link: "https://zhuanlan.zhihu.com/p/688850501",
linkText: { en: "View Article (Zhihu)", zh: "知乎专栏" },
imageType: "code",
imageUrl: "https://images.unsplash.com/photo-1618005182384-a83a8bd57fbe?q=80&w=2564&auto=format&fit=crop" // Abstract 3D
},
{
title: { en: "Surround View Camera Simulation", zh: "环视摄像头仿真" },
description: {
en: "Solved 180+ degree FOV rendering issues using spherical projection instead of pinhole models, improving efficiency by 6x. High fidelity fisheye simulation.",
zh: "环视全景相机实时渲染。弃用传统视锥体投影,采用球视体模型统一处理坐标变换和畸变,效率提升6倍。"
},
link: "https://www.bilibili.com/video/BV16z421f7xH",
linkText: { en: "View Video (Bilibili)", zh: "B站视频" },
imageType: "car",
imageUrl: "https://images.unsplash.com/photo-1492144534655-ae79c964c9d7?q=80&w=2304&auto=format&fit=crop" // Car
},
{
title: { en: "LiDAR Point Cloud Visualization", zh: "激光雷达点云数据可视化" },
description: {
en: "Unity URP pipeline. Encoded point cloud data to GPU via texture. Used Compute Shaders for vertex transformation and coloring, supporting 10M+ points on integrated graphics.",
zh: "采用Unity URP管线。编写Computer shader进行点云可视化,支持集成显卡上千万级点云实时渲染。"
},
imageType: "chart",
imageUrl: "https://images.unsplash.com/photo-1558494949-ef526b0042a0?q=80&w=2600&auto=format&fit=crop" // Tech/Data
},
{
title: { en: "AR Solid Geometry", zh: "AR 立体几何" },
description: {
en: "Augmented Reality teaching software using physical object visual features (no markers required). Occlusion rendering for realistic 3D geometry.",
zh: "不用特定特征图片,直接采用实物视觉效果。采用空间透明遮挡渲染模型来渲染立体几何效果。"
},
link: "http://www.bilibili.com/video/BV1jW421A7mM",
linkText: { en: "View Video", zh: "B站视频" },
imageType: "code",
imageUrl: "https://images.unsplash.com/photo-1531297461136-82lwDe43q5DL?q=80&w=2600&auto=format&fit=crop" // AR/Geometry
}
]
};