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godot_botw_start/.godot/editor/water.tscn-folding-2fdb50571666e998820dffca2e19e242.cfg
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2025-11-10 17:28:57 +08:00

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[folding]
node_unfolds=[NodePath("."), PackedStringArray("mesh")]
resource_unfolds=["res://scenes/vfx/water.tscn::PlaneMesh_athm3", PackedStringArray()]
nodes_folded=[]