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godot_botw_start/.godot/editor/dungeon.tscn-folding-cbf1de04e0ea84d4add6388c52aea908.cfg
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2025-11-10 17:28:57 +08:00

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[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("Environment/FloorGrid"), PackedStringArray("Cell"), NodePath("Environment/WallGrid"), PackedStringArray("Transform"), NodePath("Environment/Door"), PackedStringArray("Transform", "mesh"), NodePath("Environment/Door/DoorArea"), PackedStringArray("Collision"), NodePath("Environment/Barrel"), PackedStringArray("Linear"), NodePath("FogVolume"), PackedStringArray("material")]
resource_unfolds=["res://scenes/levels/dungeon.tscn::Environment_ng2yj", PackedStringArray("Adjustments"), "res://scenes/levels/dungeon.tscn::CameraAttributesPractical_fmi2n", PackedStringArray("DOF Blur"), "res://scenes/levels/dungeon.tscn::BoxMesh_xlxqc", PackedStringArray(), "res://scenes/levels/dungeon.tscn::BoxShape3D_qrkd7", PackedStringArray(), "res://scenes/levels/dungeon.tscn::ArrayMesh_um7ms", PackedStringArray(), "res://scenes/levels/dungeon.tscn::ConvexPolygonShape3D_8j7mf", PackedStringArray(), "res://scenes/levels/dungeon.tscn::FogMaterial_n1f4l", PackedStringArray()]
nodes_folded=[NodePath("Environment/Barrel")]