Files
godot_botw_start/.godot/editor/bone.gltf.glb-folding-51a66d9330abeee3d0d588ac8a0d4d10.cfg
T
2025-11-10 17:28:57 +08:00

6 lines
196 B
INI

[folding]
node_unfolds=[NodePath("bone"), PackedStringArray("Skeleton")]
resource_unfolds=["res://graphics/weapons/bone.gltf.glb::ArrayMesh_2mvve", PackedStringArray("Resource")]
nodes_folded=[]