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@@ -24,7 +24,8 @@ public partial class MyPlayer : CharacterBody3D
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// Get the input direction and handle the movement/deceleration.
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// As good practice, you should replace UI actions with custom gameplay actions.
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Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
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Vector2 inputDir = Input.GetVector("left", "right", "forward", "backward");
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Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
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if (direction != Vector3.Zero)
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{
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@@ -16,3 +16,9 @@ mesh = SubResource("CapsuleMesh_kak5s")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_kak5s")
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[node name="Label3D" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
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billboard = 1
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text = "我是3D 显示的文字"
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font_size = 48
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@@ -43,3 +43,9 @@ transform = Transform3D(40, 0, 0, 0, 0.5, 0, 0, 0, 40, 0, 0, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/StaticBody3D"]
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shape = SubResource("BoxShape3D_s4405")
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[node name="Label" type="Label" parent="."]
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offset_right = 400.0
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offset_bottom = 150.0
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theme_override_font_sizes/font_size = 32
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text = "ASDF"
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