959 lines
33 KiB
C++
959 lines
33 KiB
C++
#include "Application.h"
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#include "lodepng.h"
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#ifdef _WIN32
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#else
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#include <game-activity/native_app_glue/android_native_app_glue.h>
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#include <game-activity/GameActivity.h>
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#include <vulkan/vulkan_android.h>
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#include "../app/src/main/cpp/AndroidOut.h"
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#endif
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void Application::initWindow()
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{
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#ifdef _WIN32
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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window = glfwCreateWindow(480, 480, "Vulkan", nullptr, nullptr);
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#else
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#endif
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}
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void Application::run()
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{
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initVulkan();
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mainLoop();
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cleanup();
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}
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#ifdef _WIN32
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#else
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extern android_app* g_android_app;
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#endif
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void Application::createSurface() {
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#ifdef _WIN32
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if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
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throw std::runtime_error("failed to create window surface!");
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}
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#else
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//VkSurfaceKHR surface{};
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VkAndroidSurfaceCreateInfoKHR info{VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR};
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info.window = g_android_app->window;
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VK_CHECK(vkCreateAndroidSurfaceKHR(instance, &info, nullptr, &surface));
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#endif
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}
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void Application::initVulkan()
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{
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initWindow();
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createInstance(); // 创建 Vulkan 实例
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setupDebugMessenger(); // 在这里调用
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createSurface(); // 创建窗口表面
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pickPhysicalDevice(physicalDevice, surface); // 选择物理设备
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createLogicalDevice(); // 创建逻辑设备
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createSwapChain(); // 创建交换链
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createImageViews(); // 创建交换链图像视图
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createRenderPass(); // 创建渲染流程
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createPipelineLayout(); // 在这里调用
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createGraphicsPipeline(); // 创建图形管线
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createFramebuffers(); // 创建帧缓冲区
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createCommandPool(); // 创建命令池
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createCommandBuffer(); // 创建命令缓冲区
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createSyncObjects(); // 创建同步对象
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inited = true;
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}
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void Application::createImageViews() {
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swapChainImageViews.resize(swapChainImages.size());
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for (size_t i = 0; i < swapChainImages.size(); i++) {
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VkImageViewCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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createInfo.image = swapChainImages[i];
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createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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createInfo.format = swapChainImageFormat;
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createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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createInfo.subresourceRange.baseMipLevel = 0;
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createInfo.subresourceRange.levelCount = 1;
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createInfo.subresourceRange.baseArrayLayer = 0;
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createInfo.subresourceRange.layerCount = 1;
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if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create image views!");
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}
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}
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}
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void Application::createFramebuffers() {
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swapChainFramebuffers.resize(swapChainImageViews.size());
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for (size_t i = 0; i < swapChainImageViews.size(); i++) {
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VkImageView attachments[] = {
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swapChainImageViews[i]
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};
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VkFramebufferCreateInfo framebufferInfo{};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = renderPass;
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framebufferInfo.attachmentCount = 1;
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framebufferInfo.pAttachments = attachments;
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framebufferInfo.width = swapChainExtent.width;
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framebufferInfo.height = swapChainExtent.height;
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framebufferInfo.layers = 1;
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if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create framebuffer!");
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}
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}
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}
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void Application::mainLoop()
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{
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#ifdef _WIN32
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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drawFrame(); // 在这里调用
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}
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#else
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#endif
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vkDeviceWaitIdle(device); // 等待设备空闲
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}
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void Application::createLogicalDevice() {
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QueueFamilyIndices indices = findQueueFamilies(physicalDevice, surface);
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std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
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float queuePriority = 1.0f;
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for (uint32_t queueFamily : uniqueQueueFamilies) {
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VkDeviceQueueCreateInfo queueCreateInfo{};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = queueFamily;
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queueCreateInfo.queueCount = 1;
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queueCreateInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateInfo);
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}
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VkPhysicalDeviceFeatures deviceFeatures{};
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VkDeviceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
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createInfo.pQueueCreateInfos = queueCreateInfos.data();
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createInfo.pEnabledFeatures = &deviceFeatures;
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// 启用交换链扩展
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const std::vector<const char*> deviceExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME
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};
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createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
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createInfo.ppEnabledExtensionNames = deviceExtensions.data();
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if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
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throw std::runtime_error("failed to create logical device!");
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}
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vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
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vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
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}
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void Application::createSwapChain() {
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// 选择交换链格式、颜色空间和分辨率
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VkSurfaceFormatKHR surfaceFormat = { VK_FORMAT_R8G8B8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
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VkSurfaceCapabilitiesKHR surface_capabilities{};
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vkGetPhysicalDeviceSurfaceCapabilitiesKHR(this->physicalDevice, this->surface, &surface_capabilities);
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VkExtent2D extent = surface_capabilities.currentExtent;
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uint32_t imageCount = 2;
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// 创建交换链
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VkSwapchainCreateInfoKHR createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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createInfo.surface = surface;
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createInfo.minImageCount = imageCount; // 双缓冲
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createInfo.imageFormat = surfaceFormat.format;
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createInfo.imageColorSpace = surfaceFormat.colorSpace;
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createInfo.imageExtent = extent;
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createInfo.imageArrayLayers = 1;
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createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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QueueFamilyIndices indices = findQueueFamilies(physicalDevice, surface);
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uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
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if (indices.graphicsFamily != indices.presentFamily) {
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createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
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createInfo.queueFamilyIndexCount = 2;
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createInfo.pQueueFamilyIndices = queueFamilyIndices;
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}
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else {
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createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
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createInfo.queueFamilyIndexCount = 0; // Optional
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createInfo.pQueueFamilyIndices = nullptr; // Optional
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}
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createInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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createInfo.presentMode = presentMode;
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createInfo.clipped = VK_TRUE;
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createInfo.oldSwapchain = VK_NULL_HANDLE;
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if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
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throw std::runtime_error("failed to create swap chain!");
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}
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vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
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swapChainImages.resize(imageCount);
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vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
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swapChainImageFormat = surfaceFormat.format;
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swapChainExtent = extent;
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MAX_FRAMES_IN_FLIGHT = imageCount;
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}
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void Application::createPipelineLayout() {
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0; // 可选:描述符集布局
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pipelineLayoutInfo.pSetLayouts = nullptr; // 可选:描述符集布局
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pipelineLayoutInfo.pushConstantRangeCount = 0; // 可选:推送常量范围
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pipelineLayoutInfo.pPushConstantRanges = nullptr; // 可选:推送常量范围
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if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
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throw std::runtime_error("failed to create pipeline layout!");
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}
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}
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void Application::createGraphicsPipeline() {
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// 顶点着色器和片段着色器
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auto vertShaderCode = readFile("shaders/simple_shader.vert.spv");
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auto fragShaderCode = readFile("shaders/simple_shader.frag.spv");
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// 创建着色器模块
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VkShaderModule vertShaderModule = createShaderModule(this->device, vertShaderCode);
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VkShaderModule fragShaderModule = createShaderModule(this->device, fragShaderCode);
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// 定义着色器阶段
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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// 顶点输入状态
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 0;
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vertexInputInfo.pVertexBindingDescriptions = nullptr;
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vertexInputInfo.vertexAttributeDescriptionCount = 0;
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vertexInputInfo.pVertexAttributeDescriptions = nullptr;
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// 输入组装状态
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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inputAssembly.primitiveRestartEnable = VK_FALSE;
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// 视口状态
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = (float)swapChainExtent.width;
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viewport.height = (float)swapChainExtent.height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = { 0, 0 };
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scissor.extent = swapChainExtent;
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VkPipelineViewportStateCreateInfo viewportState{};
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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// 光栅化状态
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VkPipelineRasterizationStateCreateInfo rasterizer{};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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// 多重采样状态
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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// 颜色混合状态
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo colorBlending{};
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.logicOpEnable = VK_FALSE;
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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// 创建图形管线
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VkGraphicsPipelineCreateInfo pipelineInfo{};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = 2;
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pipelineInfo.pStages = shaderStages;
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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pipelineInfo.pViewportState = &viewportState;
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pipelineInfo.pRasterizationState = &rasterizer;
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pipelineInfo.pMultisampleState = &multisampling;
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pipelineInfo.pColorBlendState = &colorBlending;
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pipelineInfo.layout = pipelineLayout;
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pipelineInfo.renderPass = renderPass;
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pipelineInfo.subpass = 0;
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if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
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throw std::runtime_error("failed to create graphics pipeline!");
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}
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// 销毁着色器模块
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vkDestroyShaderModule(device, fragShaderModule, nullptr);
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vkDestroyShaderModule(device, vertShaderModule, nullptr);
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}
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void Application::createRenderPass() {
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VkAttachmentDescription colorAttachment{};
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colorAttachment.format = swapChainImageFormat;
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colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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VkAttachmentReference colorAttachmentRef{};
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colorAttachmentRef.attachment = 0;
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colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass{};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorAttachmentRef;
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VkRenderPassCreateInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.attachmentCount = 1;
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renderPassInfo.pAttachments = &colorAttachment;
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
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throw std::runtime_error("failed to create render pass!");
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}
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}
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void Application::createCommandPool() {
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QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice, surface);
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VkCommandPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
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poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; // 添加标志
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if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
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throw std::runtime_error("failed to create command pool!");
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}
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}
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void Application::createCommandBuffer()
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{
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commandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = commandPool;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandBufferCount = (uint32_t)MAX_FRAMES_IN_FLIGHT;
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if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
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throw std::runtime_error("failed to allocate command buffers!");
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}
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}
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void Application::createSyncObjects()
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{
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imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
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renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
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inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
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imagesInFlight.resize(MAX_FRAMES_IN_FLIGHT, VK_NULL_HANDLE);
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VkSemaphoreCreateInfo semaphoreInfo{};
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semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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VkFenceCreateInfo fenceInfo{};
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fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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// 为每个交换链图像创建信号量
|
|
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
|
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
|
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to create synchronization objects!");
|
|
}
|
|
}
|
|
|
|
// 为每个帧在飞行创建栅栏
|
|
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
|
if (vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to create synchronization objects!");
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex)
|
|
{
|
|
VkCommandBufferBeginInfo beginInfo{};
|
|
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
beginInfo.flags = 0; // 可选标志
|
|
beginInfo.pInheritanceInfo = nullptr; // 仅用于次级命令缓冲区
|
|
|
|
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to begin recording command buffer!");
|
|
}
|
|
|
|
// 开始渲染流程
|
|
VkRenderPassBeginInfo renderPassInfo{};
|
|
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
renderPassInfo.renderPass = renderPass;
|
|
renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex]; // 使用正确的imageIndex
|
|
renderPassInfo.renderArea.offset = { 0, 0 };
|
|
renderPassInfo.renderArea.extent = swapChainExtent;
|
|
|
|
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
|
renderPassInfo.clearValueCount = 1;
|
|
renderPassInfo.pClearValues = &clearColor;
|
|
|
|
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
render(commandBuffer);
|
|
|
|
// 结束渲染流程
|
|
vkCmdEndRenderPass(commandBuffer);
|
|
|
|
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to record command buffer!");
|
|
}
|
|
}
|
|
|
|
void Application::render(VkCommandBuffer commandBuffer)
|
|
{
|
|
// 绑定图形管线
|
|
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
|
|
|
|
// 绘制三角形
|
|
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
|
|
}
|
|
|
|
void Application::drawFrame()
|
|
{
|
|
// 1. 等待前一帧完成
|
|
vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
|
|
|
|
// 2. 获取交换链图像 - 使用当前帧的信号量
|
|
uint32_t imageIndex;
|
|
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX,imageAvailableSemaphores[currentFrame],VK_NULL_HANDLE, &imageIndex);
|
|
|
|
if (result != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to acquire swap chain image!");
|
|
}
|
|
|
|
// 3. 检查该图像是否正在被之前的帧使用
|
|
if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) {
|
|
vkWaitForFences(device, 1, &imagesInFlight[imageIndex], VK_TRUE, UINT64_MAX);
|
|
}
|
|
// 标记该图像正在被当前帧使用
|
|
imagesInFlight[imageIndex] = inFlightFences[currentFrame];
|
|
|
|
// 4. 重置栅栏
|
|
vkResetFences(device, 1, &inFlightFences[currentFrame]);
|
|
|
|
// 5. 记录命令缓冲区
|
|
vkResetCommandBuffer(commandBuffers[currentFrame], 0);
|
|
recordCommandBuffer(commandBuffers[currentFrame], imageIndex);
|
|
|
|
// 6. 提交命令缓冲区
|
|
VkSubmitInfo submitInfo{};
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
|
|
// 等待图像获取完成
|
|
VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
|
|
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
|
submitInfo.waitSemaphoreCount = 1;
|
|
submitInfo.pWaitSemaphores = waitSemaphores;
|
|
submitInfo.pWaitDstStageMask = waitStages;
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffers[currentFrame];
|
|
|
|
// 使用对应图像的渲染完成信号量
|
|
VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[imageIndex] };
|
|
submitInfo.signalSemaphoreCount = 1;
|
|
submitInfo.pSignalSemaphores = signalSemaphores;
|
|
|
|
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to submit draw command buffer!");
|
|
}
|
|
|
|
// 7. 呈现图像
|
|
VkPresentInfoKHR presentInfo{};
|
|
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
presentInfo.waitSemaphoreCount = 1;
|
|
presentInfo.pWaitSemaphores = signalSemaphores; // 等待对应图像的渲染完成信号量
|
|
|
|
VkSwapchainKHR swapChains[] = { swapChain };
|
|
presentInfo.swapchainCount = 1;
|
|
presentInfo.pSwapchains = swapChains;
|
|
presentInfo.pImageIndices = &imageIndex;
|
|
|
|
result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
|
|
|
if (result != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to present swap chain image!");
|
|
}
|
|
|
|
// 8. 前进到下一帧
|
|
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
|
}
|
|
|
|
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) {
|
|
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
|
|
if (func != nullptr) {
|
|
func(instance, debugMessenger, pAllocator);
|
|
}
|
|
}
|
|
|
|
void Application::cleanup() {
|
|
if (enableValidationLayers) {
|
|
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
|
}
|
|
|
|
|
|
// 等待设备空闲,确保所有命令都完成
|
|
vkDeviceWaitIdle(device);
|
|
|
|
// 正确销毁所有同步对象
|
|
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
|
vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
|
|
vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
|
|
vkDestroyFence(device, inFlightFences[i], nullptr);
|
|
}
|
|
|
|
// 不需要手动释放commandBuffers,销毁命令池时会自动释放
|
|
// 销毁命令池
|
|
vkDestroyCommandPool(device, commandPool, nullptr);
|
|
|
|
// 销毁图形管线
|
|
vkDestroyPipeline(device, graphicsPipeline, nullptr);
|
|
|
|
// 销毁管线布局
|
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
|
|
|
// 销毁渲染流程
|
|
vkDestroyRenderPass(device, renderPass, nullptr);
|
|
|
|
// 销毁图像视图
|
|
for (auto imageView : swapChainImageViews) {
|
|
vkDestroyImageView(device, imageView, nullptr);
|
|
}
|
|
|
|
// 销毁交换链
|
|
vkDestroySwapchainKHR(device, swapChain, nullptr);
|
|
|
|
// 销毁命令池
|
|
vkDestroyCommandPool(device, commandPool, nullptr);
|
|
|
|
// 销毁逻辑设备
|
|
vkDestroyDevice(device, nullptr);
|
|
|
|
// 销毁窗口表面
|
|
vkDestroySurfaceKHR(instance, surface, nullptr);
|
|
|
|
// 销毁 Vulkan 实例
|
|
vkDestroyInstance(instance, nullptr);
|
|
|
|
#ifdef _WIN32
|
|
// 销毁 GLFW 窗口
|
|
glfwDestroyWindow(window);
|
|
|
|
// 终止 GLFW
|
|
glfwTerminate();
|
|
#endif
|
|
}
|
|
|
|
|
|
uint32_t Application::findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter,
|
|
VkMemoryPropertyFlags properties)
|
|
{
|
|
VkPhysicalDeviceMemoryProperties memProperties;
|
|
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
|
|
|
|
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++)
|
|
{
|
|
if ((typeFilter & (1 << i)) &&
|
|
(memProperties.memoryTypes[i].propertyFlags & properties) == properties)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
throw std::runtime_error("Failed to find suitable memory type!");
|
|
}
|
|
|
|
Texture Application::loadTexture(std::string path, Texture& tex)
|
|
{
|
|
std::vector<unsigned char> data = readFileEx(path);
|
|
std::vector<unsigned char> image;
|
|
unsigned w, h;
|
|
unsigned error = lodepng::decode(image, w, h, data, LCT_RGBA, 8);
|
|
processWithVulkan(image.data(), w, h, w * 4, image.size(), tex, true);
|
|
return tex;
|
|
}
|
|
|
|
|
|
void Application::createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, Texture& texture, bool srgb)
|
|
{
|
|
texture.width = width;
|
|
texture.height = height;
|
|
texture.mip_levels = 1;
|
|
|
|
VkImageCreateInfo imageInfo = {};
|
|
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
if (srgb)
|
|
{
|
|
imageInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
|
|
}
|
|
else
|
|
{
|
|
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;// VK_FORMAT_R8G8B8A8_SRGB; //VK_FORMAT_R8G8B8A8_UNORM;
|
|
}
|
|
imageInfo.extent.width = width;
|
|
imageInfo.extent.height = height;
|
|
imageInfo.extent.depth = 1;
|
|
imageInfo.mipLevels = 1;
|
|
imageInfo.arrayLayers = 1;
|
|
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
|
|
if (vkCreateImage(device, &imageInfo, nullptr, &texture.image) != VK_SUCCESS)
|
|
{
|
|
throw std::runtime_error("Failed to create image!");
|
|
}
|
|
|
|
VkMemoryRequirements memRequirements;
|
|
vkGetImageMemoryRequirements(device, texture.image, &memRequirements);
|
|
|
|
VkMemoryAllocateInfo allocInfo = {};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
allocInfo.allocationSize = memRequirements.size;
|
|
allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
|
|
memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
|
|
if (vkAllocateMemory(device, &allocInfo, nullptr, &texture.device_memory) != VK_SUCCESS)
|
|
{
|
|
throw std::runtime_error("Failed to allocate image memory!");
|
|
}
|
|
|
|
vkBindImageMemory(device, texture.image, texture.device_memory, 0);
|
|
|
|
VkImageViewCreateInfo viewInfo = {};
|
|
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
viewInfo.image = texture.image;
|
|
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
if (srgb)
|
|
{
|
|
viewInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
|
|
}
|
|
else
|
|
{
|
|
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;// VK_FORMAT_R8G8B8A8_SRGB; // VK_FORMAT_R8G8B8A8_UNORM;
|
|
}
|
|
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
viewInfo.subresourceRange.baseMipLevel = 0;
|
|
viewInfo.subresourceRange.levelCount = 1;
|
|
viewInfo.subresourceRange.baseArrayLayer = 0;
|
|
viewInfo.subresourceRange.layerCount = 1;
|
|
|
|
if (vkCreateImageView(device, &viewInfo, nullptr, &texture.view) != VK_SUCCESS)
|
|
{
|
|
throw std::runtime_error("Failed to create texture image view!");
|
|
}
|
|
|
|
VkSamplerCreateInfo samplerInfo = {};
|
|
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
samplerInfo.anisotropyEnable = VK_FALSE;
|
|
samplerInfo.maxAnisotropy = 1.0f;
|
|
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
|
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
|
samplerInfo.compareEnable = VK_FALSE;
|
|
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
|
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
samplerInfo.mipLodBias = 0.0f;
|
|
samplerInfo.minLod = 0.0f;
|
|
samplerInfo.maxLod = 0.0f;
|
|
|
|
if (vkCreateSampler(device, &samplerInfo, nullptr, &texture.sampler) != VK_SUCCESS)
|
|
{
|
|
throw std::runtime_error("Failed to create texture sampler!");
|
|
}
|
|
|
|
texture.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
}
|
|
|
|
void Application::processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& out_texture, bool srgb)
|
|
{
|
|
std::unique_lock<std::mutex> lock(mtx);
|
|
if (out_texture.image == VK_NULL_HANDLE)
|
|
{
|
|
createTexture(device, physicalDevice, width, height, out_texture, srgb);
|
|
|
|
}
|
|
|
|
updateTexture(device, physicalDevice, commandPool, graphicsQueue, data, width, height,
|
|
rowStride, dataSize, out_texture);
|
|
}
|
|
|
|
|
|
VkCommandBuffer Application::beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool)
|
|
{
|
|
VkCommandBufferAllocateInfo allocInfo = {};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
allocInfo.commandPool = commandPool;
|
|
allocInfo.commandBufferCount = 1;
|
|
|
|
VkCommandBuffer commandBuffer;
|
|
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
|
|
|
|
VkCommandBufferBeginInfo beginInfo = {};
|
|
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
|
|
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
|
|
|
return commandBuffer;
|
|
}
|
|
|
|
void Application::endSingleTimeCommands(VkDevice device, VkCommandPool commandPool,
|
|
VkQueue queue, VkCommandBuffer commandBuffer)
|
|
{
|
|
vkEndCommandBuffer(commandBuffer);
|
|
|
|
VkSubmitInfo submitInfo = {};
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffer;
|
|
|
|
vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
vkQueueWaitIdle(queue);
|
|
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
}
|
|
|
|
|
|
void Application::updateTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
|
VkCommandPool commandPool, VkQueue queue,
|
|
uint8_t* data, int width, int height,
|
|
int rowStride, size_t dataSize, Texture& texture)
|
|
{
|
|
VkBuffer stagingBuffer;
|
|
VkDeviceMemory stagingBufferMemory;
|
|
|
|
VkBufferCreateInfo bufferInfo = {};
|
|
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
bufferInfo.size = dataSize;
|
|
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
|
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
|
if (vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer) != VK_SUCCESS)
|
|
{
|
|
throw std::runtime_error("Failed to create staging buffer!");
|
|
}
|
|
|
|
VkMemoryRequirements memRequirements;
|
|
vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
|
|
|
|
VkMemoryAllocateInfo allocInfo = {};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
allocInfo.allocationSize = memRequirements.size;
|
|
allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
|
|
memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
|
|
|
if (vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory) != VK_SUCCESS)
|
|
{
|
|
throw std::runtime_error("Failed to allocate staging buffer memory!");
|
|
}
|
|
|
|
vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
|
|
|
|
void* mappedData;
|
|
vkMapMemory(device, stagingBufferMemory, 0, dataSize, 0, &mappedData);
|
|
|
|
if (rowStride == width * 4)
|
|
{
|
|
memcpy(mappedData, data, dataSize);
|
|
}
|
|
else
|
|
{
|
|
uint8_t* dst = static_cast<uint8_t*>(mappedData);
|
|
const uint8_t* src = data;
|
|
size_t dstRowStride = width * 4;
|
|
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
memcpy(dst, src, dstRowStride);
|
|
dst += dstRowStride;
|
|
src += rowStride;
|
|
}
|
|
}
|
|
|
|
vkUnmapMemory(device, stagingBufferMemory);
|
|
|
|
VkCommandBuffer commandBuffer = beginSingleTimeCommands(device, commandPool);
|
|
|
|
transitionImageLayout(commandBuffer, texture.image,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
VkBufferImageCopy region = {};
|
|
region.bufferOffset = 0;
|
|
region.bufferRowLength = 0;
|
|
region.bufferImageHeight = 0;
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.mipLevel = 0;
|
|
region.imageSubresource.baseArrayLayer = 0;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageOffset = { 0, 0, 0 };
|
|
region.imageExtent = { static_cast<uint32_t>(width),
|
|
static_cast<uint32_t>(height), 1 };
|
|
|
|
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, texture.image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
transitionImageLayout(commandBuffer, texture.image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
endSingleTimeCommands(device, commandPool, queue, commandBuffer);
|
|
|
|
vkDestroyBuffer(device, stagingBuffer, nullptr);
|
|
vkFreeMemory(device, stagingBufferMemory, nullptr);
|
|
|
|
texture.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
}
|
|
|
|
|
|
void Application::transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
|
|
VkImageLayout oldLayout, VkImageLayout newLayout)
|
|
{
|
|
VkImageMemoryBarrier barrier = {};
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.oldLayout = oldLayout;
|
|
barrier.newLayout = newLayout;
|
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.image = image;
|
|
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
barrier.subresourceRange.baseMipLevel = 0;
|
|
barrier.subresourceRange.levelCount = 1;
|
|
barrier.subresourceRange.baseArrayLayer = 0;
|
|
barrier.subresourceRange.layerCount = 1;
|
|
|
|
VkPipelineStageFlags sourceStage;
|
|
VkPipelineStageFlags destinationStage;
|
|
|
|
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
|
|
newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
|
|
{
|
|
barrier.srcAccessMask = 0;
|
|
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
|
|
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
}
|
|
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
|
|
newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
|
|
{
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
|
|
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
}
|
|
else
|
|
{
|
|
throw std::invalid_argument("Unsupported layout transition!");
|
|
}
|
|
|
|
vkCmdPipelineBarrier(commandBuffer, sourceStage, destinationStage, 0,
|
|
0, nullptr, 0, nullptr, 1, &barrier);
|
|
}
|
|
|
|
void Application::destroy_texture(Texture texture)
|
|
{
|
|
vkDestroyImageView(device, texture.view, nullptr);
|
|
vkDestroyImage(device, texture.image, nullptr);
|
|
vkDestroySampler(device, texture.sampler, nullptr);
|
|
vkFreeMemory(device, texture.device_memory, nullptr);
|
|
} |