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face_sdk/vulkan/framework/rendering/postprocessing_computepass.h
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/* Copyright (c) 2020-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "common/glm_common.h"
#include "core/sampled_image.h"
#include "core/shader_module.h"
#include "postprocessing_pass.h"
namespace vkb
{
/**
* @brief Maps in-shader binding names to the core::SampledImage to bind.
*/
using SampledImageMap = std::unordered_map<std::string, core::SampledImage>;
/**
* @brief A compute pass in a vkb::PostProcessingPipeline.
*/
class PostProcessingComputePass : public PostProcessingPass<PostProcessingComputePass>
{
public:
PostProcessingComputePass(PostProcessingPipeline *parent, const ShaderSource &cs_source, const ShaderVariant &cs_variant = {},
std::shared_ptr<core::Sampler> &&default_sampler = {});
PostProcessingComputePass(const PostProcessingComputePass &to_copy) = delete;
PostProcessingComputePass &operator=(const PostProcessingComputePass &to_copy) = delete;
PostProcessingComputePass(PostProcessingComputePass &&to_move) = default;
PostProcessingComputePass &operator=(PostProcessingComputePass &&to_move) = default;
void prepare(vkb::core::CommandBufferC &command_buffer, RenderTarget &default_render_target) override;
void draw(vkb::core::CommandBufferC &command_buffer, RenderTarget &default_render_target) override;
/**
* @brief Sets the number of workgroups to be dispatched each draw().
*/
inline PostProcessingComputePass &set_dispatch_size(glm::tvec3<uint32_t> new_size)
{
n_workgroups = new_size;
return *this;
}
/**
* @brief Gets the number of workgroups that will be dispatched each draw().
*/
inline glm::tvec3<uint32_t> get_dispatch_size() const
{
return n_workgroups;
}
/**
* @brief Maps the names of samplers in the shader to vkb::core::SampledImage.
* These are given as samplers to the subpass, at set 0; they are bound automatically according to their name.
* @remarks PostProcessingPipeline::get_sampler() is used as the default sampler if none is specified.
* The RenderTarget for the current PostprocessingStep is used if none is specified for attachment images.
*/
inline const SampledImageMap &get_sampled_images() const
{
return sampled_images;
}
/**
* @brief Maps the names of storage images in the shader to vkb::core::SampledImage.
* These are given as image2D / image2DArray / ... to the subpass, at set 0;
* they are bound automatically according to their name.
*/
inline const SampledImageMap &get_storage_images() const
{
return storage_images;
}
/**
* @brief Changes (or adds) the sampled image at name for this step.
* @remarks If no RenderTarget is specifically set for the core::SampledImage,
* it will default to sample in the RenderTarget currently bound for drawing in the parent PostProcessingRenderpass.
* @remarks Images from RenderTarget attachments are automatically transitioned to SHADER_READ_ONLY_OPTIMAL layout if needed.
*/
PostProcessingComputePass &bind_sampled_image(const std::string &name, core::SampledImage &&new_image);
/**
* @brief Changes (or adds) the storage image at name for this step.
* @remarks Images from RenderTarget attachments are automatically transitioned to GENERAL layout if needed.
*/
PostProcessingComputePass &bind_storage_image(const std::string &name, core::SampledImage &&new_image);
/**
* @brief Set the uniform data to be bound at set 0, binding 0.
*/
template <typename T>
inline PostProcessingComputePass &set_uniform_data(const T &data)
{
uniform_data.reserve(sizeof(data));
auto data_ptr = reinterpret_cast<const uint8_t *>(&data);
uniform_data.assign(data_ptr, data_ptr + sizeof(data));
return *this;
}
/**
* @copydoc set_uniform_data(const T&)
*/
inline PostProcessingComputePass &set_uniform_data(const std::vector<uint8_t> &data)
{
uniform_data = data;
return *this;
}
/**
* @brief Set the constants that are pushed before each draw.
*/
template <typename T>
inline PostProcessingComputePass &set_push_constants(const T &data)
{
push_constants_data.reserve(sizeof(data));
auto data_ptr = reinterpret_cast<const uint8_t *>(&data);
push_constants_data.assign(data_ptr, data_ptr + sizeof(data));
return *this;
}
/**
* @copydoc set_push_constants(const T&)
*/
inline PostProcessingComputePass &set_push_constants(const std::vector<uint8_t> &data)
{
push_constants_data = data;
return *this;
}
private:
ShaderSource cs_source;
ShaderVariant cs_variant;
glm::tvec3<uint32_t> n_workgroups{1, 1, 1};
std::shared_ptr<core::Sampler> default_sampler{};
std::shared_ptr<core::Sampler> default_sampler_nearest{};
SampledImageMap sampled_images{};
SampledImageMap storage_images{};
std::vector<uint8_t> uniform_data{};
std::unique_ptr<BufferAllocationC> uniform_alloc{};
std::vector<uint8_t> push_constants_data{};
/**
* @brief Transitions sampled_images (to SHADER_READ_ONLY_OPTIMAL)
* and storage_images (to GENERAL) as appropriate.
*/
void transition_images(vkb::core::CommandBufferC &command_buffer, RenderTarget &default_render_target);
BarrierInfo get_src_barrier_info() const override;
BarrierInfo get_dst_barrier_info() const override;
};
} // namespace vkb