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face_sdk/vulkan/framework/hpp_resource_cache.h
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/* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <core/hpp_descriptor_set.h>
#include <core/hpp_framebuffer.h>
#include <core/hpp_pipeline_layout.h>
#include <core/hpp_render_pass.h>
#include <hpp_resource_record.h>
#include <hpp_resource_replay.h>
#include <vulkan/vulkan.hpp>
namespace vkb
{
namespace core
{
template <vkb::BindingType bindingType>
class Device;
using DeviceCpp = Device<vkb::BindingType::Cpp>;
class HPPDescriptorPool;
class HPPDescriptorSetLayout;
class HPPImageView;
} // namespace core
namespace rendering
{
class HPPRenderTarget;
}
/**
* @brief Struct to hold the internal state of the Resource Cache
*
*/
struct HPPResourceCacheState
{
std::unordered_map<std::size_t, vkb::core::HPPShaderModule> shader_modules;
std::unordered_map<std::size_t, vkb::core::HPPPipelineLayout> pipeline_layouts;
std::unordered_map<std::size_t, vkb::core::HPPDescriptorSetLayout> descriptor_set_layouts;
std::unordered_map<std::size_t, vkb::core::HPPDescriptorPool> descriptor_pools;
std::unordered_map<std::size_t, vkb::core::HPPRenderPass> render_passes;
std::unordered_map<std::size_t, vkb::core::HPPGraphicsPipeline> graphics_pipelines;
std::unordered_map<std::size_t, vkb::core::HPPComputePipeline> compute_pipelines;
std::unordered_map<std::size_t, vkb::core::HPPDescriptorSet> descriptor_sets;
std::unordered_map<std::size_t, vkb::core::HPPFramebuffer> framebuffers;
};
/**
* @brief vulkan.hpp version of the vkb::ResourceCache class
*
* See vkb::ResourceCache for documentation
*/
class HPPResourceCache
{
public:
HPPResourceCache(vkb::core::DeviceCpp &device);
HPPResourceCache(const HPPResourceCache &) = delete;
HPPResourceCache(HPPResourceCache &&) = delete;
HPPResourceCache &operator=(const HPPResourceCache &) = delete;
HPPResourceCache &operator=(HPPResourceCache &&) = delete;
void clear();
void clear_framebuffers();
void clear_pipelines();
const HPPResourceCacheState &get_internal_state() const;
vkb::core::HPPComputePipeline &request_compute_pipeline(vkb::rendering::HPPPipelineState &pipeline_state);
vkb::core::HPPDescriptorSet &request_descriptor_set(vkb::core::HPPDescriptorSetLayout &descriptor_set_layout,
const BindingMap<vk::DescriptorBufferInfo> &buffer_infos,
const BindingMap<vk::DescriptorImageInfo> &image_infos);
vkb::core::HPPDescriptorSetLayout &request_descriptor_set_layout(const uint32_t set_index,
const std::vector<vkb::core::HPPShaderModule *> &shader_modules,
const std::vector<vkb::core::HPPShaderResource> &set_resources);
vkb::core::HPPFramebuffer &request_framebuffer(const vkb::rendering::HPPRenderTarget &render_target, const vkb::core::HPPRenderPass &render_pass);
vkb::core::HPPGraphicsPipeline &request_graphics_pipeline(vkb::rendering::HPPPipelineState &pipeline_state);
vkb::core::HPPPipelineLayout &request_pipeline_layout(const std::vector<vkb::core::HPPShaderModule *> &shader_modules);
vkb::core::HPPRenderPass &request_render_pass(const std::vector<vkb::rendering::HPPAttachment> &attachments,
const std::vector<vkb::common::HPPLoadStoreInfo> &load_store_infos,
const std::vector<vkb::core::HPPSubpassInfo> &subpasses);
vkb::core::HPPShaderModule &request_shader_module(
vk::ShaderStageFlagBits stage, const vkb::core::HPPShaderSource &glsl_source, const vkb::core::HPPShaderVariant &shader_variant = {});
std::vector<uint8_t> serialize();
void set_pipeline_cache(vk::PipelineCache pipeline_cache);
/// @brief Update those descriptor sets referring to old views
/// @param old_views Old image views referred by descriptor sets
/// @param new_views New image views to be referred
void update_descriptor_sets(const std::vector<vkb::core::HPPImageView> &old_views, const std::vector<vkb::core::HPPImageView> &new_views);
void warmup(const std::vector<uint8_t> &data);
private:
vkb::core::DeviceCpp &device;
vkb::HPPResourceRecord recorder = {};
vkb::HPPResourceReplay replayer = {};
vk::PipelineCache pipeline_cache = nullptr;
HPPResourceCacheState state = {};
std::mutex descriptor_set_mutex = {};
std::mutex pipeline_layout_mutex = {};
std::mutex shader_module_mutex = {};
std::mutex descriptor_set_layout_mutex = {};
std::mutex graphics_pipeline_mutex = {};
std::mutex render_pass_mutex = {};
std::mutex compute_pipeline_mutex = {};
std::mutex framebuffer_mutex = {};
};
} // namespace vkb