Files
face_sdk/vulkan/framework/core/framebuffer.h
T

62 lines
1.5 KiB
C++

/* Copyright (c) 2019-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "common/helpers.h"
#include "common/vk_common.h"
namespace vkb
{
class RenderPass;
class RenderTarget;
namespace core
{
template <vkb::BindingType bindingType>
class Device;
using DeviceC = Device<vkb::BindingType::C>;
} // namespace core
class Framebuffer
{
public:
Framebuffer(vkb::core::DeviceC &device, const RenderTarget &render_target, const RenderPass &render_pass);
Framebuffer(const Framebuffer &) = delete;
Framebuffer(Framebuffer &&other);
~Framebuffer();
Framebuffer &operator=(const Framebuffer &) = delete;
Framebuffer &operator=(Framebuffer &&) = delete;
VkFramebuffer get_handle() const;
const VkExtent2D &get_extent() const;
private:
vkb::core::DeviceC &device;
VkFramebuffer handle{VK_NULL_HANDLE};
VkExtent2D extent{};
};
} // namespace vkb