/* Copyright (c) 2019-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "common/helpers.h" #include "common/vk_common.h" namespace vkb { class RenderPass; class RenderTarget; namespace core { template class Device; using DeviceC = Device; } // namespace core class Framebuffer { public: Framebuffer(vkb::core::DeviceC &device, const RenderTarget &render_target, const RenderPass &render_pass); Framebuffer(const Framebuffer &) = delete; Framebuffer(Framebuffer &&other); ~Framebuffer(); Framebuffer &operator=(const Framebuffer &) = delete; Framebuffer &operator=(Framebuffer &&) = delete; VkFramebuffer get_handle() const; const VkExtent2D &get_extent() const; private: vkb::core::DeviceC &device; VkFramebuffer handle{VK_NULL_HANDLE}; VkExtent2D extent{}; }; } // namespace vkb