104 lines
3.2 KiB
CMake
104 lines
3.2 KiB
CMake
cmake_minimum_required(VERSION 3.22.1)
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project("face_sdk")
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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if(MSVC)
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add_compile_options(/Zc:__cplusplus)
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Android")
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message(STATUS "Building for Android")
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include_directories(
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vulkan
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third_party/glm
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third_party/vma
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third_party/vma/include
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)
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add_library(face_sdk SHARED
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app/src/main/cpp/main.cpp
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app/src/main/cpp/AndroidOut.cpp
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vulkan/AppBase.h
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vulkan/AppBase.cpp
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vulkan/Application.h
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vulkan/Application.cpp
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vulkan/FaceApp.h
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vulkan/FaceApp.cpp
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vulkan/lodepng.cpp
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third_party/vma/src/VmaUsage.h
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third_party/vma/src/VmaUsage.cpp
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)
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find_package(game-activity REQUIRED CONFIG)
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set(CMAKE_SHARED_LINKER_FLAGS
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"${CMAKE_SHARED_LINKER_FLAGS} -u Java_com_google_androidgamesdk_GameActivity_initializeNativeCode")
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find_package(Vulkan REQUIRED)
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target_link_libraries(face_sdk
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game-activity::game-activity_static
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Vulkan::Vulkan
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android
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log)
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target_compile_definitions(face_sdk PRIVATE
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VMA_STATIC_VULKAN_FUNCTIONS=0
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VMA_DYNAMIC_VULKAN_FUNCTIONS=1
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)
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows" OR WIN32)
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message(STATUS "Building for Windows")
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add_compile_options(/utf-8)
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add_compile_definitions(_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING)
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include_directories(
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${CMAKE_CURRENT_LIST_DIR}/vulkan
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${CMAKE_CURRENT_LIST_DIR}/third_party
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${CMAKE_CURRENT_LIST_DIR}/third_party/glm
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${CMAKE_CURRENT_LIST_DIR}/third_party/vma
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${CMAKE_CURRENT_LIST_DIR}/third_party/vma/include
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"third_party/glfw-3.4/output/include"
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"C:/VulkanSDK/1.4.321.1/Include"
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)
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link_libraries(
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# "${CMAKE_CURRENT_LIST_DIR}/third_party/glfw-3.4/output/lib/glfw3.lib"
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"${CMAKE_CURRENT_LIST_DIR}/third_party/glfw-3.4/output/glfw3.lib"
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"C:/VulkanSDK/1.4.321.1/Lib/vulkan-1.lib"
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)
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# 将源代码添加到此项目的可执行文件。
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add_executable (face_sdk
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vulkan/AppBase.h
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vulkan/AppBase.cpp
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vulkan/Application.h
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vulkan/Application.cpp
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vulkan/FaceApp.h
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vulkan/FaceApp.cpp
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vulkan/main.cpp
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vulkan/lodepng.cpp
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third_party/vma/src/VmaUsage.h
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third_party/vma/src/VmaUsage.cpp
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)
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endif()
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# target_compile_definitions(face_sdk PRIVATE VK_NO_PROTOTYPES) 使用volk 动态加载的时候需要定义,不自动生成vulkan接口
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target_compile_definitions(face_sdk PRIVATE GLM_ENABLE_EXPERIMENTAL)
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# target_compile_definitions(face_sdk PRIVATE VULKAN_HPP_NO_STRUCT_CONSTRUCTORS) 解决vs 编译c++ 20 不支持新构造函数的特性
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