900 lines
33 KiB
C++
900 lines
33 KiB
C++
#include "Application.h"
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#include <iostream>
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#include <string>
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using namespace std;
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#ifdef _WIN32
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#else
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#include <game-activity/native_app_glue/android_native_app_glue.h>
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#include <game-activity/GameActivity.h>
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#include <vulkan/vulkan_android.h>
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#include "../app/src/main/cpp/AndroidOut.h"
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#endif
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void Application::initWindow()
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{
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#ifdef _WIN32
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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window = glfwCreateWindow(480, 480, "Vulkan", nullptr, nullptr);
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#else
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#endif
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}
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void Application::run()
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{
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initVulkan();
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cout << "initVulkan finished" << endl;
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mainLoop();
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cleanup();
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}
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#ifdef _WIN32
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#else
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extern android_app* g_android_app;
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#endif
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void Application::createSurface() {
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#ifdef _WIN32
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if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
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throw std::runtime_error("failed to create window surface!");
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}
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#else
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//VkSurfaceKHR surface{};
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VkAndroidSurfaceCreateInfoKHR info{VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR};
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info.window = g_android_app->window;
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VK_CHECK(vkCreateAndroidSurfaceKHR(instance, &info, nullptr, &surface));
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#endif
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}
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void Application::initVulkan()
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{
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initWindow();
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createInstance(); // 创建 Vulkan 实例
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setupDebugMessenger(); // 在这里调用
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createSurface(); // 创建窗口表面
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pickPhysicalDevice(physicalDevice, surface); // 选择物理设备
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createLogicalDevice(); // 创建逻辑设备
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createSwapChain(); // 创建交换链
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createImages();
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createImageViews(); // 创建交换链图像视图
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createColorResources();
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createRenderPass(); // 创建渲染流程
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createPipelineLayout(); // 在这里调用
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createGraphicsPipeline(); // 创建图形管线
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createFramebuffers(); // 创建帧缓冲区
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createCommandPool(); // 创建命令池
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createCommandBuffer(); // 创建命令缓冲区
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createSyncObjects(); // 创建同步对象
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inited = true;
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}
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void Application::createImages()
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{
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uint32_t imageCount = 0;
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vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
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swapChainImages.resize(imageCount);
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vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
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}
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void Application::createImageViews() {
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swapChainImageViews.resize(swapChainImages.size());
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for (size_t i = 0; i < swapChainImages.size(); i++) {
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VkImageViewCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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createInfo.image = swapChainImages[i];
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createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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createInfo.format = swapChainImageFormat;
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createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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createInfo.subresourceRange.baseMipLevel = 0;
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createInfo.subresourceRange.levelCount = 1;
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createInfo.subresourceRange.baseArrayLayer = 0;
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createInfo.subresourceRange.layerCount = 1;
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if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create image views!");
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}
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}
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}
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void Application::createFramebuffers()
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{
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swapChainFramebuffers.resize(swapChainImageViews.size());
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for (size_t i = 0; i < swapChainImageViews.size(); i++)
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{
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std::vector<VkImageView> attachments =
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{
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colorImageView, // 0: MSAA color attachment
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swapChainImageViews[i] // 1: resolve target (swapchain)
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};
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VkFramebufferCreateInfo framebufferInfo{};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = renderPass;
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framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
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framebufferInfo.pAttachments = attachments.data();
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framebufferInfo.width = swapChainExtent.width;
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framebufferInfo.height = swapChainExtent.height;
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framebufferInfo.layers = 1;
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if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create framebuffer!");
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}
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}
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}
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void Application::mainLoop()
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{
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#ifdef _WIN32
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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drawFrame(); // 在这里调用
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}
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#else
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#endif
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vkDeviceWaitIdle(device); // 等待设备空闲
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}
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void Application::createLogicalDevice() {
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QueueFamilyIndices indices = findQueueFamilies(physicalDevice, surface);
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std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
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float queuePriority = 1.0f;
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for (uint32_t queueFamily : uniqueQueueFamilies) {
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VkDeviceQueueCreateInfo queueCreateInfo{};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = queueFamily;
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queueCreateInfo.queueCount = 1;
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queueCreateInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateInfo);
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}
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VkPhysicalDeviceFeatures deviceFeatures{};
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VkDeviceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
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createInfo.pQueueCreateInfos = queueCreateInfos.data();
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createInfo.pEnabledFeatures = &deviceFeatures;
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// 启用交换链扩展
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const std::vector<const char*> deviceExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME
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};
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createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
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createInfo.ppEnabledExtensionNames = deviceExtensions.data();
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if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
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throw std::runtime_error("failed to create logical device!");
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}
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vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
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vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
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}
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void Application::createSwapChain() {
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// 选择交换链格式、颜色空间和分辨率
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VkSurfaceFormatKHR surfaceFormat = { VK_FORMAT_R8G8B8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
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VkSurfaceCapabilitiesKHR surface_capabilities{};
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vkGetPhysicalDeviceSurfaceCapabilitiesKHR(this->physicalDevice, this->surface, &surface_capabilities);
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VkExtent2D extent = surface_capabilities.currentExtent;
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uint32_t imageCount = 2;
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// 创建交换链
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VkSwapchainCreateInfoKHR createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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createInfo.surface = surface;
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createInfo.minImageCount = imageCount; // 双缓冲
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createInfo.imageFormat = surfaceFormat.format;
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createInfo.imageColorSpace = surfaceFormat.colorSpace;
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createInfo.imageExtent = extent;
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createInfo.imageArrayLayers = 1;
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createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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QueueFamilyIndices indices = findQueueFamilies(physicalDevice, surface);
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uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
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if (indices.graphicsFamily != indices.presentFamily) {
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createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
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createInfo.queueFamilyIndexCount = 2;
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createInfo.pQueueFamilyIndices = queueFamilyIndices;
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}
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else {
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createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
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createInfo.queueFamilyIndexCount = 0; // Optional
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createInfo.pQueueFamilyIndices = nullptr; // Optional
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}
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createInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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createInfo.presentMode = presentMode;
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createInfo.clipped = VK_TRUE;
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createInfo.oldSwapchain = VK_NULL_HANDLE;
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if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
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throw std::runtime_error("failed to create swap chain!");
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}
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swapChainImageFormat = surfaceFormat.format;
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swapChainExtent = extent;
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}
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void Application::createPipelineLayout() {
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0; // 可选:描述符集布局
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pipelineLayoutInfo.pSetLayouts = nullptr; // 可选:描述符集布局
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pipelineLayoutInfo.pushConstantRangeCount = 0; // 可选:推送常量范围
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pipelineLayoutInfo.pPushConstantRanges = nullptr; // 可选:推送常量范围
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if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
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throw std::runtime_error("failed to create pipeline layout!");
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}
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}
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void Application::createGraphicsPipeline() {
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// 顶点着色器和片段着色器
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auto vertShaderCode = readFile("shaders/simple_shader.vert.spv");
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auto fragShaderCode = readFile("shaders/simple_shader.frag.spv");
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// 创建着色器模块
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VkShaderModule vertShaderModule = createShaderModule(this->device, vertShaderCode);
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VkShaderModule fragShaderModule = createShaderModule(this->device, fragShaderCode);
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// 定义着色器阶段
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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// 顶点输入状态
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 0;
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vertexInputInfo.pVertexBindingDescriptions = nullptr;
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vertexInputInfo.vertexAttributeDescriptionCount = 0;
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vertexInputInfo.pVertexAttributeDescriptions = nullptr;
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// 输入组装状态
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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inputAssembly.primitiveRestartEnable = VK_FALSE;
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// 视口状态
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = (float)swapChainExtent.width;
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viewport.height = (float)swapChainExtent.height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = { 0, 0 };
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scissor.extent = swapChainExtent;
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VkPipelineViewportStateCreateInfo viewportState{};
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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// 光栅化状态
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VkPipelineRasterizationStateCreateInfo rasterizer{};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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// 多重采样状态
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_8_BIT;
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// 颜色混合状态
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo colorBlending{};
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.logicOpEnable = VK_FALSE;
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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// 创建图形管线
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VkGraphicsPipelineCreateInfo pipelineInfo{};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = 2;
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pipelineInfo.pStages = shaderStages;
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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pipelineInfo.pViewportState = &viewportState;
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pipelineInfo.pRasterizationState = &rasterizer;
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pipelineInfo.pMultisampleState = &multisampling;
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pipelineInfo.pColorBlendState = &colorBlending;
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pipelineInfo.layout = pipelineLayout;
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pipelineInfo.renderPass = renderPass;
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pipelineInfo.subpass = 0;
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if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
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throw std::runtime_error("failed to create graphics pipeline!");
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}
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// 销毁着色器模块
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vkDestroyShaderModule(device, fragShaderModule, nullptr);
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vkDestroyShaderModule(device, vertShaderModule, nullptr);
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}
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void Application::createRenderPass() {
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// 1. 多重采样颜色附件(8x)
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VkAttachmentDescription colorAttachment{};
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colorAttachment.format = swapChainImageFormat;
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colorAttachment.samples = VK_SAMPLE_COUNT_8_BIT; // ←←← 8x
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colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; // 不需要存储,因为会 resolve
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colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorAttachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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// 2. Resolve 附件(普通 swapchain image)
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VkAttachmentDescription resolveAttachment{};
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resolveAttachment.format = swapChainImageFormat;
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resolveAttachment.samples = VK_SAMPLE_COUNT_1_BIT; // ←←← resolve 到单采样
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resolveAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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resolveAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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resolveAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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resolveAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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resolveAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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resolveAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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// 引用
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VkAttachmentReference colorAttachmentRef{};
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colorAttachmentRef.attachment = 0;
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colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkAttachmentReference resolveAttachmentRef{};
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resolveAttachmentRef.attachment = 1;
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resolveAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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// Subpass:指定 color 和 resolve
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VkSubpassDescription subpass{};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorAttachmentRef;
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subpass.pResolveAttachments = &resolveAttachmentRef; // ←←← 关键!
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// Subpass 依赖(可选但推荐)
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VkSubpassDependency dependency{};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.srcAccessMask = 0;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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std::vector<VkAttachmentDescription> attachments = { colorAttachment, resolveAttachment };
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VkRenderPassCreateInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
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renderPassInfo.pAttachments = attachments.data();
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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renderPassInfo.dependencyCount = 1;
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||
renderPassInfo.pDependencies = &dependency;
|
||
|
||
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to create render pass!");
|
||
}
|
||
}
|
||
|
||
|
||
void Application::createCommandPool() {
|
||
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice, surface);
|
||
|
||
VkCommandPoolCreateInfo poolInfo{};
|
||
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
||
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; // 添加标志
|
||
|
||
if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to create command pool!");
|
||
}
|
||
}
|
||
|
||
void Application::createCommandBuffer()
|
||
{
|
||
//std::vector<VkCommandBuffer> commandBuffers = { commandBuffers_Left, commandBuffers_Right };
|
||
VkCommandBufferAllocateInfo allocInfo{};
|
||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||
allocInfo.commandPool = commandPool;
|
||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||
allocInfo.commandBufferCount = 1;
|
||
|
||
if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers_Left) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to allocate command buffers!");
|
||
}
|
||
|
||
if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers_Right) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to allocate command buffers!");
|
||
}
|
||
}
|
||
|
||
void Application::createSyncObjects()
|
||
{
|
||
VkSemaphoreCreateInfo semaphoreInfo{};
|
||
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||
|
||
VkFenceCreateInfo fenceInfo{};
|
||
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||
|
||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores_Left);
|
||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores_Right);
|
||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores_Left);
|
||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores_Right);
|
||
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences_Left);
|
||
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences_Right);
|
||
|
||
}
|
||
|
||
void Application::recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex)
|
||
{
|
||
VkCommandBufferBeginInfo beginInfo{};
|
||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||
beginInfo.flags = 0; // 可选标志
|
||
beginInfo.pInheritanceInfo = nullptr; // 仅用于次级命令缓冲区
|
||
|
||
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to begin recording command buffer!");
|
||
}
|
||
|
||
// 开始渲染流程
|
||
VkRenderPassBeginInfo renderPassInfo{};
|
||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||
renderPassInfo.renderPass = renderPass;
|
||
renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex]; // 使用正确的imageIndex
|
||
renderPassInfo.renderArea.offset = { 0, 0 };
|
||
renderPassInfo.renderArea.extent = swapChainExtent;
|
||
|
||
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||
renderPassInfo.clearValueCount = 1;
|
||
renderPassInfo.pClearValues = &clearColor;
|
||
|
||
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||
|
||
// 绑定图形管线
|
||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
|
||
|
||
// 绘制三角形
|
||
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
|
||
|
||
// 结束渲染流程
|
||
vkCmdEndRenderPass(commandBuffer);
|
||
|
||
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to record command buffer!");
|
||
}
|
||
}
|
||
|
||
void Application::drawLeft()
|
||
{
|
||
if(showDrawDebug)
|
||
cout << "call drawLeft curFrame:" << to_string(currentFrame) << endl;
|
||
// 1. 等待前一帧完成
|
||
vkWaitForFences(device, 1, &inFlightFences_Left, VK_TRUE, UINT64_MAX);
|
||
|
||
if (showDrawDebug) cout << "vkWaitForFences inFlightFences_Left" << endl;
|
||
|
||
// 2. 获取交换链图像 - 使用当前帧的信号量
|
||
uint32_t imageIndex;
|
||
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores_Left, VK_NULL_HANDLE, &imageIndex);
|
||
|
||
if (showDrawDebug) cout << "vkAcquireNextImageKHR set imageAvailableSemaphores_Left ImageIndex:" << to_string(imageIndex) << endl;
|
||
|
||
if (result != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to acquire swap chain image!");
|
||
}
|
||
|
||
if (imageIndex == 0)
|
||
{
|
||
// 3. 检查该图像是否正在被之前的帧使用
|
||
if (imagesInFlight_Left != VK_NULL_HANDLE) {
|
||
if (showDrawDebug) cout << "vkWaitForFences imagesInFlight_Left ImageIndex:" << to_string(imageIndex) << endl;
|
||
vkWaitForFences(device, 1, &imagesInFlight_Left, VK_TRUE, UINT64_MAX);
|
||
}
|
||
else
|
||
{
|
||
if (showDrawDebug) cout << "imagesInFlight_Left is NULL" << endl;
|
||
}
|
||
|
||
if (showDrawDebug) cout << "imagesInFlight_Left = inFlightFences_Left ImageIndex:" << to_string(imageIndex) << endl;
|
||
// 标记该图像正在被当前帧使用
|
||
imagesInFlight_Left = inFlightFences_Left;
|
||
}
|
||
else
|
||
{
|
||
// 3. 检查该图像是否正在被之前的帧使用
|
||
if (imagesInFlight_Right != VK_NULL_HANDLE) {
|
||
if (showDrawDebug) cout << "vkWaitForFences imagesInFlight_Right ImageIndex:" << to_string(imageIndex) << endl;
|
||
vkWaitForFences(device, 1, &imagesInFlight_Right, VK_TRUE, UINT64_MAX);
|
||
}
|
||
if (showDrawDebug) cout << "imagesInFlight_Right = inFlightFences_Left ImageIndex:" << to_string(imageIndex) << endl;
|
||
imagesInFlight_Right = inFlightFences_Left;
|
||
}
|
||
|
||
if (showDrawDebug) cout << "vkResetFences inFlightFences_Left" << endl;
|
||
// 4. 重置栅栏
|
||
vkResetFences(device, 1, &inFlightFences_Left);
|
||
|
||
if (showDrawDebug) cout << "Process commandBuffers_Left" << endl;
|
||
// 5. 记录命令缓冲区
|
||
vkResetCommandBuffer(commandBuffers_Left, 0);
|
||
recordCommandBuffer(commandBuffers_Left, imageIndex);
|
||
|
||
// 6. 提交命令缓冲区
|
||
VkSubmitInfo submitInfo{};
|
||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||
|
||
// 等待图像获取完成
|
||
VkSemaphore waitSemaphores[] = { imageAvailableSemaphores_Left };
|
||
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
||
submitInfo.waitSemaphoreCount = 1;
|
||
submitInfo.pWaitSemaphores = waitSemaphores;
|
||
submitInfo.pWaitDstStageMask = waitStages;
|
||
|
||
submitInfo.commandBufferCount = 1;
|
||
submitInfo.pCommandBuffers = &commandBuffers_Left;
|
||
VkSemaphore signalSemaphores[1];
|
||
if (imageIndex == 0)
|
||
{
|
||
if (showDrawDebug) cout << "renderFinishedSemaphores_Left ImageIndex:" << to_string(imageIndex) << endl;
|
||
// 使用对应图像的渲染完成信号量
|
||
signalSemaphores[0] = { renderFinishedSemaphores_Left };
|
||
|
||
}
|
||
else
|
||
{
|
||
if (showDrawDebug) cout << "renderFinishedSemaphores_Right ImageIndex:" << to_string(imageIndex) << endl;
|
||
// 使用对应图像的渲染完成信号量
|
||
signalSemaphores[0] = { renderFinishedSemaphores_Right };
|
||
}
|
||
submitInfo.signalSemaphoreCount = 1;
|
||
submitInfo.pSignalSemaphores = signalSemaphores;
|
||
|
||
if (showDrawDebug) cout << "vkQueueSubmit inFlightFences_Left" << endl;
|
||
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences_Left) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to submit draw command buffer!");
|
||
}
|
||
|
||
// 7. 呈现图像
|
||
VkPresentInfoKHR presentInfo{};
|
||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||
presentInfo.waitSemaphoreCount = 1;
|
||
presentInfo.pWaitSemaphores = signalSemaphores; // 等待对应图像的渲染完成信号量
|
||
|
||
VkSwapchainKHR swapChains[] = { swapChain };
|
||
presentInfo.swapchainCount = 1;
|
||
presentInfo.pSwapchains = swapChains;
|
||
presentInfo.pImageIndices = &imageIndex;
|
||
|
||
if (showDrawDebug) cout << "Present Left \n" << endl;
|
||
result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
||
|
||
if (result != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to present swap chain image!");
|
||
}
|
||
|
||
}
|
||
|
||
void Application::drawRight()
|
||
{
|
||
if (showDrawDebug) cout << "call drawRight curFrame:" << to_string(currentFrame) << endl;
|
||
// 1. 等待前一帧完成
|
||
vkWaitForFences(device, 1, &inFlightFences_Right, VK_TRUE, UINT64_MAX);
|
||
|
||
if (showDrawDebug) cout << "vkWaitForFences inFlightFences_Right" << endl;
|
||
|
||
// 2. 获取交换链图像 - 使用当前帧的信号量
|
||
uint32_t imageIndex;
|
||
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores_Right, VK_NULL_HANDLE, &imageIndex);
|
||
|
||
if (showDrawDebug) cout << "vkAcquireNextImageKHR set imageAvailableSemaphores_Right ImageIndex:" << to_string(imageIndex) << endl;
|
||
|
||
if (result != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to acquire swap chain image!");
|
||
}
|
||
|
||
if (imageIndex == 0)
|
||
{
|
||
// 3. 检查该图像是否正在被之前的帧使用
|
||
if (imagesInFlight_Left != VK_NULL_HANDLE) {
|
||
if (showDrawDebug) cout << "vkWaitForFences imagesInFlight_Left ImageIndex:0" << endl;
|
||
vkWaitForFences(device, 1, &imagesInFlight_Left, VK_TRUE, UINT64_MAX);
|
||
}
|
||
if (showDrawDebug) cout << "imagesInFlight_Left = inFlightFences_Right ImageIndex:0" << endl;
|
||
// 标记该图像正在被当前帧使用
|
||
imagesInFlight_Left = inFlightFences_Right;
|
||
}
|
||
else
|
||
{
|
||
// 3. 检查该图像是否正在被之前的帧使用
|
||
if (imagesInFlight_Right != VK_NULL_HANDLE) {
|
||
if (showDrawDebug) cout << "vkWaitForFences imagesInFlight_Right ImageIndex:1" << endl;
|
||
vkWaitForFences(device, 1, &imagesInFlight_Right, VK_TRUE, UINT64_MAX);
|
||
}
|
||
else {
|
||
if (showDrawDebug) cout << "imagesInFlight_Right is NULL" << endl;
|
||
}
|
||
if (showDrawDebug) cout << "imagesInFlight_Right = inFlightFences_Right ImageIndex:1" << endl;
|
||
imagesInFlight_Right = inFlightFences_Right;
|
||
}
|
||
|
||
if (showDrawDebug) cout << "vkResetFences inFlightFences_Right" << endl;
|
||
// 4. 重置栅栏
|
||
vkResetFences(device, 1, &inFlightFences_Right);
|
||
|
||
if (showDrawDebug) cout << "Process commandBuffers_Right" << endl;
|
||
// 5. 记录命令缓冲区
|
||
vkResetCommandBuffer(commandBuffers_Right, 0);
|
||
recordCommandBuffer(commandBuffers_Right, imageIndex);
|
||
|
||
// 6. 提交命令缓冲区
|
||
VkSubmitInfo submitInfo{};
|
||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||
|
||
// 等待图像获取完成
|
||
VkSemaphore waitSemaphores[] = { imageAvailableSemaphores_Right };
|
||
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
||
submitInfo.waitSemaphoreCount = 1;
|
||
submitInfo.pWaitSemaphores = waitSemaphores;
|
||
submitInfo.pWaitDstStageMask = waitStages;
|
||
|
||
submitInfo.commandBufferCount = 1;
|
||
submitInfo.pCommandBuffers = &commandBuffers_Right;
|
||
VkSemaphore signalSemaphores[1];
|
||
if (imageIndex == 0)
|
||
{
|
||
if (showDrawDebug) cout << "renderFinishedSemaphores_Left ImageIndex:0" << endl;
|
||
// 使用对应图像的渲染完成信号量
|
||
signalSemaphores[0] = { renderFinishedSemaphores_Left };
|
||
|
||
}
|
||
else
|
||
{
|
||
if (showDrawDebug) cout << "renderFinishedSemaphores_Right ImageIndex:1" << endl;
|
||
// 使用对应图像的渲染完成信号量
|
||
signalSemaphores[0] = { renderFinishedSemaphores_Right };
|
||
}
|
||
submitInfo.signalSemaphoreCount = 1;
|
||
submitInfo.pSignalSemaphores = signalSemaphores;
|
||
|
||
if (showDrawDebug) cout << "vkQueueSubmit inFlightFences_Right" << endl;
|
||
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences_Right) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to submit draw command buffer!");
|
||
}
|
||
|
||
// 7. 呈现图像
|
||
VkPresentInfoKHR presentInfo{};
|
||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||
presentInfo.waitSemaphoreCount = 1;
|
||
presentInfo.pWaitSemaphores = signalSemaphores; // 等待对应图像的渲染完成信号量
|
||
|
||
VkSwapchainKHR swapChains[] = { swapChain };
|
||
presentInfo.swapchainCount = 1;
|
||
presentInfo.pSwapchains = swapChains;
|
||
presentInfo.pImageIndices = &imageIndex;
|
||
|
||
if (showDrawDebug) cout << "Present Right \n" << endl;
|
||
result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
||
|
||
if (result != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to present swap chain image!");
|
||
}
|
||
}
|
||
|
||
void Application::drawFrame()
|
||
{
|
||
if (currentFrame % 2 == 0)
|
||
{
|
||
drawLeft();
|
||
}
|
||
else
|
||
{
|
||
drawRight();
|
||
}
|
||
currentFrame++;
|
||
}
|
||
|
||
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) {
|
||
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
|
||
if (func != nullptr) {
|
||
func(instance, debugMessenger, pAllocator);
|
||
}
|
||
}
|
||
|
||
void Application::createColorResources() {
|
||
VkFormat colorFormat = swapChainImageFormat;
|
||
|
||
VkImageCreateInfo imageInfo{};
|
||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||
imageInfo.format = colorFormat;
|
||
imageInfo.extent.width = swapChainExtent.width;
|
||
imageInfo.extent.height = swapChainExtent.height;
|
||
imageInfo.extent.depth = 1;
|
||
imageInfo.mipLevels = 1;
|
||
imageInfo.arrayLayers = 1;
|
||
imageInfo.samples = VK_SAMPLE_COUNT_8_BIT; // ←←← 8x MSAA
|
||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||
imageInfo.usage = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||
|
||
if (vkCreateImage(device, &imageInfo, nullptr, &colorImage) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to create MSAA color image!");
|
||
}
|
||
|
||
VkMemoryRequirements memRequirements;
|
||
vkGetImageMemoryRequirements(device, colorImage, &memRequirements);
|
||
|
||
VkMemoryAllocateInfo allocInfo{};
|
||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||
allocInfo.allocationSize = memRequirements.size;
|
||
allocInfo.memoryTypeIndex = findMemoryType(physicalDevice, memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||
|
||
if (vkAllocateMemory(device, &allocInfo, nullptr, &colorImageMemory) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to allocate MSAA color image memory!");
|
||
}
|
||
|
||
vkBindImageMemory(device, colorImage, colorImageMemory, 0);
|
||
|
||
// 创建 ImageView
|
||
VkImageViewCreateInfo viewInfo{};
|
||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||
viewInfo.image = colorImage;
|
||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||
viewInfo.format = colorFormat;
|
||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||
viewInfo.subresourceRange.levelCount = 1;
|
||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||
viewInfo.subresourceRange.layerCount = 1;
|
||
|
||
if (vkCreateImageView(device, &viewInfo, nullptr, &colorImageView) != VK_SUCCESS) {
|
||
throw std::runtime_error("failed to create MSAA color image view!");
|
||
}
|
||
}
|
||
|
||
|
||
uint32_t Application::findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter,
|
||
VkMemoryPropertyFlags properties)
|
||
{
|
||
VkPhysicalDeviceMemoryProperties memProperties;
|
||
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
|
||
|
||
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++)
|
||
{
|
||
if ((typeFilter & (1 << i)) &&
|
||
(memProperties.memoryTypes[i].propertyFlags & properties) == properties)
|
||
{
|
||
return i;
|
||
}
|
||
}
|
||
|
||
throw std::runtime_error("Failed to find suitable memory type!");
|
||
}
|
||
|
||
void Application::cleanup() {
|
||
if (enableValidationLayers) {
|
||
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
||
}
|
||
|
||
|
||
// 等待设备空闲,确保所有命令都完成
|
||
vkDeviceWaitIdle(device);
|
||
|
||
// 正确销毁所有同步对象
|
||
vkDestroySemaphore(device, imageAvailableSemaphores_Left, nullptr);
|
||
vkDestroySemaphore(device, renderFinishedSemaphores_Left, nullptr);
|
||
vkDestroyFence(device, inFlightFences_Left, nullptr);
|
||
|
||
// 正确销毁所有同步对象
|
||
vkDestroySemaphore(device, imageAvailableSemaphores_Right, nullptr);
|
||
vkDestroySemaphore(device, renderFinishedSemaphores_Right, nullptr);
|
||
vkDestroyFence(device, inFlightFences_Right, nullptr);
|
||
|
||
// 不需要手动释放commandBuffers,销毁命令池时会自动释放
|
||
// 销毁命令池
|
||
vkDestroyCommandPool(device, commandPool, nullptr);
|
||
|
||
// 销毁图形管线
|
||
vkDestroyPipeline(device, graphicsPipeline, nullptr);
|
||
|
||
// 销毁管线布局
|
||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||
|
||
// 销毁渲染流程
|
||
vkDestroyRenderPass(device, renderPass, nullptr);
|
||
|
||
// 销毁图像视图
|
||
for (auto imageView : swapChainImageViews) {
|
||
vkDestroyImageView(device, imageView, nullptr);
|
||
}
|
||
|
||
vkDestroyImageView(device, colorImageView, nullptr);
|
||
vkDestroyImage(device, colorImage, nullptr);
|
||
vkFreeMemory(device, colorImageMemory, nullptr);
|
||
|
||
// 销毁交换链
|
||
vkDestroySwapchainKHR(device, swapChain, nullptr);
|
||
|
||
// 销毁命令池
|
||
vkDestroyCommandPool(device, commandPool, nullptr);
|
||
|
||
// 销毁逻辑设备
|
||
vkDestroyDevice(device, nullptr);
|
||
|
||
// 销毁窗口表面
|
||
vkDestroySurfaceKHR(instance, surface, nullptr);
|
||
|
||
// 销毁 Vulkan 实例
|
||
vkDestroyInstance(instance, nullptr);
|
||
|
||
|
||
#ifdef _WIN32
|
||
// 销毁 GLFW 窗口
|
||
glfwDestroyWindow(window);
|
||
|
||
// 终止 GLFW
|
||
glfwTerminate();
|
||
#endif
|
||
} |