清理cpp 内容, 只保留主文件。CMakeLists.txt 采用根目录的。
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cmake_minimum_required(VERSION 3.22.1)
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project("sample")
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if(CMAKE_SYSTEM_NAME STREQUAL "Android")
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message(STATUS "Building for Android")
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add_library(sample SHARED
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app/src/main/cpp/main.cpp
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app/src/main/cpp/AndroidOut.cpp
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)
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find_package(game-activity REQUIRED CONFIG)
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set(CMAKE_SHARED_LINKER_FLAGS
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"${CMAKE_SHARED_LINKER_FLAGS} -u Java_com_google_androidgamesdk_GameActivity_initializeNativeCode")
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target_link_libraries(sample
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game-activity::game-activity_static
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android
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log)
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows" OR WIN32)
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message(STATUS "Building for Windows")
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endif()
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D:\VulkanSDK\1.4.304.0\Bin\glslc.exe shaders\simple_shader.vert -o shaders\simple_shader.vert.spv
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D:\VulkanSDK\1.4.304.0\Bin\glslc.exe shaders\simple_shader.frag -o shaders\simple_shader.frag.spv
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pause
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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}
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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#include "HelloTriangleApplication.h"
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bool enableValidationLayers = true;
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void HelloTriangleApplication::createInstance()
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{
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if (enableValidationLayers && !checkValidationLayerSupport()) {
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throw std::runtime_error("validation layers requested, but not available!");
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}
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VkApplicationInfo appInfo{};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "Hello Triangle";
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appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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appInfo.pEngineName = "No Engine";
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appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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appInfo.apiVersion = VK_API_VERSION_1_0;
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VkInstanceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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createInfo.pApplicationInfo = &appInfo;
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// 获取 GLFW 所需的扩展
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uint32_t glfwExtensionCount = 0;
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const char** glfwExtensions;
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glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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// 添加调试扩展
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std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
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if (enableValidationLayers) {
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extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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}
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createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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createInfo.ppEnabledExtensionNames = extensions.data();
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if (enableValidationLayers) {
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createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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createInfo.ppEnabledLayerNames = validationLayers.data();
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}
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else {
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createInfo.enabledLayerCount = 0;
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}
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if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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throw std::runtime_error("failed to create instance!");
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}
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}
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void HelloTriangleApplication::initWindow()
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{
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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window = glfwCreateWindow(kWidth, kHeight, "Vulkan", nullptr, nullptr);
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}
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void HelloTriangleApplication::run()
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{
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initWindow();
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initVulkan();
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mainLoop();
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cleanup();
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}
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void HelloTriangleApplication::createSurface() {
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if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
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throw std::runtime_error("failed to create window surface!");
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}
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}
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static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageType,
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const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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void* pUserData) {
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std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;
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return VK_FALSE;
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}
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VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) {
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auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
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if (func != nullptr) {
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return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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}
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else {
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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}
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void HelloTriangleApplication::setupDebugMessenger() {
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if (!enableValidationLayers)
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return;
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VkDebugUtilsMessengerCreateInfoEXT createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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createInfo.pfnUserCallback = debugCallback;
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createInfo.pUserData = nullptr; // Optional
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if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
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throw std::runtime_error("failed to set up debug messenger!");
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}
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}
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void HelloTriangleApplication::initVulkan()
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{
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createInstance(); // 创建 Vulkan 实例
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setupDebugMessenger(); // 在这里调用
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createSurface(); // 创建窗口表面
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pickPhysicalDevice(); // 选择物理设备
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createLogicalDevice(); // 创建逻辑设备
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createSwapChain(); // 创建交换链
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createImageViews(); // 创建交换链图像视图
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createRenderPass(); // 创建渲染流程
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createPipelineLayout(); // 在这里调用
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createGraphicsPipeline(); // 创建图形管线
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createFramebuffers(); // 创建帧缓冲区
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createCommandPool(); // 创建命令池
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createCommandBuffer(); // 创建命令缓冲区
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recordCommandBuffer(commandBuffer, 0); // 录制命令缓冲区(初始化时)
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createSyncObjects(); // 创建同步对象
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}
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void HelloTriangleApplication::createImageViews() {
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swapChainImageViews.resize(swapChainImages.size());
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for (size_t i = 0; i < swapChainImages.size(); i++) {
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VkImageViewCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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createInfo.image = swapChainImages[i];
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createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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createInfo.format = swapChainImageFormat;
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createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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createInfo.subresourceRange.baseMipLevel = 0;
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createInfo.subresourceRange.levelCount = 1;
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createInfo.subresourceRange.baseArrayLayer = 0;
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createInfo.subresourceRange.layerCount = 1;
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if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create image views!");
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}
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}
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}
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void HelloTriangleApplication::createFramebuffers() {
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swapChainFramebuffers.resize(swapChainImageViews.size());
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for (size_t i = 0; i < swapChainImageViews.size(); i++) {
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VkImageView attachments[] = {
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swapChainImageViews[i]
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};
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VkFramebufferCreateInfo framebufferInfo{};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = renderPass;
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framebufferInfo.attachmentCount = 1;
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framebufferInfo.pAttachments = attachments;
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framebufferInfo.width = swapChainExtent.width;
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framebufferInfo.height = swapChainExtent.height;
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framebufferInfo.layers = 1;
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if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create framebuffer!");
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}
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}
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}
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void HelloTriangleApplication::createCommandPool() {
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QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
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VkCommandPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
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poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; // 添加标志
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if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
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throw std::runtime_error("failed to create command pool!");
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}
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}
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void HelloTriangleApplication::createCommandBuffer() {
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = commandPool;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandBufferCount = 1;
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if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer) != VK_SUCCESS) {
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throw std::runtime_error("failed to allocate command buffers!");
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}
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}
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void HelloTriangleApplication::mainLoop()
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{
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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drawFrame(); // 在这里调用
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}
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vkDeviceWaitIdle(device); // 等待设备空闲
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}
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void HelloTriangleApplication::pickPhysicalDevice() {
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uint32_t deviceCount = 0;
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vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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if (deviceCount == 0) {
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throw std::runtime_error("failed to find GPUs with Vulkan support!");
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}
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std::vector<VkPhysicalDevice> devices(deviceCount);
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vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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for (const auto& device : devices) {
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if (isDeviceSuitable(device)) {
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physicalDevice = device;
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break;
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}
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}
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if (physicalDevice == VK_NULL_HANDLE) {
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throw std::runtime_error("failed to find a suitable GPU!");
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}
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}
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QueueFamilyIndices HelloTriangleApplication::findQueueFamilies(VkPhysicalDevice device) {
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QueueFamilyIndices indices;
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uint32_t queueFamilyCount = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
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std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
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int i = 0;
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for (const auto& queueFamily : queueFamilies) {
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if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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indices.graphicsFamily = i;
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}
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VkBool32 presentSupport = false;
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vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
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if (presentSupport) {
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indices.presentFamily = i;
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}
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if (indices.isComplete()) {
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break;
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}
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i++;
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}
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return indices;
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}
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bool HelloTriangleApplication::checkDeviceExtensionSupport(VkPhysicalDevice device) {
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// 获取设备支持的扩展数量
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uint32_t extensionCount;
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
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// 获取设备支持的扩展列表
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std::vector<VkExtensionProperties> availableExtensions(extensionCount);
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
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// 定义需要的扩展
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const std::vector<const char*> requiredExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME
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};
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// 检查所有需要的扩展是否都支持
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||||||
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for (const char* requiredExtension : requiredExtensions) {
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bool extensionFound = false;
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for (const auto& extension : availableExtensions) {
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if (strcmp(requiredExtension, extension.extensionName) == 0) {
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extensionFound = true;
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||||||
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break;
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||||||
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}
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||||||
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}
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||||||
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|
||||||
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if (!extensionFound) {
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||||||
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return false; // 如果有一个扩展不支持,返回 false
|
||||||
|
}
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||||||
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}
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||||||
|
|
||||||
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return true; // 所有扩展都支持
|
||||||
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}
|
||||||
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|
||||||
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bool HelloTriangleApplication::checkSwapChainSupport(VkPhysicalDevice device) {
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||||||
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uint32_t formatCount;
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||||||
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vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
|
||||||
|
|
||||||
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uint32_t presentModeCount;
|
||||||
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vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
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||||||
|
|
||||||
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return formatCount > 0 && presentModeCount > 0;
|
||||||
|
}
|
||||||
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|
||||||
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bool HelloTriangleApplication::isDeviceSuitable(VkPhysicalDevice device) {
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||||||
|
QueueFamilyIndices indices = findQueueFamilies(device);
|
||||||
|
bool extensionsSupported = checkDeviceExtensionSupport(device);
|
||||||
|
bool swapChainAdequate = false;
|
||||||
|
if (extensionsSupported) {
|
||||||
|
swapChainAdequate = checkSwapChainSupport(device);
|
||||||
|
}
|
||||||
|
return indices.isComplete() && extensionsSupported && swapChainAdequate;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HelloTriangleApplication::createLogicalDevice() {
|
||||||
|
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
||||||
|
|
||||||
|
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
|
||||||
|
std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
||||||
|
|
||||||
|
float queuePriority = 1.0f;
|
||||||
|
for (uint32_t queueFamily : uniqueQueueFamilies) {
|
||||||
|
VkDeviceQueueCreateInfo queueCreateInfo{};
|
||||||
|
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||||
|
queueCreateInfo.queueFamilyIndex = queueFamily;
|
||||||
|
queueCreateInfo.queueCount = 1;
|
||||||
|
queueCreateInfo.pQueuePriorities = &queuePriority;
|
||||||
|
queueCreateInfos.push_back(queueCreateInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
VkPhysicalDeviceFeatures deviceFeatures{};
|
||||||
|
|
||||||
|
VkDeviceCreateInfo createInfo{};
|
||||||
|
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||||
|
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
|
||||||
|
createInfo.pQueueCreateInfos = queueCreateInfos.data();
|
||||||
|
createInfo.pEnabledFeatures = &deviceFeatures;
|
||||||
|
|
||||||
|
// 启用交换链扩展
|
||||||
|
const std::vector<const char*> deviceExtensions = {
|
||||||
|
VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
||||||
|
};
|
||||||
|
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
||||||
|
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
||||||
|
|
||||||
|
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to create logical device!");
|
||||||
|
}
|
||||||
|
|
||||||
|
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
||||||
|
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HelloTriangleApplication::createSwapChain() {
|
||||||
|
// 选择交换链格式、颜色空间和分辨率
|
||||||
|
VkSurfaceFormatKHR surfaceFormat = { VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
||||||
|
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||||
|
VkExtent2D extent = { kWidth, kHeight };
|
||||||
|
|
||||||
|
// 创建交换链
|
||||||
|
VkSwapchainCreateInfoKHR createInfo{};
|
||||||
|
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||||
|
createInfo.surface = surface;
|
||||||
|
createInfo.minImageCount = 2; // 双缓冲
|
||||||
|
createInfo.imageFormat = surfaceFormat.format;
|
||||||
|
createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
||||||
|
createInfo.imageExtent = extent;
|
||||||
|
createInfo.imageArrayLayers = 1;
|
||||||
|
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||||
|
|
||||||
|
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
||||||
|
uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
||||||
|
|
||||||
|
if (indices.graphicsFamily != indices.presentFamily) {
|
||||||
|
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||||
|
createInfo.queueFamilyIndexCount = 2;
|
||||||
|
createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||||
|
createInfo.queueFamilyIndexCount = 0; // Optional
|
||||||
|
createInfo.pQueueFamilyIndices = nullptr; // Optional
|
||||||
|
}
|
||||||
|
|
||||||
|
createInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
||||||
|
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||||
|
createInfo.presentMode = presentMode;
|
||||||
|
createInfo.clipped = VK_TRUE;
|
||||||
|
createInfo.oldSwapchain = VK_NULL_HANDLE;
|
||||||
|
|
||||||
|
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to create swap chain!");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 获取交换链图像
|
||||||
|
uint32_t imageCount;
|
||||||
|
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
||||||
|
swapChainImages.resize(imageCount);
|
||||||
|
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
||||||
|
|
||||||
|
swapChainImageFormat = surfaceFormat.format;
|
||||||
|
swapChainExtent = extent;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HelloTriangleApplication::createPipelineLayout() {
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||||
|
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||||
|
pipelineLayoutInfo.setLayoutCount = 0; // 可选:描述符集布局
|
||||||
|
pipelineLayoutInfo.pSetLayouts = nullptr; // 可选:描述符集布局
|
||||||
|
pipelineLayoutInfo.pushConstantRangeCount = 0; // 可选:推送常量范围
|
||||||
|
pipelineLayoutInfo.pPushConstantRanges = nullptr; // 可选:推送常量范围
|
||||||
|
|
||||||
|
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to create pipeline layout!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HelloTriangleApplication::createGraphicsPipeline() {
|
||||||
|
// 顶点着色器和片段着色器
|
||||||
|
auto vertShaderCode = readFile("D:/Graphics/vulkan_demo/shaders/simple_shader.vert.spv");
|
||||||
|
auto fragShaderCode = readFile("D:/Graphics/vulkan_demo/shaders/simple_shader.frag.spv");
|
||||||
|
|
||||||
|
// 创建着色器模块
|
||||||
|
VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
|
||||||
|
VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
|
||||||
|
|
||||||
|
// 定义着色器阶段
|
||||||
|
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
|
||||||
|
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||||
|
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||||
|
vertShaderStageInfo.module = vertShaderModule;
|
||||||
|
vertShaderStageInfo.pName = "main";
|
||||||
|
|
||||||
|
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
|
||||||
|
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||||
|
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||||
|
fragShaderStageInfo.module = fragShaderModule;
|
||||||
|
fragShaderStageInfo.pName = "main";
|
||||||
|
|
||||||
|
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
|
||||||
|
|
||||||
|
// 顶点输入状态
|
||||||
|
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
|
||||||
|
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||||
|
vertexInputInfo.vertexBindingDescriptionCount = 0;
|
||||||
|
vertexInputInfo.pVertexBindingDescriptions = nullptr;
|
||||||
|
vertexInputInfo.vertexAttributeDescriptionCount = 0;
|
||||||
|
vertexInputInfo.pVertexAttributeDescriptions = nullptr;
|
||||||
|
|
||||||
|
// 输入组装状态
|
||||||
|
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
|
||||||
|
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||||
|
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||||
|
inputAssembly.primitiveRestartEnable = VK_FALSE;
|
||||||
|
|
||||||
|
// 视口状态
|
||||||
|
VkViewport viewport{};
|
||||||
|
viewport.x = 0.0f;
|
||||||
|
viewport.y = 0.0f;
|
||||||
|
viewport.width = (float)swapChainExtent.width;
|
||||||
|
viewport.height = (float)swapChainExtent.height;
|
||||||
|
viewport.minDepth = 0.0f;
|
||||||
|
viewport.maxDepth = 1.0f;
|
||||||
|
|
||||||
|
VkRect2D scissor{};
|
||||||
|
scissor.offset = { 0, 0 };
|
||||||
|
scissor.extent = swapChainExtent;
|
||||||
|
|
||||||
|
VkPipelineViewportStateCreateInfo viewportState{};
|
||||||
|
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||||
|
viewportState.viewportCount = 1;
|
||||||
|
viewportState.pViewports = &viewport;
|
||||||
|
viewportState.scissorCount = 1;
|
||||||
|
viewportState.pScissors = &scissor;
|
||||||
|
|
||||||
|
// 光栅化状态
|
||||||
|
VkPipelineRasterizationStateCreateInfo rasterizer{};
|
||||||
|
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||||
|
rasterizer.depthClampEnable = VK_FALSE;
|
||||||
|
rasterizer.rasterizerDiscardEnable = VK_FALSE;
|
||||||
|
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
|
||||||
|
rasterizer.lineWidth = 1.0f;
|
||||||
|
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||||
|
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||||
|
rasterizer.depthBiasEnable = VK_FALSE;
|
||||||
|
|
||||||
|
// 多重采样状态
|
||||||
|
VkPipelineMultisampleStateCreateInfo multisampling{};
|
||||||
|
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||||
|
multisampling.sampleShadingEnable = VK_FALSE;
|
||||||
|
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
|
||||||
|
// 颜色混合状态
|
||||||
|
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
|
||||||
|
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||||
|
colorBlendAttachment.blendEnable = VK_FALSE;
|
||||||
|
|
||||||
|
VkPipelineColorBlendStateCreateInfo colorBlending{};
|
||||||
|
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||||
|
colorBlending.logicOpEnable = VK_FALSE;
|
||||||
|
colorBlending.attachmentCount = 1;
|
||||||
|
colorBlending.pAttachments = &colorBlendAttachment;
|
||||||
|
|
||||||
|
// 创建图形管线
|
||||||
|
VkGraphicsPipelineCreateInfo pipelineInfo{};
|
||||||
|
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||||
|
pipelineInfo.stageCount = 2;
|
||||||
|
pipelineInfo.pStages = shaderStages;
|
||||||
|
pipelineInfo.pVertexInputState = &vertexInputInfo;
|
||||||
|
pipelineInfo.pInputAssemblyState = &inputAssembly;
|
||||||
|
pipelineInfo.pViewportState = &viewportState;
|
||||||
|
pipelineInfo.pRasterizationState = &rasterizer;
|
||||||
|
pipelineInfo.pMultisampleState = &multisampling;
|
||||||
|
pipelineInfo.pColorBlendState = &colorBlending;
|
||||||
|
pipelineInfo.layout = pipelineLayout;
|
||||||
|
pipelineInfo.renderPass = renderPass;
|
||||||
|
pipelineInfo.subpass = 0;
|
||||||
|
|
||||||
|
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to create graphics pipeline!");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 销毁着色器模块
|
||||||
|
vkDestroyShaderModule(device, fragShaderModule, nullptr);
|
||||||
|
vkDestroyShaderModule(device, vertShaderModule, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HelloTriangleApplication::createRenderPass() {
|
||||||
|
VkAttachmentDescription colorAttachment{};
|
||||||
|
colorAttachment.format = swapChainImageFormat;
|
||||||
|
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||||
|
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||||
|
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||||
|
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||||
|
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||||
|
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||||
|
|
||||||
|
VkAttachmentReference colorAttachmentRef{};
|
||||||
|
colorAttachmentRef.attachment = 0;
|
||||||
|
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||||
|
|
||||||
|
VkSubpassDescription subpass{};
|
||||||
|
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||||
|
subpass.colorAttachmentCount = 1;
|
||||||
|
subpass.pColorAttachments = &colorAttachmentRef;
|
||||||
|
|
||||||
|
VkRenderPassCreateInfo renderPassInfo{};
|
||||||
|
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||||
|
renderPassInfo.attachmentCount = 1;
|
||||||
|
renderPassInfo.pAttachments = &colorAttachment;
|
||||||
|
renderPassInfo.subpassCount = 1;
|
||||||
|
renderPassInfo.pSubpasses = &subpass;
|
||||||
|
|
||||||
|
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to create render pass!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HelloTriangleApplication::checkValidationLayerSupport() {
|
||||||
|
uint32_t layerCount;
|
||||||
|
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
|
||||||
|
|
||||||
|
std::vector<VkLayerProperties> availableLayers(layerCount);
|
||||||
|
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
|
||||||
|
for (const char* layerName : validationLayers) {
|
||||||
|
bool layerFound = false;
|
||||||
|
|
||||||
|
for (const auto& layerProperties : availableLayers) {
|
||||||
|
if (strcmp(layerName, layerProperties.layerName) == 0) {
|
||||||
|
layerFound = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!layerFound) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HelloTriangleApplication::recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) {
|
||||||
|
VkCommandBufferBeginInfo beginInfo{};
|
||||||
|
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||||
|
|
||||||
|
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to begin recording command buffer!");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 开始渲染流程
|
||||||
|
VkRenderPassBeginInfo renderPassInfo{};
|
||||||
|
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||||
|
renderPassInfo.renderPass = renderPass;
|
||||||
|
renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
||||||
|
renderPassInfo.renderArea.offset = { 0, 0 };
|
||||||
|
renderPassInfo.renderArea.extent = swapChainExtent;
|
||||||
|
|
||||||
|
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||||
|
renderPassInfo.clearValueCount = 1;
|
||||||
|
renderPassInfo.pClearValues = &clearColor;
|
||||||
|
|
||||||
|
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
|
// 绑定图形管线
|
||||||
|
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
|
||||||
|
|
||||||
|
// 绘制三角形
|
||||||
|
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
|
||||||
|
|
||||||
|
// 结束渲染流程
|
||||||
|
vkCmdEndRenderPass(commandBuffer);
|
||||||
|
|
||||||
|
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to record command buffer!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HelloTriangleApplication::createSyncObjects() {
|
||||||
|
VkSemaphoreCreateInfo semaphoreInfo{};
|
||||||
|
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||||
|
|
||||||
|
VkFenceCreateInfo fenceInfo{};
|
||||||
|
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||||
|
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; // 初始状态为已触发
|
||||||
|
|
||||||
|
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS ||
|
||||||
|
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS ||
|
||||||
|
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to create synchronization objects!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HelloTriangleApplication::drawFrame() {
|
||||||
|
vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX);
|
||||||
|
vkResetFences(device, 1, &inFlightFence);
|
||||||
|
|
||||||
|
uint32_t imageIndex;
|
||||||
|
vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex);
|
||||||
|
|
||||||
|
vkResetCommandBuffer(commandBuffer, 0);
|
||||||
|
recordCommandBuffer(commandBuffer, imageIndex); // 重新录制命令缓冲区
|
||||||
|
|
||||||
|
VkSubmitInfo submitInfo{};
|
||||||
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||||
|
|
||||||
|
VkSemaphore waitSemaphores[] = { imageAvailableSemaphore };
|
||||||
|
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
||||||
|
submitInfo.waitSemaphoreCount = 1;
|
||||||
|
submitInfo.pWaitSemaphores = waitSemaphores;
|
||||||
|
submitInfo.pWaitDstStageMask = waitStages;
|
||||||
|
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &commandBuffer;
|
||||||
|
|
||||||
|
VkSemaphore signalSemaphores[] = { renderFinishedSemaphore };
|
||||||
|
submitInfo.signalSemaphoreCount = 1;
|
||||||
|
submitInfo.pSignalSemaphores = signalSemaphores;
|
||||||
|
|
||||||
|
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFence) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to submit draw command buffer!");
|
||||||
|
}
|
||||||
|
|
||||||
|
VkPresentInfoKHR presentInfo{};
|
||||||
|
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||||
|
presentInfo.waitSemaphoreCount = 1;
|
||||||
|
presentInfo.pWaitSemaphores = signalSemaphores;
|
||||||
|
|
||||||
|
VkSwapchainKHR swapChains[] = { swapChain };
|
||||||
|
presentInfo.swapchainCount = 1;
|
||||||
|
presentInfo.pSwapchains = swapChains;
|
||||||
|
presentInfo.pImageIndices = &imageIndex;
|
||||||
|
|
||||||
|
vkQueuePresentKHR(presentQueue, &presentInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) {
|
||||||
|
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
|
||||||
|
if (func != nullptr) {
|
||||||
|
func(instance, debugMessenger, pAllocator);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HelloTriangleApplication::cleanup() {
|
||||||
|
if (enableValidationLayers) {
|
||||||
|
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 销毁命令缓冲区
|
||||||
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
||||||
|
|
||||||
|
// 销毁同步对象
|
||||||
|
vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
|
||||||
|
vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);
|
||||||
|
vkDestroyFence(device, inFlightFence, nullptr);
|
||||||
|
|
||||||
|
// 销毁帧缓冲区
|
||||||
|
for (auto framebuffer : swapChainFramebuffers) {
|
||||||
|
vkDestroyFramebuffer(device, framebuffer, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 销毁图形管线
|
||||||
|
vkDestroyPipeline(device, graphicsPipeline, nullptr);
|
||||||
|
|
||||||
|
// 销毁管线布局
|
||||||
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
|
|
||||||
|
// 销毁渲染流程
|
||||||
|
vkDestroyRenderPass(device, renderPass, nullptr);
|
||||||
|
|
||||||
|
// 销毁图像视图
|
||||||
|
for (auto imageView : swapChainImageViews) {
|
||||||
|
vkDestroyImageView(device, imageView, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 销毁交换链
|
||||||
|
vkDestroySwapchainKHR(device, swapChain, nullptr);
|
||||||
|
|
||||||
|
// 销毁命令池
|
||||||
|
vkDestroyCommandPool(device, commandPool, nullptr);
|
||||||
|
|
||||||
|
// 销毁逻辑设备
|
||||||
|
vkDestroyDevice(device, nullptr);
|
||||||
|
|
||||||
|
// 销毁窗口表面
|
||||||
|
vkDestroySurfaceKHR(instance, surface, nullptr);
|
||||||
|
|
||||||
|
// 销毁 Vulkan 实例
|
||||||
|
vkDestroyInstance(instance, nullptr);
|
||||||
|
|
||||||
|
// 销毁 GLFW 窗口
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
|
||||||
|
// 终止 GLFW
|
||||||
|
glfwTerminate();
|
||||||
|
}
|
||||||
@@ -0,0 +1,118 @@
|
|||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#define GLFW_INCLUDE_VULKAN
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <vector>
|
||||||
|
#include <optional>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
|
struct QueueFamilyIndices {
|
||||||
|
std::optional<uint32_t> graphicsFamily;
|
||||||
|
std::optional<uint32_t> presentFamily;
|
||||||
|
|
||||||
|
bool isComplete() {
|
||||||
|
return graphicsFamily.has_value() && presentFamily.has_value();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class HelloTriangleApplication
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::vector<char> readFile(const std::string &enginePath)
|
||||||
|
{
|
||||||
|
std::ifstream file{enginePath, std::ios::ate | std::ios::binary};
|
||||||
|
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
throw std::runtime_error("failed to open file: " + enginePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t fileSize = static_cast<size_t>(file.tellg());
|
||||||
|
std::vector<char> buffer(fileSize);
|
||||||
|
|
||||||
|
file.seekg(0);
|
||||||
|
file.read(buffer.data(), fileSize);
|
||||||
|
file.close();
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
VkShaderModule createShaderModule(const std::vector<char> &code)
|
||||||
|
{
|
||||||
|
VkShaderModuleCreateInfo createInfo{};
|
||||||
|
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||||
|
createInfo.codeSize = code.size();
|
||||||
|
createInfo.pCode = reinterpret_cast<const uint32_t *>(code.data());
|
||||||
|
|
||||||
|
VkShaderModule shaderModule;
|
||||||
|
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("failed to create shader module!");
|
||||||
|
}
|
||||||
|
|
||||||
|
return shaderModule;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
void run();
|
||||||
|
|
||||||
|
private:
|
||||||
|
GLFWwindow *window;
|
||||||
|
VkInstance instance;
|
||||||
|
|
||||||
|
void initWindow();
|
||||||
|
void createSurface();
|
||||||
|
void initVulkan();
|
||||||
|
void mainLoop();
|
||||||
|
void cleanup();
|
||||||
|
void createInstance();
|
||||||
|
void createImageViews();
|
||||||
|
void createFramebuffers();
|
||||||
|
void createCommandPool();
|
||||||
|
void createCommandBuffer();
|
||||||
|
void setupDebugMessenger();
|
||||||
|
void pickPhysicalDevice();
|
||||||
|
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
|
||||||
|
bool isDeviceSuitable(VkPhysicalDevice device);
|
||||||
|
bool checkSwapChainSupport(VkPhysicalDevice device);
|
||||||
|
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
|
||||||
|
bool checkValidationLayerSupport();
|
||||||
|
void createLogicalDevice();
|
||||||
|
void createSwapChain();
|
||||||
|
void createPipelineLayout();
|
||||||
|
void createGraphicsPipeline();
|
||||||
|
void createRenderPass();
|
||||||
|
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
|
||||||
|
void createSyncObjects();
|
||||||
|
void drawFrame();
|
||||||
|
private:
|
||||||
|
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; // 物理设备
|
||||||
|
VkDevice device; // 逻辑设备
|
||||||
|
VkQueue graphicsQueue; // 图形队列
|
||||||
|
VkSurfaceKHR surface; // 窗口表面
|
||||||
|
VkSwapchainKHR swapChain; // 交换链
|
||||||
|
std::vector<VkImage> swapChainImages; // 交换链图像
|
||||||
|
VkFormat swapChainImageFormat; // 交换链图像格式
|
||||||
|
VkExtent2D swapChainExtent; // 交换链图像分辨率
|
||||||
|
std::vector<VkImageView> swapChainImageViews; // 交换链图像视图
|
||||||
|
VkRenderPass renderPass; // 渲染流程
|
||||||
|
VkPipelineLayout pipelineLayout; // 管线布局
|
||||||
|
VkPipeline graphicsPipeline; // 图形管线
|
||||||
|
std::vector<VkFramebuffer> swapChainFramebuffers; // 帧缓冲区
|
||||||
|
VkCommandPool commandPool; // 命令池
|
||||||
|
VkCommandBuffer commandBuffer; // 命令缓冲区
|
||||||
|
VkSemaphore imageAvailableSemaphore; // 图像可用信号量
|
||||||
|
VkSemaphore renderFinishedSemaphore; // 渲染完成信号量
|
||||||
|
VkFence inFlightFence; // 同步栅栏
|
||||||
|
VkQueue presentQueue; // 呈现队列
|
||||||
|
VkDebugUtilsMessengerEXT debugMessenger;
|
||||||
|
const std::vector<const char*> validationLayers = {
|
||||||
|
"VK_LAYER_KHRONOS_validation"
|
||||||
|
};
|
||||||
|
const int kWidth = 800;
|
||||||
|
const int kHeight = 600;
|
||||||
|
};
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
|
||||||
|
#include "HelloTriangleApplication.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
HelloTriangleApplication app;
|
||||||
|
|
||||||
|
try {
|
||||||
|
app.run();
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
std::cerr << e.what() << std::endl;
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user