diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..3c621a7 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,31 @@ +cmake_minimum_required(VERSION 3.22.1) + +project("sample") + + +if(CMAKE_SYSTEM_NAME STREQUAL "Android") + message(STATUS "Building for Android") + + add_library(sample SHARED + app/src/main/cpp/main.cpp + app/src/main/cpp/AndroidOut.cpp + ) + + find_package(game-activity REQUIRED CONFIG) + + + set(CMAKE_SHARED_LINKER_FLAGS + "${CMAKE_SHARED_LINKER_FLAGS} -u Java_com_google_androidgamesdk_GameActivity_initializeNativeCode") + + + target_link_libraries(sample + game-activity::game-activity_static + android + log) +endif() + + +if(CMAKE_SYSTEM_NAME STREQUAL "Windows" OR WIN32) + message(STATUS "Building for Windows") + +endif() diff --git a/shader_build.bat b/shader_build.bat new file mode 100644 index 0000000..786f3a4 --- /dev/null +++ b/shader_build.bat @@ -0,0 +1,3 @@ +D:\VulkanSDK\1.4.304.0\Bin\glslc.exe shaders\simple_shader.vert -o shaders\simple_shader.vert.spv +D:\VulkanSDK\1.4.304.0\Bin\glslc.exe shaders\simple_shader.frag -o shaders\simple_shader.frag.spv +pause \ No newline at end of file diff --git a/shaders/simple_shader.frag b/shaders/simple_shader.frag new file mode 100644 index 0000000..3b1c61d --- /dev/null +++ b/shaders/simple_shader.frag @@ -0,0 +1,7 @@ +#version 450 +layout(location = 0) in vec3 fragColor; +layout(location = 0) out vec4 outColor; + +void main() { + outColor = vec4(fragColor, 1.0); +} \ No newline at end of file diff --git a/shaders/simple_shader.frag.spv b/shaders/simple_shader.frag.spv new file mode 100644 index 0000000..da37f7e Binary files /dev/null and b/shaders/simple_shader.frag.spv differ diff --git a/shaders/simple_shader.vert b/shaders/simple_shader.vert new file mode 100644 index 0000000..cf18e8c --- /dev/null +++ b/shaders/simple_shader.vert @@ -0,0 +1,19 @@ +#version 450 +layout(location = 0) out vec3 fragColor; + +vec2 positions[3] = vec2[]( + vec2(0.0, -0.5), + vec2(0.5, 0.5), + vec2(-0.5, 0.5) +); + +vec3 colors[3] = vec3[]( + vec3(1.0, 0.0, 0.0), + vec3(0.0, 1.0, 0.0), + vec3(0.0, 0.0, 1.0) +); + +void main() { + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + fragColor = colors[gl_VertexIndex]; +} \ No newline at end of file diff --git a/shaders/simple_shader.vert.spv b/shaders/simple_shader.vert.spv new file mode 100644 index 0000000..cf7123f Binary files /dev/null and b/shaders/simple_shader.vert.spv differ diff --git a/vulkan/HelloTriangleApplication.cpp b/vulkan/HelloTriangleApplication.cpp new file mode 100644 index 0000000..46e7220 --- /dev/null +++ b/vulkan/HelloTriangleApplication.cpp @@ -0,0 +1,735 @@ +#include "HelloTriangleApplication.h" + +bool enableValidationLayers = true; + +void HelloTriangleApplication::createInstance() +{ + if (enableValidationLayers && !checkValidationLayerSupport()) { + throw std::runtime_error("validation layers requested, but not available!"); + } + + VkApplicationInfo appInfo{}; + appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; + appInfo.pApplicationName = "Hello Triangle"; + appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); + appInfo.pEngineName = "No Engine"; + appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); + appInfo.apiVersion = VK_API_VERSION_1_0; + + VkInstanceCreateInfo createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; + createInfo.pApplicationInfo = &appInfo; + + // 获取 GLFW 所需的扩展 + uint32_t glfwExtensionCount = 0; + const char** glfwExtensions; + glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); + + // 添加调试扩展 + std::vector extensions(glfwExtensions, glfwExtensions + glfwExtensionCount); + if (enableValidationLayers) { + extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); + } + + createInfo.enabledExtensionCount = static_cast(extensions.size()); + createInfo.ppEnabledExtensionNames = extensions.data(); + + if (enableValidationLayers) { + createInfo.enabledLayerCount = static_cast(validationLayers.size()); + createInfo.ppEnabledLayerNames = validationLayers.data(); + } + else { + createInfo.enabledLayerCount = 0; + } + + if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) { + throw std::runtime_error("failed to create instance!"); + } +} + +void HelloTriangleApplication::initWindow() +{ + glfwInit(); + + glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); + + window = glfwCreateWindow(kWidth, kHeight, "Vulkan", nullptr, nullptr); +} + +void HelloTriangleApplication::run() +{ + initWindow(); + initVulkan(); + mainLoop(); + cleanup(); +} + +void HelloTriangleApplication::createSurface() { + if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) { + throw std::runtime_error("failed to create window surface!"); + } +} + +static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback( + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, + VkDebugUtilsMessageTypeFlagsEXT messageType, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, + void* pUserData) { + + std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl; + + return VK_FALSE; +} + +VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) { + auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT"); + if (func != nullptr) { + return func(instance, pCreateInfo, pAllocator, pDebugMessenger); + } + else { + return VK_ERROR_EXTENSION_NOT_PRESENT; + } +} + +void HelloTriangleApplication::setupDebugMessenger() { + if (!enableValidationLayers) + return; + + VkDebugUtilsMessengerCreateInfoEXT createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; + createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT; + createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT; + createInfo.pfnUserCallback = debugCallback; + createInfo.pUserData = nullptr; // Optional + + if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) { + throw std::runtime_error("failed to set up debug messenger!"); + } +} + +void HelloTriangleApplication::initVulkan() +{ + createInstance(); // 创建 Vulkan 实例 + setupDebugMessenger(); // 在这里调用 + createSurface(); // 创建窗口表面 + pickPhysicalDevice(); // 选择物理设备 + createLogicalDevice(); // 创建逻辑设备 + createSwapChain(); // 创建交换链 + createImageViews(); // 创建交换链图像视图 + createRenderPass(); // 创建渲染流程 + createPipelineLayout(); // 在这里调用 + createGraphicsPipeline(); // 创建图形管线 + createFramebuffers(); // 创建帧缓冲区 + createCommandPool(); // 创建命令池 + createCommandBuffer(); // 创建命令缓冲区 + recordCommandBuffer(commandBuffer, 0); // 录制命令缓冲区(初始化时) + createSyncObjects(); // 创建同步对象 +} + +void HelloTriangleApplication::createImageViews() { + swapChainImageViews.resize(swapChainImages.size()); + + for (size_t i = 0; i < swapChainImages.size(); i++) { + VkImageViewCreateInfo createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + createInfo.image = swapChainImages[i]; + createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; + createInfo.format = swapChainImageFormat; + createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; + createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; + createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; + createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; + createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + createInfo.subresourceRange.baseMipLevel = 0; + createInfo.subresourceRange.levelCount = 1; + createInfo.subresourceRange.baseArrayLayer = 0; + createInfo.subresourceRange.layerCount = 1; + + if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) { + throw std::runtime_error("failed to create image views!"); + } + } +} + +void HelloTriangleApplication::createFramebuffers() { + swapChainFramebuffers.resize(swapChainImageViews.size()); + + for (size_t i = 0; i < swapChainImageViews.size(); i++) { + VkImageView attachments[] = { + swapChainImageViews[i] + }; + + VkFramebufferCreateInfo framebufferInfo{}; + framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; + framebufferInfo.renderPass = renderPass; + framebufferInfo.attachmentCount = 1; + framebufferInfo.pAttachments = attachments; + framebufferInfo.width = swapChainExtent.width; + framebufferInfo.height = swapChainExtent.height; + framebufferInfo.layers = 1; + + if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) { + throw std::runtime_error("failed to create framebuffer!"); + } + } +} + +void HelloTriangleApplication::createCommandPool() { + QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice); + + VkCommandPoolCreateInfo poolInfo{}; + poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value(); + poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; // 添加标志 + + if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) { + throw std::runtime_error("failed to create command pool!"); + } +} + +void HelloTriangleApplication::createCommandBuffer() { + VkCommandBufferAllocateInfo allocInfo{}; + allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + allocInfo.commandPool = commandPool; + allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + allocInfo.commandBufferCount = 1; + + if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer) != VK_SUCCESS) { + throw std::runtime_error("failed to allocate command buffers!"); + } +} + +void HelloTriangleApplication::mainLoop() +{ + while (!glfwWindowShouldClose(window)) + { + glfwPollEvents(); + drawFrame(); // 在这里调用 + } + vkDeviceWaitIdle(device); // 等待设备空闲 +} + + +void HelloTriangleApplication::pickPhysicalDevice() { + uint32_t deviceCount = 0; + vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr); + if (deviceCount == 0) { + throw std::runtime_error("failed to find GPUs with Vulkan support!"); + } + std::vector devices(deviceCount); + vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data()); + + for (const auto& device : devices) { + if (isDeviceSuitable(device)) { + physicalDevice = device; + break; + } + } + + if (physicalDevice == VK_NULL_HANDLE) { + throw std::runtime_error("failed to find a suitable GPU!"); + } +} + + +QueueFamilyIndices HelloTriangleApplication::findQueueFamilies(VkPhysicalDevice device) { + QueueFamilyIndices indices; + + uint32_t queueFamilyCount = 0; + vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr); + + std::vector queueFamilies(queueFamilyCount); + vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data()); + + int i = 0; + for (const auto& queueFamily : queueFamilies) { + if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) { + indices.graphicsFamily = i; + } + VkBool32 presentSupport = false; + vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport); + if (presentSupport) { + indices.presentFamily = i; + } + if (indices.isComplete()) { + break; + } + i++; + } + return indices; +} + +bool HelloTriangleApplication::checkDeviceExtensionSupport(VkPhysicalDevice device) { + // 获取设备支持的扩展数量 + uint32_t extensionCount; + vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr); + + // 获取设备支持的扩展列表 + std::vector availableExtensions(extensionCount); + vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data()); + + // 定义需要的扩展 + const std::vector requiredExtensions = { + VK_KHR_SWAPCHAIN_EXTENSION_NAME + }; + + // 检查所有需要的扩展是否都支持 + for (const char* requiredExtension : requiredExtensions) { + bool extensionFound = false; + for (const auto& extension : availableExtensions) { + if (strcmp(requiredExtension, extension.extensionName) == 0) { + extensionFound = true; + break; + } + } + + if (!extensionFound) { + return false; // 如果有一个扩展不支持,返回 false + } + } + + return true; // 所有扩展都支持 +} + +bool HelloTriangleApplication::checkSwapChainSupport(VkPhysicalDevice device) { + uint32_t formatCount; + vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr); + + uint32_t presentModeCount; + vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr); + + return formatCount > 0 && presentModeCount > 0; +} + +bool HelloTriangleApplication::isDeviceSuitable(VkPhysicalDevice device) { + QueueFamilyIndices indices = findQueueFamilies(device); + bool extensionsSupported = checkDeviceExtensionSupport(device); + bool swapChainAdequate = false; + if (extensionsSupported) { + swapChainAdequate = checkSwapChainSupport(device); + } + return indices.isComplete() && extensionsSupported && swapChainAdequate; +} + +void HelloTriangleApplication::createLogicalDevice() { + QueueFamilyIndices indices = findQueueFamilies(physicalDevice); + + std::vector queueCreateInfos; + std::set uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() }; + + float queuePriority = 1.0f; + for (uint32_t queueFamily : uniqueQueueFamilies) { + VkDeviceQueueCreateInfo queueCreateInfo{}; + queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + queueCreateInfo.queueFamilyIndex = queueFamily; + queueCreateInfo.queueCount = 1; + queueCreateInfo.pQueuePriorities = &queuePriority; + queueCreateInfos.push_back(queueCreateInfo); + } + + VkPhysicalDeviceFeatures deviceFeatures{}; + + VkDeviceCreateInfo createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; + createInfo.queueCreateInfoCount = static_cast(queueCreateInfos.size()); + createInfo.pQueueCreateInfos = queueCreateInfos.data(); + createInfo.pEnabledFeatures = &deviceFeatures; + + // 启用交换链扩展 + const std::vector deviceExtensions = { + VK_KHR_SWAPCHAIN_EXTENSION_NAME + }; + createInfo.enabledExtensionCount = static_cast(deviceExtensions.size()); + createInfo.ppEnabledExtensionNames = deviceExtensions.data(); + + if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) { + throw std::runtime_error("failed to create logical device!"); + } + + vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue); + vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue); +} + +void HelloTriangleApplication::createSwapChain() { + // 选择交换链格式、颜色空间和分辨率 + VkSurfaceFormatKHR surfaceFormat = { VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR }; + VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; + VkExtent2D extent = { kWidth, kHeight }; + + // 创建交换链 + VkSwapchainCreateInfoKHR createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; + createInfo.surface = surface; + createInfo.minImageCount = 2; // 双缓冲 + createInfo.imageFormat = surfaceFormat.format; + createInfo.imageColorSpace = surfaceFormat.colorSpace; + createInfo.imageExtent = extent; + createInfo.imageArrayLayers = 1; + createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + + QueueFamilyIndices indices = findQueueFamilies(physicalDevice); + uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() }; + + if (indices.graphicsFamily != indices.presentFamily) { + createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT; + createInfo.queueFamilyIndexCount = 2; + createInfo.pQueueFamilyIndices = queueFamilyIndices; + } + else { + createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; + createInfo.queueFamilyIndexCount = 0; // Optional + createInfo.pQueueFamilyIndices = nullptr; // Optional + } + + createInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; + createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + createInfo.presentMode = presentMode; + createInfo.clipped = VK_TRUE; + createInfo.oldSwapchain = VK_NULL_HANDLE; + + if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) { + throw std::runtime_error("failed to create swap chain!"); + } + + // 获取交换链图像 + uint32_t imageCount; + vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr); + swapChainImages.resize(imageCount); + vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data()); + + swapChainImageFormat = surfaceFormat.format; + swapChainExtent = extent; +} + +void HelloTriangleApplication::createPipelineLayout() { + VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; + pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; + pipelineLayoutInfo.setLayoutCount = 0; // 可选:描述符集布局 + pipelineLayoutInfo.pSetLayouts = nullptr; // 可选:描述符集布局 + pipelineLayoutInfo.pushConstantRangeCount = 0; // 可选:推送常量范围 + pipelineLayoutInfo.pPushConstantRanges = nullptr; // 可选:推送常量范围 + + if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) { + throw std::runtime_error("failed to create pipeline layout!"); + } +} + +void HelloTriangleApplication::createGraphicsPipeline() { + // 顶点着色器和片段着色器 + auto vertShaderCode = readFile("D:/Graphics/vulkan_demo/shaders/simple_shader.vert.spv"); + auto fragShaderCode = readFile("D:/Graphics/vulkan_demo/shaders/simple_shader.frag.spv"); + + // 创建着色器模块 + VkShaderModule vertShaderModule = createShaderModule(vertShaderCode); + VkShaderModule fragShaderModule = createShaderModule(fragShaderCode); + + // 定义着色器阶段 + VkPipelineShaderStageCreateInfo vertShaderStageInfo{}; + vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT; + vertShaderStageInfo.module = vertShaderModule; + vertShaderStageInfo.pName = "main"; + + VkPipelineShaderStageCreateInfo fragShaderStageInfo{}; + fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT; + fragShaderStageInfo.module = fragShaderModule; + fragShaderStageInfo.pName = "main"; + + VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo }; + + // 顶点输入状态 + VkPipelineVertexInputStateCreateInfo vertexInputInfo{}; + vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertexInputInfo.vertexBindingDescriptionCount = 0; + vertexInputInfo.pVertexBindingDescriptions = nullptr; + vertexInputInfo.vertexAttributeDescriptionCount = 0; + vertexInputInfo.pVertexAttributeDescriptions = nullptr; + + // 输入组装状态 + VkPipelineInputAssemblyStateCreateInfo inputAssembly{}; + inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + inputAssembly.primitiveRestartEnable = VK_FALSE; + + // 视口状态 + VkViewport viewport{}; + viewport.x = 0.0f; + viewport.y = 0.0f; + viewport.width = (float)swapChainExtent.width; + viewport.height = (float)swapChainExtent.height; + viewport.minDepth = 0.0f; + viewport.maxDepth = 1.0f; + + VkRect2D scissor{}; + scissor.offset = { 0, 0 }; + scissor.extent = swapChainExtent; + + VkPipelineViewportStateCreateInfo viewportState{}; + viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewportState.viewportCount = 1; + viewportState.pViewports = &viewport; + viewportState.scissorCount = 1; + viewportState.pScissors = &scissor; + + // 光栅化状态 + VkPipelineRasterizationStateCreateInfo rasterizer{}; + rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + rasterizer.depthClampEnable = VK_FALSE; + rasterizer.rasterizerDiscardEnable = VK_FALSE; + rasterizer.polygonMode = VK_POLYGON_MODE_FILL; + rasterizer.lineWidth = 1.0f; + rasterizer.cullMode = VK_CULL_MODE_BACK_BIT; + rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE; + rasterizer.depthBiasEnable = VK_FALSE; + + // 多重采样状态 + VkPipelineMultisampleStateCreateInfo multisampling{}; + multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + multisampling.sampleShadingEnable = VK_FALSE; + multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + + // 颜色混合状态 + VkPipelineColorBlendAttachmentState colorBlendAttachment{}; + colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + colorBlendAttachment.blendEnable = VK_FALSE; + + VkPipelineColorBlendStateCreateInfo colorBlending{}; + colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + colorBlending.logicOpEnable = VK_FALSE; + colorBlending.attachmentCount = 1; + colorBlending.pAttachments = &colorBlendAttachment; + + // 创建图形管线 + VkGraphicsPipelineCreateInfo pipelineInfo{}; + pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + pipelineInfo.stageCount = 2; + pipelineInfo.pStages = shaderStages; + pipelineInfo.pVertexInputState = &vertexInputInfo; + pipelineInfo.pInputAssemblyState = &inputAssembly; + pipelineInfo.pViewportState = &viewportState; + pipelineInfo.pRasterizationState = &rasterizer; + pipelineInfo.pMultisampleState = &multisampling; + pipelineInfo.pColorBlendState = &colorBlending; + pipelineInfo.layout = pipelineLayout; + pipelineInfo.renderPass = renderPass; + pipelineInfo.subpass = 0; + + if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) { + throw std::runtime_error("failed to create graphics pipeline!"); + } + + // 销毁着色器模块 + vkDestroyShaderModule(device, fragShaderModule, nullptr); + vkDestroyShaderModule(device, vertShaderModule, nullptr); +} + +void HelloTriangleApplication::createRenderPass() { + VkAttachmentDescription colorAttachment{}; + colorAttachment.format = swapChainImageFormat; + colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT; + colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + + VkAttachmentReference colorAttachmentRef{}; + colorAttachmentRef.attachment = 0; + colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + VkSubpassDescription subpass{}; + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &colorAttachmentRef; + + VkRenderPassCreateInfo renderPassInfo{}; + renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + renderPassInfo.attachmentCount = 1; + renderPassInfo.pAttachments = &colorAttachment; + renderPassInfo.subpassCount = 1; + renderPassInfo.pSubpasses = &subpass; + + if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) { + throw std::runtime_error("failed to create render pass!"); + } +} + +bool HelloTriangleApplication::checkValidationLayerSupport() { + uint32_t layerCount; + vkEnumerateInstanceLayerProperties(&layerCount, nullptr); + + std::vector availableLayers(layerCount); + vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data()); + for (const char* layerName : validationLayers) { + bool layerFound = false; + + for (const auto& layerProperties : availableLayers) { + if (strcmp(layerName, layerProperties.layerName) == 0) { + layerFound = true; + break; + } + } + if (!layerFound) { + return false; + } + } + return true; +} + +void HelloTriangleApplication::recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) { + VkCommandBufferBeginInfo beginInfo{}; + beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + + if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) { + throw std::runtime_error("failed to begin recording command buffer!"); + } + + // 开始渲染流程 + VkRenderPassBeginInfo renderPassInfo{}; + renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; + renderPassInfo.renderPass = renderPass; + renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex]; + renderPassInfo.renderArea.offset = { 0, 0 }; + renderPassInfo.renderArea.extent = swapChainExtent; + + VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} }; + renderPassInfo.clearValueCount = 1; + renderPassInfo.pClearValues = &clearColor; + + vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); + + // 绑定图形管线 + vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); + + // 绘制三角形 + vkCmdDraw(commandBuffer, 3, 1, 0, 0); + + // 结束渲染流程 + vkCmdEndRenderPass(commandBuffer); + + if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) { + throw std::runtime_error("failed to record command buffer!"); + } +} + +void HelloTriangleApplication::createSyncObjects() { + VkSemaphoreCreateInfo semaphoreInfo{}; + semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; + + VkFenceCreateInfo fenceInfo{}; + fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; + fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; // 初始状态为已触发 + + if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS || + vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS || + vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence) != VK_SUCCESS) { + throw std::runtime_error("failed to create synchronization objects!"); + } +} + +void HelloTriangleApplication::drawFrame() { + vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX); + vkResetFences(device, 1, &inFlightFence); + + uint32_t imageIndex; + vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex); + + vkResetCommandBuffer(commandBuffer, 0); + recordCommandBuffer(commandBuffer, imageIndex); // 重新录制命令缓冲区 + + VkSubmitInfo submitInfo{}; + submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + + VkSemaphore waitSemaphores[] = { imageAvailableSemaphore }; + VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; + submitInfo.waitSemaphoreCount = 1; + submitInfo.pWaitSemaphores = waitSemaphores; + submitInfo.pWaitDstStageMask = waitStages; + + submitInfo.commandBufferCount = 1; + submitInfo.pCommandBuffers = &commandBuffer; + + VkSemaphore signalSemaphores[] = { renderFinishedSemaphore }; + submitInfo.signalSemaphoreCount = 1; + submitInfo.pSignalSemaphores = signalSemaphores; + + if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFence) != VK_SUCCESS) { + throw std::runtime_error("failed to submit draw command buffer!"); + } + + VkPresentInfoKHR presentInfo{}; + presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; + presentInfo.waitSemaphoreCount = 1; + presentInfo.pWaitSemaphores = signalSemaphores; + + VkSwapchainKHR swapChains[] = { swapChain }; + presentInfo.swapchainCount = 1; + presentInfo.pSwapchains = swapChains; + presentInfo.pImageIndices = &imageIndex; + + vkQueuePresentKHR(presentQueue, &presentInfo); +} + +void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) { + auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT"); + if (func != nullptr) { + func(instance, debugMessenger, pAllocator); + } +} + +void HelloTriangleApplication::cleanup() { + if (enableValidationLayers) { + DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr); + } + + // 销毁命令缓冲区 + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + // 销毁同步对象 + vkDestroySemaphore(device, imageAvailableSemaphore, nullptr); + vkDestroySemaphore(device, renderFinishedSemaphore, nullptr); + vkDestroyFence(device, inFlightFence, nullptr); + + // 销毁帧缓冲区 + for (auto framebuffer : swapChainFramebuffers) { + vkDestroyFramebuffer(device, framebuffer, nullptr); + } + + // 销毁图形管线 + vkDestroyPipeline(device, graphicsPipeline, nullptr); + + // 销毁管线布局 + vkDestroyPipelineLayout(device, pipelineLayout, nullptr); + + // 销毁渲染流程 + vkDestroyRenderPass(device, renderPass, nullptr); + + // 销毁图像视图 + for (auto imageView : swapChainImageViews) { + vkDestroyImageView(device, imageView, nullptr); + } + + // 销毁交换链 + vkDestroySwapchainKHR(device, swapChain, nullptr); + + // 销毁命令池 + vkDestroyCommandPool(device, commandPool, nullptr); + + // 销毁逻辑设备 + vkDestroyDevice(device, nullptr); + + // 销毁窗口表面 + vkDestroySurfaceKHR(instance, surface, nullptr); + + // 销毁 Vulkan 实例 + vkDestroyInstance(instance, nullptr); + + // 销毁 GLFW 窗口 + glfwDestroyWindow(window); + + // 终止 GLFW + glfwTerminate(); +} \ No newline at end of file diff --git a/vulkan/HelloTriangleApplication.h b/vulkan/HelloTriangleApplication.h new file mode 100644 index 0000000..63597ac --- /dev/null +++ b/vulkan/HelloTriangleApplication.h @@ -0,0 +1,118 @@ + +#pragma once + +#define GLFW_INCLUDE_VULKAN +#include +#include +#include +#include +#include +#include +#include +#include +#include + +struct QueueFamilyIndices { + std::optional graphicsFamily; + std::optional presentFamily; + + bool isComplete() { + return graphicsFamily.has_value() && presentFamily.has_value(); + } +}; + +class HelloTriangleApplication +{ +private: + std::vector readFile(const std::string &enginePath) + { + std::ifstream file{enginePath, std::ios::ate | std::ios::binary}; + + if (!file.is_open()) + { + throw std::runtime_error("failed to open file: " + enginePath); + } + + size_t fileSize = static_cast(file.tellg()); + std::vector buffer(fileSize); + + file.seekg(0); + file.read(buffer.data(), fileSize); + file.close(); + return buffer; + } + VkShaderModule createShaderModule(const std::vector &code) + { + VkShaderModuleCreateInfo createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; + createInfo.codeSize = code.size(); + createInfo.pCode = reinterpret_cast(code.data()); + + VkShaderModule shaderModule; + if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) + { + throw std::runtime_error("failed to create shader module!"); + } + + return shaderModule; + } + +public: + void run(); + +private: + GLFWwindow *window; + VkInstance instance; + + void initWindow(); + void createSurface(); + void initVulkan(); + void mainLoop(); + void cleanup(); + void createInstance(); + void createImageViews(); + void createFramebuffers(); + void createCommandPool(); + void createCommandBuffer(); + void setupDebugMessenger(); + void pickPhysicalDevice(); + QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device); + bool isDeviceSuitable(VkPhysicalDevice device); + bool checkSwapChainSupport(VkPhysicalDevice device); + bool checkDeviceExtensionSupport(VkPhysicalDevice device); + bool checkValidationLayerSupport(); + void createLogicalDevice(); + void createSwapChain(); + void createPipelineLayout(); + void createGraphicsPipeline(); + void createRenderPass(); + void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex); + void createSyncObjects(); + void drawFrame(); +private: + VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; // 物理设备 + VkDevice device; // 逻辑设备 + VkQueue graphicsQueue; // 图形队列 + VkSurfaceKHR surface; // 窗口表面 + VkSwapchainKHR swapChain; // 交换链 + std::vector swapChainImages; // 交换链图像 + VkFormat swapChainImageFormat; // 交换链图像格式 + VkExtent2D swapChainExtent; // 交换链图像分辨率 + std::vector swapChainImageViews; // 交换链图像视图 + VkRenderPass renderPass; // 渲染流程 + VkPipelineLayout pipelineLayout; // 管线布局 + VkPipeline graphicsPipeline; // 图形管线 + std::vector swapChainFramebuffers; // 帧缓冲区 + VkCommandPool commandPool; // 命令池 + VkCommandBuffer commandBuffer; // 命令缓冲区 + VkSemaphore imageAvailableSemaphore; // 图像可用信号量 + VkSemaphore renderFinishedSemaphore; // 渲染完成信号量 + VkFence inFlightFence; // 同步栅栏 + VkQueue presentQueue; // 呈现队列 + VkDebugUtilsMessengerEXT debugMessenger; + const std::vector validationLayers = { + "VK_LAYER_KHRONOS_validation" + }; + const int kWidth = 800; + const int kHeight = 600; +}; \ No newline at end of file diff --git a/vulkan/main.cpp b/vulkan/main.cpp new file mode 100644 index 0000000..1649927 --- /dev/null +++ b/vulkan/main.cpp @@ -0,0 +1,17 @@ + +#include "HelloTriangleApplication.h" + + + +int main() { + HelloTriangleApplication app; + + try { + app.run(); + } catch (const std::exception& e) { + std::cerr << e.what() << std::endl; + return EXIT_FAILURE; + } + + return EXIT_SUCCESS; +} \ No newline at end of file