Files
2026-05-16 12:05:04 +08:00

200 lines
5.4 KiB
C++

// =====================================================================
// 第 6 课:完整抽卡游戏 —— 老师完整答案
// =====================================================================
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Box.H>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <string>
// ===== 卡片数据 =====
std::string normal_cards[5] = {
"小火龙", "水跃鱼", "绿草龟", "小电鼠", "土拨仔"
};
std::string rare_cards[5] = {
"烈焰飞龙", "冰霜之狼", "暗影豹", "风暴鹰", "水晶鹿"
};
std::string super_cards[3] = {
"雷霆神龙", "凤凰王", "深海巨兽"
};
// ===== 游戏状态 =====
int coins = 500;
int total_normal = 0;
int total_rare = 0;
int total_super = 0;
// ===== 全局控件 =====
Fl_Window *window;
Fl_Box *result_box;
Fl_Box *stats_box;
Fl_Box *coins_box;
void update_coins_display() {
char buf[50];
std::sprintf(buf, "金币:%d", coins);
coins_box->label(buf);
if (coins < 100) {
coins_box->labelcolor(FL_RED);
} else {
coins_box->labelcolor(fl_rgb_color(0, 100, 0));
}
}
void update_stats_display() {
char buf[100];
std::sprintf(buf, "累计:普通 %d | 稀有 %d | 超稀有 %d",
total_normal, total_rare, total_super);
stats_box->label(buf);
}
// 抽一张卡:返回卡名,rare_level 引用参数表示稀有度(0/1/2)
std::string get_card(int &rare_level) {
int r = std::rand() % 100;
if (r < 70) {
rare_level = 0;
total_normal++;
return normal_cards[std::rand() % 5];
} else if (r < 95) {
rare_level = 1;
total_rare++;
return rare_cards[std::rand() % 5];
} else {
rare_level = 2;
total_super++;
return super_cards[std::rand() % 3];
}
}
void draw_one_callback(Fl_Widget *w, void *data) {
if (coins < 10) {
result_box->label("金币不够!单抽需要 10 金币。\n\"重置\"恢复金币。");
result_box->labelcolor(FL_RED);
result_box->labelsize(16);
return;
}
coins -= 10;
update_coins_display();
int level = 0;
std::string card = get_card(level);
std::string result;
if (level == 0) {
result = "☆ 普通卡 ☆\n " + card;
result_box->labelcolor(fl_rgb_color(128, 128, 128));
} else if (level == 1) {
result = "★ 稀有卡 ★\n " + card;
result_box->labelcolor(FL_BLUE);
} else {
result = "★★★ 超稀有卡!! ★★★\n " + card;
result_box->labelcolor(FL_RED);
}
result_box->labelsize(24);
result_box->label(result.c_str());
update_stats_display();
}
void draw_ten_callback(Fl_Widget *w, void *data) {
if (coins < 100) {
result_box->label("金币不够!十连抽需要 100 金币。\n\"重置\"恢复金币。");
result_box->labelcolor(FL_RED);
result_box->labelsize(16);
return;
}
coins -= 100;
update_coins_display();
std::string all = "";
int ten_normal = 0, ten_rare = 0, ten_super = 0;
for (int i = 1; i <= 10; i++) {
int level = 0;
std::string card = get_card(level);
all += "第" + std::to_string(i) + "抽:";
if (level == 0) {
all += "普通 " + card;
ten_normal++;
} else if (level == 1) {
all += "★稀有 " + card;
ten_rare++;
} else {
all += "★★★超稀有 " + card;
ten_super++;
}
all += "\n";
}
char summary[80];
std::sprintf(summary, "\n--- 本次:普通%d 稀有%d 超稀有%d ---",
ten_normal, ten_rare, ten_super);
all += summary;
result_box->labelsize(14);
result_box->label(all.c_str());
result_box->labelcolor(FL_BLACK);
update_stats_display();
}
void reset_callback(Fl_Widget *w, void *data) {
coins = 500;
total_normal = 0;
total_rare = 0;
total_super = 0;
update_coins_display();
update_stats_display();
result_box->labelsize(20);
result_box->label("游戏已重置!\n金币回到 500,统计清零。\n开始抽卡吧!");
result_box->labelcolor(FL_BLACK);
}
void quit_callback(Fl_Widget *w, void *data) {
window->hide();
}
int main() {
std::srand(std::time(nullptr));
window = new Fl_Window(440, 560, "抽卡大冒险");
Fl_Button *btn1 = new Fl_Button(30, 15, 150, 50, "单抽\n(10金币)");
btn1->labelsize(16);
btn1->callback(draw_one_callback);
Fl_Button *btn10 = new Fl_Button(260, 15, 150, 50, "十连抽\n(100金币)");
btn10->labelsize(16);
btn10->callback(draw_ten_callback);
coins_box = new Fl_Box(30, 75, 380, 30, "");
coins_box->labelsize(20);
coins_box->labelfont(FL_BOLD);
update_coins_display();
result_box = new Fl_Box(20, 115, 400, 270, "欢迎来到抽卡大冒险!\n点击上方按钮开始抽卡~");
result_box->labelsize(20);
result_box->align(FL_ALIGN_TOP | FL_ALIGN_LEFT);
result_box->box(FL_DOWN_BOX);
stats_box = new Fl_Box(20, 400, 400, 30, "");
stats_box->labelsize(14);
update_stats_display();
Fl_Button *btn_reset = new Fl_Button(100, 450, 100, 40, "重置");
btn_reset->callback(reset_callback);
Fl_Button *btn_quit = new Fl_Button(240, 450, 100, 40, "退出");
btn_quit->callback(quit_callback);
window->end();
window->show();
return Fl::run();
}