200 lines
5.4 KiB
C++
200 lines
5.4 KiB
C++
// =====================================================================
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// 第 6 课:完整抽卡游戏 —— 老师完整答案
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// =====================================================================
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Box.H>
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#include <cstdio>
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#include <cstdlib>
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#include <ctime>
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#include <string>
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// ===== 卡片数据 =====
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std::string normal_cards[5] = {
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"小火龙", "水跃鱼", "绿草龟", "小电鼠", "土拨仔"
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};
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std::string rare_cards[5] = {
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"烈焰飞龙", "冰霜之狼", "暗影豹", "风暴鹰", "水晶鹿"
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};
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std::string super_cards[3] = {
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"雷霆神龙", "凤凰王", "深海巨兽"
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};
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// ===== 游戏状态 =====
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int coins = 500;
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int total_normal = 0;
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int total_rare = 0;
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int total_super = 0;
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// ===== 全局控件 =====
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Fl_Window *window;
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Fl_Box *result_box;
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Fl_Box *stats_box;
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Fl_Box *coins_box;
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void update_coins_display() {
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char buf[50];
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std::sprintf(buf, "金币:%d", coins);
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coins_box->label(buf);
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if (coins < 100) {
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coins_box->labelcolor(FL_RED);
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} else {
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coins_box->labelcolor(fl_rgb_color(0, 100, 0));
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}
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}
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void update_stats_display() {
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char buf[100];
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std::sprintf(buf, "累计:普通 %d | 稀有 %d | 超稀有 %d",
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total_normal, total_rare, total_super);
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stats_box->label(buf);
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}
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// 抽一张卡:返回卡名,rare_level 引用参数表示稀有度(0/1/2)
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std::string get_card(int &rare_level) {
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int r = std::rand() % 100;
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if (r < 70) {
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rare_level = 0;
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total_normal++;
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return normal_cards[std::rand() % 5];
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} else if (r < 95) {
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rare_level = 1;
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total_rare++;
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return rare_cards[std::rand() % 5];
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} else {
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rare_level = 2;
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total_super++;
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return super_cards[std::rand() % 3];
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}
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}
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void draw_one_callback(Fl_Widget *w, void *data) {
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if (coins < 10) {
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result_box->label("金币不够!单抽需要 10 金币。\n点\"重置\"恢复金币。");
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result_box->labelcolor(FL_RED);
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result_box->labelsize(16);
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return;
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}
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coins -= 10;
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update_coins_display();
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int level = 0;
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std::string card = get_card(level);
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std::string result;
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if (level == 0) {
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result = "☆ 普通卡 ☆\n " + card;
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result_box->labelcolor(fl_rgb_color(128, 128, 128));
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} else if (level == 1) {
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result = "★ 稀有卡 ★\n " + card;
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result_box->labelcolor(FL_BLUE);
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} else {
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result = "★★★ 超稀有卡!! ★★★\n " + card;
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result_box->labelcolor(FL_RED);
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}
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result_box->labelsize(24);
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result_box->label(result.c_str());
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update_stats_display();
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}
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void draw_ten_callback(Fl_Widget *w, void *data) {
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if (coins < 100) {
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result_box->label("金币不够!十连抽需要 100 金币。\n点\"重置\"恢复金币。");
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result_box->labelcolor(FL_RED);
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result_box->labelsize(16);
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return;
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}
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coins -= 100;
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update_coins_display();
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std::string all = "";
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int ten_normal = 0, ten_rare = 0, ten_super = 0;
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for (int i = 1; i <= 10; i++) {
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int level = 0;
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std::string card = get_card(level);
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all += "第" + std::to_string(i) + "抽:";
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if (level == 0) {
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all += "普通 " + card;
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ten_normal++;
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} else if (level == 1) {
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all += "★稀有 " + card;
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ten_rare++;
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} else {
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all += "★★★超稀有 " + card;
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ten_super++;
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}
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all += "\n";
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}
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char summary[80];
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std::sprintf(summary, "\n--- 本次:普通%d 稀有%d 超稀有%d ---",
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ten_normal, ten_rare, ten_super);
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all += summary;
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result_box->labelsize(14);
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result_box->label(all.c_str());
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result_box->labelcolor(FL_BLACK);
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update_stats_display();
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}
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void reset_callback(Fl_Widget *w, void *data) {
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coins = 500;
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total_normal = 0;
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total_rare = 0;
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total_super = 0;
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update_coins_display();
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update_stats_display();
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result_box->labelsize(20);
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result_box->label("游戏已重置!\n金币回到 500,统计清零。\n开始抽卡吧!");
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result_box->labelcolor(FL_BLACK);
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}
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void quit_callback(Fl_Widget *w, void *data) {
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window->hide();
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}
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int main() {
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std::srand(std::time(nullptr));
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window = new Fl_Window(440, 560, "抽卡大冒险");
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Fl_Button *btn1 = new Fl_Button(30, 15, 150, 50, "单抽\n(10金币)");
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btn1->labelsize(16);
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btn1->callback(draw_one_callback);
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Fl_Button *btn10 = new Fl_Button(260, 15, 150, 50, "十连抽\n(100金币)");
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btn10->labelsize(16);
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btn10->callback(draw_ten_callback);
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coins_box = new Fl_Box(30, 75, 380, 30, "");
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coins_box->labelsize(20);
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coins_box->labelfont(FL_BOLD);
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update_coins_display();
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result_box = new Fl_Box(20, 115, 400, 270, "欢迎来到抽卡大冒险!\n点击上方按钮开始抽卡~");
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result_box->labelsize(20);
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result_box->align(FL_ALIGN_TOP | FL_ALIGN_LEFT);
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result_box->box(FL_DOWN_BOX);
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stats_box = new Fl_Box(20, 400, 400, 30, "");
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stats_box->labelsize(14);
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update_stats_display();
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Fl_Button *btn_reset = new Fl_Button(100, 450, 100, 40, "重置");
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btn_reset->callback(reset_callback);
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Fl_Button *btn_quit = new Fl_Button(240, 450, 100, 40, "退出");
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btn_quit->callback(quit_callback);
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window->end();
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window->show();
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return Fl::run();
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}
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