文档整理: - 重写 game/操作说明.md 为项目主文档(6游戏/6手势/旁白/模型生成音频/TTS两步流程) - 归档过时文档至 other_docs/(林夏原始设计、旧执行文档) - 新增 docs/音频制作执行手册.md(从零制作游戏音频的完整流程) - docs/ 下保留旁白音色提示词、音频脚本 代码清理: - 删除旧架构死代码: story.js / gestures.js / profile.js - 删除耦合旧架构的过时测试目录 game/tests/ 脚本配置修正: - check_tts_env.sh: 启动脚本路径 AutoVideo → tts-server(实际位置) - gen_narrator_samples.py: 硬编码地址改为环境变量,默认对齐 tts-server 端口 8000
110 lines
3.0 KiB
JavaScript
110 lines
3.0 KiB
JavaScript
// narrator.js — 旁白系统
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// 全程语音播报:场景描述、操作提示、状态反馈。
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// 这是无障碍核心:玩家闭眼也能完全掌握游戏状态。
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const Narrator = (() => {
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let _voice = null;
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let _busy = false;
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let _queue = []; // [{ text, resolve }]
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let _repTimer = null;
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let _repFn = null;
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// ── 初始化:找最佳中文语音 ──
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function init() {
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return new Promise(resolve => {
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if (!window.speechSynthesis) { resolve(); return; }
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const load = () => {
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const vs = speechSynthesis.getVoices();
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_voice = vs.find(v => v.lang === 'zh-CN')
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|| vs.find(v => v.lang.startsWith('zh'))
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|| vs[0] || null;
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resolve();
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};
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if (speechSynthesis.getVoices().length > 0) load();
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else speechSynthesis.addEventListener('voiceschanged', load, { once: true });
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});
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}
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// ── 底层单句播放 ──
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function _speak(text) {
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return new Promise(resolve => {
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if (!window.speechSynthesis) { resolve(); return; }
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const u = new SpeechSynthesisUtterance(text);
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u.lang = 'zh-CN';
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u.rate = 0.88;
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u.pitch = 1.0;
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u.volume = 1.0;
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if (_voice) u.voice = _voice;
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u.onend = resolve;
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u.onerror = resolve;
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speechSynthesis.speak(u);
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});
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}
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// ── 推进队列 ──
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async function _next() {
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if (_busy || _queue.length === 0) return;
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_busy = true;
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const item = _queue.shift();
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dbg(`[N] ${item.text.slice(0, 40)}`);
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await _speak(item.text);
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_busy = false;
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if (item.resolve) item.resolve();
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_next();
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}
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// ── 排队说(fire-and-forget)──
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function say(text, onDone) {
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_queue.push({ text, resolve: onDone || null });
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_next();
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}
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// ── 说完再继续(await 用)──
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function sayAndWait(text) {
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return new Promise(resolve => {
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_queue.push({ text, resolve });
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_next();
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});
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}
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// ── 立刻打断当前语音,说新内容 ──
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function interrupt(text, onDone) {
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if (window.speechSynthesis) speechSynthesis.cancel();
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_queue = [];
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_busy = false;
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say(text, onDone);
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}
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// ── 宣告操作选项 + 每12秒自动重复 ──
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function options(tapLabel, dtLabel) {
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clearTimeout(_repTimer);
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let tip = '';
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if (tapLabel && dtLabel) tip = `单击${tapLabel},双击${dtLabel}。`;
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else if (tapLabel) tip = `单击${tapLabel}。`;
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else if (dtLabel) tip = `双击${dtLabel}。`;
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_repFn = () => {
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interrupt(`——还在等你。${tip}`);
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_repTimer = setTimeout(_repFn, 14000);
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};
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say(tip);
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_repTimer = setTimeout(_repFn, 14000);
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}
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// ── 清除重复定时器(选择后调用)──
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function clearOptions() {
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clearTimeout(_repTimer);
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_repFn = null;
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}
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// ── 停止一切 ──
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function stop() {
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if (window.speechSynthesis) speechSynthesis.cancel();
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_queue = [];
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_busy = false;
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clearOptions();
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}
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return { init, say, sayAndWait, interrupt, options, clearOptions, stop };
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})();
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