56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/* Copyright (c) 2022-2025, Arm Limited and Contributors
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* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "data_path.h"
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#include "filesystem/filesystem.hpp"
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namespace plugins
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{
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DataPath::DataPath() :
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DataPathTags("Data Path Override",
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"Specify the folder containing the sample data folders.",
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{vkb::Hook::OnAppStart},
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{},
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{{"data-path", "Folder containing data files"}})
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{
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}
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bool DataPath::handle_option(std::deque<std::string> &arguments)
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{
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assert(!arguments.empty() && (arguments[0].substr(0, 2) == "--"));
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std::string option = arguments[0].substr(2);
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if (option == "data-path")
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{
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if (arguments.size() < 2)
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{
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LOGE("Option \"data-path\" is missing the actual data path!");
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return false;
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}
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std::string data_path = arguments[1];
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auto fs = vkb::filesystem::get();
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fs->set_external_storage_directory(data_path + "/");
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arguments.pop_front();
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arguments.pop_front();
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return true;
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}
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return false;
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}
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} // namespace plugins
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