739 lines
27 KiB
C++
739 lines
27 KiB
C++
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#include "texture_loading.h"
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TextureLoading* TextureLoading::loadTextIns = nullptr;
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TextureLoading::TextureLoading()
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{
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zoom = -2.5f;
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rotation = {0.0f, 15.0f, 0.0f};
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title = "Texture loading";
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loadTextIns = this;
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}
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TextureLoading::~TextureLoading()
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{
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if (has_device())
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(get_device().get_handle(), pipelines.solid, nullptr);
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vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout, nullptr);
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vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout, nullptr);
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}
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destroy_texture(texture);
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destroy_texture(cam_text);
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vertex_buffer.reset();
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index_buffer.reset();
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uniform_buffer_vs.reset();
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}
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// Enable physical device features required for this example
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void TextureLoading::request_gpu_features(vkb::PhysicalDevice &gpu)
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{
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// Enable anisotropic filtering if supported
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if (gpu.get_features().samplerAnisotropy)
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{
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gpu.get_mutable_requested_features().samplerAnisotropy = VK_TRUE;
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}
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}
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void TextureLoading::destroy_texture(Texture texture)
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{
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vkDestroyImageView(get_device().get_handle(), texture.view, nullptr);
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vkDestroyImage(get_device().get_handle(), texture.image, nullptr);
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vkDestroySampler(get_device().get_handle(), texture.sampler, nullptr);
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vkFreeMemory(get_device().get_handle(), texture.device_memory, nullptr);
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}
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void TextureLoading::build_command_buffers()
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{
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VkCommandBufferBeginInfo command_buffer_begin_info = vkb::initializers::command_buffer_begin_info();
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VkClearValue clear_values[2];
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clear_values[0].color = default_clear_color;
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clear_values[1].depthStencil = {0.0f, 0};
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VkRenderPassBeginInfo render_pass_begin_info = vkb::initializers::render_pass_begin_info();
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render_pass_begin_info.renderPass = render_pass;
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render_pass_begin_info.renderArea.offset.x = 0;
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render_pass_begin_info.renderArea.offset.y = 0;
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render_pass_begin_info.renderArea.extent.width = width;
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render_pass_begin_info.renderArea.extent.height = height;
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render_pass_begin_info.clearValueCount = 2;
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render_pass_begin_info.pClearValues = clear_values;
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for (int32_t i = 0; i < draw_cmd_buffers.size(); ++i)
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{
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// Set target frame buffer
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render_pass_begin_info.framebuffer = framebuffers[i];
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VK_CHECK(vkBeginCommandBuffer(draw_cmd_buffers[i], &command_buffer_begin_info));
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vkCmdBeginRenderPass(draw_cmd_buffers[i], &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkb::initializers::viewport(static_cast<float>(width), static_cast<float>(height), 0.0f, 1.0f);
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vkCmdSetViewport(draw_cmd_buffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkb::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(draw_cmd_buffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set, 0, NULL);
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vkCmdBindPipeline(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
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VkDeviceSize offsets[1] = {0};
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vkCmdBindVertexBuffers(draw_cmd_buffers[i], 0, 1, vertex_buffer->get(), offsets);
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vkCmdBindIndexBuffer(draw_cmd_buffers[i], index_buffer->get_handle(), 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(draw_cmd_buffers[i], index_count, 1, 0, 0, 0);
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draw_ui(draw_cmd_buffers[i]);
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vkCmdEndRenderPass(draw_cmd_buffers[i]);
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VK_CHECK(vkEndCommandBuffer(draw_cmd_buffers[i]));
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}
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}
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// 生成简单的测试图像数据(红绿蓝三色条)
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std::vector<uint8_t> generateSimpleTestImage(int width, int height, int* outRowStride = nullptr) {
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int rowStride = width * 4; // RGBA 每个像素4字节
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if (outRowStride) {
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*outRowStride = rowStride;
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}
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size_t dataSize = rowStride * height;
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std::vector<uint8_t> imageData(dataSize, 0);
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int pixelOffset = y * rowStride + x * 4;
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// 简单分成三个区域:红、绿、蓝
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if (x < width / 3) {
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// 红色区域
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imageData[pixelOffset] = 255; // R
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imageData[pixelOffset + 1] = 0; // G
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imageData[pixelOffset + 2] = 0; // B
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}
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else if (x < 2 * width / 3) {
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// 绿色区域
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imageData[pixelOffset] = 0; // R
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imageData[pixelOffset + 1] = 255; // G
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imageData[pixelOffset + 2] = 0; // B
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}
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else {
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// 蓝色区域
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imageData[pixelOffset] = 0; // R
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imageData[pixelOffset + 1] = 0; // G
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imageData[pixelOffset + 2] = 255; // B
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}
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imageData[pixelOffset + 3] = 255; // A (完全不透明)
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}
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}
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return imageData;
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}
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void TextureLoading::draw()
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{
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ApiVulkanSample::prepare_frame();
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// Command buffer to be submitted to the queue
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &draw_cmd_buffers[current_buffer];
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// Submit to queue
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VK_CHECK(vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE));
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ApiVulkanSample::submit_frame();
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}
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void TextureLoading::generate_quad()
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{
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// Setup vertices for a single uv-mapped quad made from two triangles
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std::vector<TextureLoadingVertexStructure> vertices =
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{
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{{1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
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{{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
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{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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{{1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}}};
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// Setup indices
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std::vector<uint32_t> indices = {0, 1, 2, 2, 3, 0};
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index_count = static_cast<uint32_t>(indices.size());
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auto vertex_buffer_size = vkb::to_u32(vertices.size() * sizeof(TextureLoadingVertexStructure));
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auto index_buffer_size = vkb::to_u32(indices.size() * sizeof(uint32_t));
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// Create buffers
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// For the sake of simplicity we won't stage the vertex data to the gpu memory
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// Vertex buffer
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vertex_buffer = std::make_unique<vkb::core::BufferC>(get_device(),
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vertex_buffer_size,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_CPU_TO_GPU);
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vertex_buffer->update(vertices.data(), vertex_buffer_size);
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index_buffer = std::make_unique<vkb::core::BufferC>(get_device(),
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index_buffer_size,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_CPU_TO_GPU);
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index_buffer->update(indices.data(), index_buffer_size);
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}
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void TextureLoading::setup_descriptor_pool()
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{
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// Example uses one ubo and one image sampler
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std::vector<VkDescriptorPoolSize> pool_sizes =
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{
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vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)};
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VkDescriptorPoolCreateInfo descriptor_pool_create_info =
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vkb::initializers::descriptor_pool_create_info(
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static_cast<uint32_t>(pool_sizes.size()),
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pool_sizes.data(),
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2);
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VK_CHECK(vkCreateDescriptorPool(get_device().get_handle(), &descriptor_pool_create_info, nullptr, &descriptor_pool));
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}
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void TextureLoading::setup_descriptor_set_layout()
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{
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std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings =
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{
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// Binding 0 : Vertex shader uniform buffer
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vkb::initializers::descriptor_set_layout_binding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_VERTEX_BIT,
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0),
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// Binding 1 : Fragment shader image sampler
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vkb::initializers::descriptor_set_layout_binding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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1)};
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VkDescriptorSetLayoutCreateInfo descriptor_layout =
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vkb::initializers::descriptor_set_layout_create_info(
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set_layout_bindings.data(),
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static_cast<uint32_t>(set_layout_bindings.size()));
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VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_layout, nullptr, &descriptor_set_layout));
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VkPipelineLayoutCreateInfo pipeline_layout_create_info =
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vkb::initializers::pipeline_layout_create_info(
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&descriptor_set_layout,
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1);
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VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
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}
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void TextureLoading::setup_descriptor_set()
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{
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VkDescriptorSetAllocateInfo alloc_info =
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vkb::initializers::descriptor_set_allocate_info(
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descriptor_pool,
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&descriptor_set_layout,
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1);
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VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &alloc_info, &descriptor_set));
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VkDescriptorBufferInfo buffer_descriptor = create_descriptor(*uniform_buffer_vs);
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// Setup a descriptor image info for the current texture to be used as a combined image sampler
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VkDescriptorImageInfo image_descriptor;
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image_descriptor.imageView = texture.view; // The image's view (images are never directly accessed by the shader, but rather through views defining subresources)
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image_descriptor.sampler = texture.sampler; // The sampler (Telling the pipeline how to sample the texture, including repeat, border, etc.)
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image_descriptor.imageLayout = texture.image_layout; // The current layout of the image (Note: Should always fit the actual use, e.g. shader read)
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std::vector<VkWriteDescriptorSet> write_descriptor_sets =
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{
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// Binding 0 : Vertex shader uniform buffer
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vkb::initializers::write_descriptor_set(
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descriptor_set,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&buffer_descriptor),
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// Binding 1 : Fragment shader texture sampler
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// Fragment shader: layout (binding = 1) uniform sampler2D samplerColor;
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vkb::initializers::write_descriptor_set(
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descriptor_set,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // The descriptor set will use a combined image sampler (sampler and image could be split)
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1, // Shader binding point 1
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&image_descriptor) // Pointer to the descriptor image for our texture
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};
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vkUpdateDescriptorSets(get_device().get_handle(), static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, NULL);
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}
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void TextureLoading::prepare_pipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo input_assembly_state =
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vkb::initializers::pipeline_input_assembly_state_create_info(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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0,
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VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterization_state =
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vkb::initializers::pipeline_rasterization_state_create_info(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_NONE,
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VK_FRONT_FACE_COUNTER_CLOCKWISE,
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0);
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VkPipelineColorBlendAttachmentState blend_attachment_state =
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vkb::initializers::pipeline_color_blend_attachment_state(
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0xf,
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VK_FALSE);
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VkPipelineColorBlendStateCreateInfo color_blend_state =
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vkb::initializers::pipeline_color_blend_state_create_info(
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1,
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&blend_attachment_state);
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// Note: Using reversed depth-buffer for increased precision, so Greater depth values are kept
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VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
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vkb::initializers::pipeline_depth_stencil_state_create_info(
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VK_TRUE,
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VK_TRUE,
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VK_COMPARE_OP_GREATER);
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VkPipelineViewportStateCreateInfo viewport_state =
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vkb::initializers::pipeline_viewport_state_create_info(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisample_state =
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vkb::initializers::pipeline_multisample_state_create_info(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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std::vector<VkDynamicState> dynamic_state_enables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR};
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VkPipelineDynamicStateCreateInfo dynamic_state =
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vkb::initializers::pipeline_dynamic_state_create_info(
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dynamic_state_enables.data(),
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static_cast<uint32_t>(dynamic_state_enables.size()),
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0);
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// Load shaders
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std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages;
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shader_stages[0] = load_shader("texture_loading", "texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shader_stages[1] = load_shader("texture_loading", "texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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// Vertex bindings and attributes
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const std::vector<VkVertexInputBindingDescription> vertex_input_bindings = {
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vkb::initializers::vertex_input_binding_description(0, sizeof(TextureLoadingVertexStructure), VK_VERTEX_INPUT_RATE_VERTEX),
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};
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const std::vector<VkVertexInputAttributeDescription> vertex_input_attributes = {
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vkb::initializers::vertex_input_attribute_description(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(TextureLoadingVertexStructure, pos)),
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vkb::initializers::vertex_input_attribute_description(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(TextureLoadingVertexStructure, uv)),
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vkb::initializers::vertex_input_attribute_description(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(TextureLoadingVertexStructure, normal)),
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};
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VkPipelineVertexInputStateCreateInfo vertex_input_state = vkb::initializers::pipeline_vertex_input_state_create_info();
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vertex_input_state.vertexBindingDescriptionCount = static_cast<uint32_t>(vertex_input_bindings.size());
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vertex_input_state.pVertexBindingDescriptions = vertex_input_bindings.data();
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vertex_input_state.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertex_input_attributes.size());
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vertex_input_state.pVertexAttributeDescriptions = vertex_input_attributes.data();
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VkGraphicsPipelineCreateInfo pipeline_create_info =
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vkb::initializers::pipeline_create_info(
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pipeline_layout,
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render_pass,
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0);
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pipeline_create_info.pVertexInputState = &vertex_input_state;
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pipeline_create_info.pInputAssemblyState = &input_assembly_state;
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pipeline_create_info.pRasterizationState = &rasterization_state;
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pipeline_create_info.pColorBlendState = &color_blend_state;
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pipeline_create_info.pMultisampleState = &multisample_state;
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pipeline_create_info.pViewportState = &viewport_state;
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pipeline_create_info.pDepthStencilState = &depth_stencil_state;
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pipeline_create_info.pDynamicState = &dynamic_state;
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pipeline_create_info.stageCount = static_cast<uint32_t>(shader_stages.size());
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pipeline_create_info.pStages = shader_stages.data();
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VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &pipelines.solid));
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}
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// Prepare and initialize uniform buffer containing shader uniforms
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void TextureLoading::prepare_uniform_buffers()
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{
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// Vertex shader uniform buffer block
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uniform_buffer_vs = std::make_unique<vkb::core::BufferC>(get_device(),
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sizeof(ubo_vs),
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VMA_MEMORY_USAGE_CPU_TO_GPU);
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update_uniform_buffers();
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}
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void TextureLoading::update_uniform_buffers()
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{
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// Vertex shader
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ubo_vs.projection = glm::perspective(glm::radians(60.0f), static_cast<float>(width) / static_cast<float>(height), 0.001f, 256.0f);
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glm::mat4 view_matrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
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ubo_vs.model = view_matrix * glm::translate(glm::mat4(1.0f), camera_pos);
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ubo_vs.model = glm::rotate(ubo_vs.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubo_vs.model = glm::rotate(ubo_vs.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubo_vs.model = glm::rotate(ubo_vs.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubo_vs.view_pos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
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uniform_buffer_vs->convert_and_update(ubo_vs);
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}
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bool TextureLoading::prepare(const vkb::ApplicationOptions &options)
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{
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if (!ApiVulkanSample::prepare(options))
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{
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return false;
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}
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//load_texture();
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int width = 640;
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int height = 480;
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int rowStride;
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auto testImage = generateSimpleTestImage(width, height, &rowStride);
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size_t dataSize = testImage.size();
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std::cout << "Generated test image: " << width << "x" << height << std::endl;
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std::cout << "Row stride: " << rowStride << std::endl;
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std::cout << "Data size: " << dataSize << " bytes" << std::endl;
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processWithVulkan(testImage.data(), width, height, 1, rowStride, dataSize, texture);
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generate_quad();
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prepare_uniform_buffers();
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setup_descriptor_set_layout();
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prepare_pipelines();
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setup_descriptor_pool();
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setup_descriptor_set();
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build_command_buffers();
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prepared = true;
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return true;
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}
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void TextureLoading::render(float delta_time)
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{
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if (!prepared)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (texture.width == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
draw();
|
|
}
|
|
|
|
void TextureLoading::view_changed()
|
|
{
|
|
update_uniform_buffers();
|
|
}
|
|
|
|
void TextureLoading::on_update_ui_overlay(vkb::Drawer &drawer)
|
|
{
|
|
if (drawer.header("Settings"))
|
|
{
|
|
if (drawer.slider_float("LOD bias", &ubo_vs.lod_bias, 0.0f, static_cast<float>(texture.mip_levels)))
|
|
{
|
|
update_uniform_buffers();
|
|
}
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<vkb::Application> create_texture_loading()
|
|
{
|
|
return std::make_unique<TextureLoading>();
|
|
}
|
|
|
|
void TextureLoadProcessWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize)
|
|
{
|
|
TextureLoading::Texture& cam_texture = TextureLoading::Get()->cam_text;
|
|
TextureLoading::Get()->processWithVulkan(data, width, height, format, rowStride, dataSize, cam_texture);
|
|
}
|
|
|
|
|
|
void TextureLoading::processWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize, Texture& out_texture)
|
|
{
|
|
VkDevice& device = get_device().get_handle();
|
|
const VkPhysicalDevice& physicalDevice = get_device().get_gpu().get_handle();
|
|
if (out_texture.image == VK_NULL_HANDLE) {
|
|
createTexture(device, physicalDevice, width, height, format, out_texture);
|
|
}
|
|
|
|
const VkCommandPool& commandPool = get_device().get_command_pool().get_handle();
|
|
updateTexture(device, physicalDevice, commandPool, queue, data, width, height,
|
|
rowStride, dataSize, out_texture);
|
|
}
|
|
|
|
void TextureLoading::createTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
|
int width, int height, int format, Texture& texture) {
|
|
|
|
texture.width = width;
|
|
texture.height = height;
|
|
texture.mip_levels = 1;
|
|
|
|
VkImageCreateInfo imageInfo = {};
|
|
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM; // 匹配 RGBA_8888
|
|
imageInfo.extent.width = width;
|
|
imageInfo.extent.height = height;
|
|
imageInfo.extent.depth = 1;
|
|
imageInfo.mipLevels = 1;
|
|
imageInfo.arrayLayers = 1;
|
|
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
|
|
if (vkCreateImage(device, &imageInfo, nullptr, &texture.image) != VK_SUCCESS) {
|
|
throw std::runtime_error("Failed to create image!");
|
|
}
|
|
|
|
VkMemoryRequirements memRequirements;
|
|
vkGetImageMemoryRequirements(device, texture.image, &memRequirements);
|
|
|
|
VkMemoryAllocateInfo allocInfo = {};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
allocInfo.allocationSize = memRequirements.size;
|
|
allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
|
|
memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
|
|
if (vkAllocateMemory(device, &allocInfo, nullptr, &texture.device_memory) != VK_SUCCESS) {
|
|
throw std::runtime_error("Failed to allocate image memory!");
|
|
}
|
|
|
|
vkBindImageMemory(device, texture.image, texture.device_memory, 0);
|
|
|
|
VkImageViewCreateInfo viewInfo = {};
|
|
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
viewInfo.image = texture.image;
|
|
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
viewInfo.subresourceRange.baseMipLevel = 0;
|
|
viewInfo.subresourceRange.levelCount = 1;
|
|
viewInfo.subresourceRange.baseArrayLayer = 0;
|
|
viewInfo.subresourceRange.layerCount = 1;
|
|
|
|
if (vkCreateImageView(device, &viewInfo, nullptr, &texture.view) != VK_SUCCESS) {
|
|
throw std::runtime_error("Failed to create texture image view!");
|
|
}
|
|
|
|
VkSamplerCreateInfo samplerInfo = {};
|
|
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
samplerInfo.anisotropyEnable = VK_FALSE;
|
|
samplerInfo.maxAnisotropy = 1.0f;
|
|
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
|
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
|
samplerInfo.compareEnable = VK_FALSE;
|
|
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
|
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
samplerInfo.mipLodBias = 0.0f;
|
|
samplerInfo.minLod = 0.0f;
|
|
samplerInfo.maxLod = 0.0f;
|
|
|
|
if (vkCreateSampler(device, &samplerInfo, nullptr, &texture.sampler) != VK_SUCCESS) {
|
|
throw std::runtime_error("Failed to create texture sampler!");
|
|
}
|
|
|
|
texture.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
}
|
|
|
|
void TextureLoading::updateTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
|
VkCommandPool commandPool, VkQueue queue,
|
|
uint8_t* data, int width, int height,
|
|
int rowStride, size_t dataSize, Texture& texture) {
|
|
|
|
VkBuffer stagingBuffer;
|
|
VkDeviceMemory stagingBufferMemory;
|
|
|
|
VkBufferCreateInfo bufferInfo = {};
|
|
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
bufferInfo.size = dataSize;
|
|
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
|
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
|
if (vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer) != VK_SUCCESS) {
|
|
throw std::runtime_error("Failed to create staging buffer!");
|
|
}
|
|
|
|
VkMemoryRequirements memRequirements;
|
|
vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
|
|
|
|
VkMemoryAllocateInfo allocInfo = {};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
allocInfo.allocationSize = memRequirements.size;
|
|
allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
|
|
memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
|
|
|
if (vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory) != VK_SUCCESS) {
|
|
throw std::runtime_error("Failed to allocate staging buffer memory!");
|
|
}
|
|
|
|
vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
|
|
|
|
void* mappedData;
|
|
vkMapMemory(device, stagingBufferMemory, 0, dataSize, 0, &mappedData);
|
|
|
|
if (rowStride == width * 4) {
|
|
memcpy(mappedData, data, dataSize);
|
|
}
|
|
else {
|
|
uint8_t* dst = static_cast<uint8_t*>(mappedData);
|
|
const uint8_t* src = data;
|
|
size_t dstRowStride = width * 4;
|
|
|
|
for (int y = 0; y < height; y++) {
|
|
memcpy(dst, src, dstRowStride);
|
|
dst += dstRowStride;
|
|
src += rowStride;
|
|
}
|
|
}
|
|
|
|
vkUnmapMemory(device, stagingBufferMemory);
|
|
|
|
VkCommandBuffer commandBuffer = beginSingleTimeCommands(device, commandPool);
|
|
|
|
transitionImageLayout(commandBuffer, texture.image,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
VkBufferImageCopy region = {};
|
|
region.bufferOffset = 0;
|
|
region.bufferRowLength = 0;
|
|
region.bufferImageHeight = 0;
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.mipLevel = 0;
|
|
region.imageSubresource.baseArrayLayer = 0;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageOffset = { 0, 0, 0 };
|
|
region.imageExtent = { static_cast<uint32_t>(width),
|
|
static_cast<uint32_t>(height), 1 };
|
|
|
|
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, texture.image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
transitionImageLayout(commandBuffer, texture.image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
endSingleTimeCommands(device, commandPool, queue, commandBuffer);
|
|
|
|
vkDestroyBuffer(device, stagingBuffer, nullptr);
|
|
vkFreeMemory(device, stagingBufferMemory, nullptr);
|
|
|
|
texture.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
}
|
|
|
|
uint32_t TextureLoading::findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter,
|
|
VkMemoryPropertyFlags properties) {
|
|
VkPhysicalDeviceMemoryProperties memProperties;
|
|
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
|
|
|
|
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
|
|
if ((typeFilter & (1 << i)) &&
|
|
(memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
throw std::runtime_error("Failed to find suitable memory type!");
|
|
}
|
|
|
|
VkCommandBuffer TextureLoading::beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool) {
|
|
VkCommandBufferAllocateInfo allocInfo = {};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
allocInfo.commandPool = commandPool;
|
|
allocInfo.commandBufferCount = 1;
|
|
|
|
VkCommandBuffer commandBuffer;
|
|
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
|
|
|
|
VkCommandBufferBeginInfo beginInfo = {};
|
|
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
|
|
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
|
|
|
return commandBuffer;
|
|
}
|
|
|
|
void TextureLoading::endSingleTimeCommands(VkDevice device, VkCommandPool commandPool,
|
|
VkQueue queue, VkCommandBuffer commandBuffer) {
|
|
vkEndCommandBuffer(commandBuffer);
|
|
|
|
VkSubmitInfo submitInfo = {};
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffer;
|
|
|
|
vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
vkQueueWaitIdle(queue);
|
|
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
}
|
|
|
|
void TextureLoading::transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
|
|
VkImageLayout oldLayout, VkImageLayout newLayout) {
|
|
VkImageMemoryBarrier barrier = {};
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.oldLayout = oldLayout;
|
|
barrier.newLayout = newLayout;
|
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.image = image;
|
|
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
barrier.subresourceRange.baseMipLevel = 0;
|
|
barrier.subresourceRange.levelCount = 1;
|
|
barrier.subresourceRange.baseArrayLayer = 0;
|
|
barrier.subresourceRange.layerCount = 1;
|
|
|
|
VkPipelineStageFlags sourceStage;
|
|
VkPipelineStageFlags destinationStage;
|
|
|
|
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
|
|
newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
|
barrier.srcAccessMask = 0;
|
|
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
|
|
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
}
|
|
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
|
|
newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
|
|
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
}
|
|
else {
|
|
throw std::invalid_argument("Unsupported layout transition!");
|
|
}
|
|
|
|
vkCmdPipelineBarrier(commandBuffer, sourceStage, destinationStage, 0,
|
|
0, nullptr, 0, nullptr, 1, &barrier);
|
|
} |