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Vulkan-Samples/shaders/shader_object/basic_n_dot_l.frag
T
2025-09-04 10:54:47 +08:00

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804 B
GLSL

#version 450
/*
* Copyright 2023 Nintendo
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
layout (location = 0) in vec3 inNormal;
layout (location = 0) out vec4 outColor;
void main()
{
vec3 l = normalize(vec3(0,-1,1));
outColor = vec4(vec3(1,1,1) * dot(normalize(inNormal),l), 1);
}