45 lines
1.2 KiB
GLSL
45 lines
1.2 KiB
GLSL
#version 450
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/* Copyright (c) 2024, Google
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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layout (location = 0) in vec2 inUV;
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////////////////////////////////////////
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layout(set = 0, binding = 0) uniform SceneConstants
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{
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mat4 model_view_projection;
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float background_grayscale;
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float object_alpha;
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int front_layer_index;
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int back_layer_index;
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} sceneConstants;
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////////////////////////////////////////
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layout(set = 0, binding = 1) uniform sampler2D backgroundTex;
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////////////////////////////////////////
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = texture(backgroundTex, inUV) * sceneConstants.background_grayscale;
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}
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