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Vulkan-Samples/shaders/dynamic_primitive_clipping/hlsl/primitive_clipping.frag.hlsl
T
2025-09-04 10:54:47 +08:00

45 lines
1.2 KiB
HLSL

/* Copyright (c) 2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
struct VSOutput
{
float4 Pos : SV_POSITION;
float ClipDistance : SV_ClipDistance0;
[[vk::location(0)]] float3 Normal : NORMAL0;
};
struct UBO
{
float4x4 projection;
float4x4 view;
float4x4 model;
float4 colorTransformation;
int2 sceneTransformation;
float usePrimitiveClipping;
};
[[vk::binding(0, 0)]]
ConstantBuffer<UBO> ubo : register(b0);
float4 main(VSOutput input) : SV_TARGET0
{
float4 outColor = float4(0.5 * input.Normal + 0.5.xxx, 1.0);
outColor.xyz = ubo.colorTransformation.x * outColor.xyz + ubo.colorTransformation.yyy;
return outColor;
}