Files
Vulkan-Samples/framework/rendering/render_target.h
T
2025-09-04 10:54:47 +08:00

126 lines
3.8 KiB
C++

/* Copyright (c) 2019-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "common/helpers.h"
#include "common/vk_common.h"
#include "core/image_view.h"
namespace vkb
{
/**
* @brief Description of render pass attachments.
* Attachment descriptions can be used to automatically create render target images.
*/
struct Attachment
{
VkFormat format{VK_FORMAT_UNDEFINED};
VkSampleCountFlagBits samples{VK_SAMPLE_COUNT_1_BIT};
VkImageUsageFlags usage{VK_IMAGE_USAGE_SAMPLED_BIT};
VkImageLayout initial_layout{VK_IMAGE_LAYOUT_UNDEFINED};
Attachment() = default;
Attachment(VkFormat format, VkSampleCountFlagBits samples, VkImageUsageFlags usage);
};
namespace core
{
template <vkb::BindingType bindingType>
class Device;
using DeviceC = Device<vkb::BindingType::C>;
} // namespace core
/**
* @brief RenderTarget contains three vectors for: core::Image, core::ImageView and Attachment.
* The first two are Vulkan images and corresponding image views respectively.
* Attachment (s) contain a description of the images, which has two main purposes:
* - RenderPass creation only needs a list of Attachment (s), not the actual images, so we keep
* the minimum amount of information necessary
* - Creation of a RenderTarget becomes simpler, because the caller can just ask for some
* Attachment (s) without having to create the images
*/
class RenderTarget
{
public:
using CreateFunc = std::function<std::unique_ptr<RenderTarget>(core::Image &&)>;
static const CreateFunc DEFAULT_CREATE_FUNC;
RenderTarget(std::vector<core::Image> &&images);
RenderTarget(std::vector<core::ImageView> &&image_views);
RenderTarget(const RenderTarget &) = delete;
RenderTarget(RenderTarget &&) = delete;
RenderTarget &operator=(const RenderTarget &other) noexcept = delete;
RenderTarget &operator=(RenderTarget &&other) noexcept = delete;
const VkExtent2D &get_extent() const;
const std::vector<core::ImageView> &get_views() const;
const std::vector<Attachment> &get_attachments() const;
/**
* @brief Sets the current input attachments overwriting the current ones
* Should be set before beginning the render pass and before starting a new subpass
* @param input Set of attachment reference number to use as input
*/
void set_input_attachments(std::vector<uint32_t> &input);
const std::vector<uint32_t> &get_input_attachments() const;
/**
* @brief Sets the current output attachments overwriting the current ones
* Should be set before beginning the render pass and before starting a new subpass
* @param output Set of attachment reference number to use as output
*/
void set_output_attachments(std::vector<uint32_t> &output);
const std::vector<uint32_t> &get_output_attachments() const;
void set_layout(uint32_t attachment, VkImageLayout layout);
VkImageLayout get_layout(uint32_t attachment) const;
private:
vkb::core::DeviceC const &device;
VkExtent2D extent{};
std::vector<core::Image> images;
std::vector<core::ImageView> views;
std::vector<Attachment> attachments;
/// By default there are no input attachments
std::vector<uint32_t> input_attachments = {};
/// By default the output attachments is attachment 0
std::vector<uint32_t> output_attachments = {0};
};
} // namespace vkb