57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/* Copyright (c) 2019-2024, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "common/utils.h"
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#include "common/vk_common.h"
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#include "rendering/render_pipeline.h"
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#include "scene_graph/components/camera.h"
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#include "vulkan_sample.h"
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/**
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* @brief Pipeline creation and caching
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*/
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class PipelineCache : public vkb::VulkanSampleC
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{
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public:
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PipelineCache();
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virtual ~PipelineCache();
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virtual bool prepare(const vkb::ApplicationOptions &options) override;
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virtual void update(float delta_time) override;
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private:
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vkb::sg::Camera *camera{nullptr};
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VkPipelineCache pipeline_cache{VK_NULL_HANDLE};
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ImVec2 button_size{150, 30};
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bool enable_pipeline_cache{true};
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bool record_frame_time_next_frame{false};
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float rebuild_pipelines_frame_time_ms{0.0f};
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virtual void draw_gui() override;
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};
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std::unique_ptr<vkb::VulkanSampleC> create_pipeline_cache();
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