34 lines
1.4 KiB
Plaintext
34 lines
1.4 KiB
Plaintext
////
|
|
- Copyright (c) 2024-2025, Sascha Willems
|
|
-
|
|
- SPDX-License-Identifier: Apache-2.0
|
|
-
|
|
- Licensed under the Apache License, Version 2.0 the "License";
|
|
- you may not use this file except in compliance with the License.
|
|
- You may obtain a copy of the License at
|
|
-
|
|
- http://www.apache.org/licenses/LICENSE-2.0
|
|
-
|
|
- Unless required by applicable law or agreed to in writing, software
|
|
- distributed under the License is distributed on an "AS IS" BASIS,
|
|
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
- See the License for the specific language governing permissions and
|
|
- limitations under the License.
|
|
-
|
|
////
|
|
= Shaders
|
|
|
|
== Shader languages
|
|
|
|
This folder contains the textual shaders for the samples. All samples come with GLSL shaders and some optionally with HLSL shaders. For samples that support both shader language this is a good way to compare GLSL to HLSL syntax when targeting SPIR-V for Vulkan.
|
|
|
|
== Compiling shaders
|
|
|
|
The samples load offline compiled SPIR-V variants of the GLSL/HLSL shaders. If you have the appropriate compiler installed, e.g. via the LunarG VUlkan SDK, shaders will be automatically compiled when building the samples project.
|
|
|
|
== Further information
|
|
|
|
The xref:guide:ROOT:index.adoc[Vulkan Guide] contains further information on how to use HLSL with Vulkan and how it compares to GLSL:
|
|
|
|
* xref:guide::hlsl.adoc[HLSL in Vulkan]
|
|
* xref:guide::high_level_shader_language_comparison.adoc[High level shading language comparison] |