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Vulkan-Samples/shaders/compute_nbody/hlsl/particle_calculate.comp.hlsl
T
2025-09-04 10:54:47 +08:00

92 lines
2.7 KiB
HLSL

/* Copyright (c) 2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Copyright 2020 Google LLC
// Copyright 2023 Sascha Willems
struct Particle
{
float4 pos;
float4 vel;
};
[[vk::binding(0, 0)]]
RWStructuredBuffer<Particle> particles : register(u0);
struct UBO
{
float deltaT;
int particleCount;
};
[[vk::binding(1, 0)]]
ConstantBuffer<UBO> ubo : register(b1);
// We need to define an upper bound as HLSl doesn't support variable length arrays
#define MAX_SHARED_DATA_SIZE 1024
[[vk::constant_id(1)]] const int SHARED_DATA_SIZE = 512;
[[vk::constant_id(2)]] const float GRAVITY = 0.002;
[[vk::constant_id(3)]] const float POWER = 0.75;
[[vk::constant_id(4)]] const float SOFTEN = 0.05;
// Share data between computer shader invocations to speed up caluclations
groupshared float4 sharedData[MAX_SHARED_DATA_SIZE];
#define TIME_FACTOR 0.05
[numthreads(256, 1, 1)]
void main(uint3 GlobalInvocationID : SV_DispatchThreadID, uint3 LocalInvocationID : SV_GroupThreadID)
{
// Current SSBO index
uint index = GlobalInvocationID.x;
if (index >= ubo.particleCount)
return;
float4 position = particles[index].pos;
float4 velocity = particles[index].vel;
float4 acceleration = float4(0, 0, 0, 0);
for (int i = 0; i < ubo.particleCount; i += SHARED_DATA_SIZE)
{
if (i + LocalInvocationID.x < ubo.particleCount)
{
sharedData[LocalInvocationID.x] = particles[i + LocalInvocationID.x].pos;
}
else
{
sharedData[LocalInvocationID.x] = float4(0, 0, 0, 0);
}
GroupMemoryBarrierWithGroupSync();
for (int j = 0; j < 256; j++)
{
float4 other = sharedData[j];
float3 len = other.xyz - position.xyz;
acceleration.xyz += GRAVITY * len * other.w / pow(dot(len, len) + SOFTEN, POWER);
}
GroupMemoryBarrierWithGroupSync();
}
particles[index].vel.xyz += ubo.deltaT * TIME_FACTOR * acceleration.xyz;
// Gradient texture position
particles[index].vel.w += 0.1 * TIME_FACTOR * ubo.deltaT;
if (particles[index].vel.w > 1.0)
{
particles[index].vel.w -= 1.0;
}
}