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Vulkan-Samples/framework/common/hpp_utils.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <common/utils.h>
#include <rendering/hpp_render_context.h>
#include <scene_graph/hpp_scene.h>
/**
* @brief facade helper functions around the functions in common/utils.h, providing a vulkan.hpp-based interface
*/
namespace vkb
{
namespace common
{
inline sg::Node &add_free_camera(vkb::scene_graph::HPPScene &scene, const std::string &node_name, vk::Extent2D const &extent)
{
return vkb::add_free_camera(reinterpret_cast<vkb::sg::Scene &>(scene), node_name, static_cast<VkExtent2D>(extent));
}
inline void screenshot(vkb::rendering::HPPRenderContext &render_context, const std::string &filename)
{
vkb::screenshot(reinterpret_cast<vkb::RenderContext &>(render_context), filename);
}
} // namespace common
} // namespace vkb