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Vulkan-Samples/framework/scene_graph/scripts/node_animation.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2019-2021, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <typeinfo>
#include <vector>
#include "scene_graph/components/transform.h"
#include "scene_graph/script.h"
/**
* @param std::shared_ptr<vkb::sg::Transform> The transform to animate
* @param float The delta time of the frame to scale animations
*/
using TransformAnimFn = std::function<void(vkb::sg::Transform &, float)>;
namespace vkb
{
namespace sg
{
class NodeAnimation : public NodeScript
{
public:
NodeAnimation(Node &node, TransformAnimFn animation_fn);
virtual ~NodeAnimation() = default;
virtual void update(float delta_time) override;
void set_animation(TransformAnimFn handle);
void clear_animation();
private:
TransformAnimFn animation_fn{};
};
} // namespace sg
} // namespace vkb