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Vulkan-Samples/framework/scene_graph/components/camera.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2019-2024, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <typeinfo>
#include <vector>
#include "common/error.h"
#include "common/glm_common.h"
#include "common/helpers.h"
#include "scene_graph/component.h"
namespace vkb
{
namespace sg
{
class Camera : public Component
{
public:
Camera(const std::string &name);
virtual ~Camera() = default;
virtual std::type_index get_type() override;
virtual glm::mat4 get_projection() = 0;
glm::mat4 get_view();
void set_node(Node &node);
Node *get_node();
const glm::mat4 get_pre_rotation();
void set_pre_rotation(const glm::mat4 &pre_rotation);
private:
Node *node{nullptr};
glm::mat4 pre_rotation{1.0f};
};
} // namespace sg
} // namespace vkb