93 lines
1.8 KiB
C++
93 lines
1.8 KiB
C++
/* Copyright (c) 2018-2024, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include <typeinfo>
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#include <vector>
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#include "common/error.h"
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#include "common/glm_common.h"
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#include "core/shader_module.h"
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#include "scene_graph/component.h"
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namespace vkb
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{
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namespace sg
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{
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enum LightType
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{
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Directional = 0,
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Point = 1,
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Spot = 2,
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// Insert new light type here
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Max
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};
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struct LightProperties
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{
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glm::vec3 direction{0.0f, 0.0f, -1.0f};
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glm::vec3 color{1.0f, 1.0f, 1.0f};
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float intensity{1.0f};
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float range{0.0f};
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float inner_cone_angle{0.0f};
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float outer_cone_angle{0.0f};
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};
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class Light : public Component
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{
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public:
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Light(const std::string &name);
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Light(Light &&other) = default;
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virtual ~Light() = default;
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virtual std::type_index get_type() override;
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void set_node(Node &node);
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Node *get_node();
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void set_light_type(const LightType &type);
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const LightType &get_light_type();
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void set_properties(const LightProperties &properties);
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const LightProperties &get_properties();
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private:
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Node *node{nullptr};
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LightType light_type;
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LightProperties properties;
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};
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} // namespace sg
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} // namespace vkb
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