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Vulkan-Samples/framework/common/ktx_common.cpp
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ktx_common.h"
#include <stdexcept>
namespace vkb
{
namespace ktx
{
ktxTexture *load_texture(std::string const &filename)
{
ktxTexture *ktx_texture;
KTX_error_code result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktx_texture);
if ((result != KTX_SUCCESS) || (ktx_texture == nullptr))
{
throw std::runtime_error("Couldn't load texture");
}
return ktx_texture;
}
} // namespace ktx
} // namespace vkb