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Vulkan-Samples/shaders/terrain_tessellation/hlsl/skysphere.frag.hlsl
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2025-09-04 10:54:47 +08:00

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897 B
HLSL

/* Copyright (c) 2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
Texture2D textureColorMap : register(t1);
SamplerState samplerColorMap : register(s1);
float4 main([[vk::location(0)]] float2 inUV : TEXCOODR0) : SV_TARGET
{
float4 color = textureColorMap.Sample(samplerColorMap, inUV);
return float4(color.rgb, 1.0);
}