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2025-09-04 10:54:47 +08:00

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# Copyright (c) 2019-2025, Arm Limited and Contributors
#
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 the "License";
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH)
get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME)
add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Khronos"
NAME "@SAMPLE_NAME@"
DESCRIPTION "Sample description"
# Important note: Shaders are compiled offline via CMake, so all shaders
# used by this sample need to be put here
# The framework also supports HLSL (SHADER_FILES_HLSL) and Slang (SHADER_FILES_SLANG)
SHADER_FILES_GLSL
"triangle.vert"
"triangle.frag")