# Copyright (c) 2019-2025, Arm Limited and Contributors # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 the "License"; # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH) get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME) add_sample( ID ${FOLDER_NAME} CATEGORY ${CATEGORY_NAME} AUTHOR "Khronos" NAME "@SAMPLE_NAME@" DESCRIPTION "Sample description" # Important note: Shaders are compiled offline via CMake, so all shaders # used by this sample need to be put here # The framework also supports HLSL (SHADER_FILES_HLSL) and Slang (SHADER_FILES_SLANG) SHADER_FILES_GLSL "triangle.vert" "triangle.frag")