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xsl
2025-09-14 20:37:53 +08:00
parent e8cf1c6a2f
commit ef5f391ef5
2 changed files with 7 additions and 418 deletions
+2 -28
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@@ -1,23 +1,3 @@
/* Copyright (c) 2019-2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Texture loading (and display) example (including mip maps)
*/
#pragma once
@@ -25,7 +5,6 @@
#include "api_vulkan_sample.h"
// Vertex layout for this example
struct TextureLoadingVertexStructure
{
float pos[3];
@@ -36,8 +15,6 @@ struct TextureLoadingVertexStructure
class TextureLoading : public ApiVulkanSample
{
public:
// Contains all Vulkan objects that are required to store and use a texture
// Note that this repository contains a texture class (vulkan_texture.h) that encapsulates texture loading functionality in a class that is used in subsequent demos
struct Texture
{
VkSampler sampler;
@@ -81,8 +58,6 @@ class TextureLoading : public ApiVulkanSample
TextureLoading();
~TextureLoading();
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void load_texture();
void destroy_texture(Texture texture);
void build_command_buffers() override;
void draw();
void generate_quad();
@@ -96,17 +71,16 @@ class TextureLoading : public ApiVulkanSample
virtual void render(float delta_time) override;
virtual void view_changed() override;
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
void destroy_texture(Texture texture);
public:
void processWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize);
void processWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize, Texture& out_texture);
void createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, int format, Texture& texture);
void updateTexture(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue queue, uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& texture);
// 辅助函数
uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties);
VkCommandBuffer beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool);
void endSingleTimeCommands(VkDevice device, VkCommandPool commandPool, VkQueue queue, VkCommandBuffer commandBuffer);