Files
Vulkan-Samples/samples/api/texture_loading/texture_loading.h
T
2025-09-14 20:37:53 +08:00

92 lines
2.7 KiB
C++

#pragma once
#include <ktx.h>
#include "api_vulkan_sample.h"
struct TextureLoadingVertexStructure
{
float pos[3];
float uv[2];
float normal[3];
};
class TextureLoading : public ApiVulkanSample
{
public:
struct Texture
{
VkSampler sampler;
VkImage image;
VkImageLayout image_layout;
VkDeviceMemory device_memory;
VkImageView view;
uint32_t width, height;
uint32_t mip_levels;
};
Texture texture = {0};
Texture cam_text = {0};
std::unique_ptr<vkb::core::BufferC> vertex_buffer;
std::unique_ptr<vkb::core::BufferC> index_buffer;
uint32_t index_count;
std::unique_ptr<vkb::core::BufferC> uniform_buffer_vs;
struct
{
glm::mat4 projection;
glm::mat4 model;
glm::vec4 view_pos;
float lod_bias = 0.0f;
} ubo_vs;
struct
{
VkPipeline solid;
} pipelines;
VkPipelineLayout pipeline_layout;
VkDescriptorSet descriptor_set;
VkDescriptorSetLayout descriptor_set_layout;
static TextureLoading* Get() {
return loadTextIns;
}
static TextureLoading* loadTextIns;
TextureLoading();
~TextureLoading();
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void build_command_buffers() override;
void draw();
void generate_quad();
void setup_descriptor_pool();
void setup_descriptor_set_layout();
void setup_descriptor_set();
void prepare_pipelines();
void prepare_uniform_buffers();
void update_uniform_buffers();
bool prepare(const vkb::ApplicationOptions &options) override;
virtual void render(float delta_time) override;
virtual void view_changed() override;
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
void destroy_texture(Texture texture);
public:
void processWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize, Texture& out_texture);
void createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, int format, Texture& texture);
void updateTexture(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue queue, uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& texture);
uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties);
VkCommandBuffer beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool);
void endSingleTimeCommands(VkDevice device, VkCommandPool commandPool, VkQueue queue, VkCommandBuffer commandBuffer);
void transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout);
};
std::unique_ptr<vkb::Application> create_texture_loading();