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@@ -16,7 +16,8 @@ void main()
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vec4 textureColor = color;
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if (textureColor.a < 0.1) {
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textureColor = vec4(0.2, 0.2, 0.2, 0.5);
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//textureColor = vec4(0.2, 0.2, 0.2, 0.5);
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discard;
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}
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outFragColor = textureColor;
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