diff --git a/shaders/texture_loading/glsl/texture.frag b/shaders/texture_loading/glsl/texture.frag index 17ac8fd..6943e81 100644 --- a/shaders/texture_loading/glsl/texture.frag +++ b/shaders/texture_loading/glsl/texture.frag @@ -16,7 +16,8 @@ void main() vec4 textureColor = color; if (textureColor.a < 0.1) { - textureColor = vec4(0.2, 0.2, 0.2, 0.5); + //textureColor = vec4(0.2, 0.2, 0.2, 0.5); + discard; } outFragColor = textureColor; diff --git a/shaders/texture_loading/glsl/texture.frag.spv b/shaders/texture_loading/glsl/texture.frag.spv index 849038f..dfcd420 100644 Binary files a/shaders/texture_loading/glsl/texture.frag.spv and b/shaders/texture_loading/glsl/texture.frag.spv differ