阿斯蒂芬

This commit is contained in:
xsl
2025-09-20 23:14:15 +08:00
parent 1852717ae3
commit a43bd12970
@@ -902,17 +902,26 @@ void TextureLoading::prepare_uniform_buffers_point()
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU);
update_uniform_buffers_point(60, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2);
update_uniform_buffers_point(60, -0.5, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2);
}
void global_update_mvp(float fov, float x, float y, float z, float sx, float sy, float sz, float rotx, float roty, float rotz, float camx, float camy, float camz)
{
TextureLoading::Get()->update_uniform_buffers_point(fov, x, y, z, sx, sy, sz, rotx, roty, rotz, camx, camy, camz);
TextureLoading* self = TextureLoading::Get();
if (self != nullptr)
{
self->update_uniform_buffers_point(fov, x, y, z, sx, sy, sz, rotx, roty, rotz, camx, camy, camz);
}
}
void TextureLoading::update_uniform_buffers_point(float fov, float x, float y, float z, float sx, float sy, float sz, float rotx, float roty, float rotz, float camx, float camy, float camz)
{
if (!prepared)
{
return;
}
std::unique_lock<std::mutex> lock(mtx_mvp);
ubo_vs_point.projection = glm::perspective(glm::radians(fov), static_cast<float>(width) / static_cast<float>(height), 0.001f, 256.0f);