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VFX_GodotCourseEmpty/Scenes/VFX_AoE.tscn
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2025-11-28 18:10:23 +08:00

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[gd_scene load_steps=11 format=3 uid="uid://cvwb0xnja8txj"]
[ext_resource type="Script" uid="uid://bkdqbagbitktv" path="res://Scripts/SpawnAoE.gd" id="1_uhfrq"]
[ext_resource type="Script" uid="uid://dq7h3nectp4hy" path="res://Scripts/camera.gd" id="3_ufqdh"]
[ext_resource type="ArrayMesh" uid="uid://cmswy8js5ghvq" path="res://Models/Mountains.obj" id="4_ulx4j"]
[sub_resource type="Resource" id="Resource_uhfrq"]
metadata/__load_path__ = "res://Prefabs/vfx_aoe_02.tscn"
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_338y4"]
sky_energy_multiplier = 0.65
[sub_resource type="Sky" id="Sky_s2m6d"]
sky_material = SubResource("ProceduralSkyMaterial_338y4")
[sub_resource type="Environment" id="Environment_01qi8"]
background_mode = 2
background_energy_multiplier = 0.38
sky = SubResource("Sky_s2m6d")
glow_enabled = true
glow_levels/6 = 0.13
glow_levels/7 = 0.25
glow_intensity = 0.1
glow_blend_mode = 0
glow_hdr_threshold = 0.5
glow_hdr_scale = 1.5
volumetric_fog_enabled = true
volumetric_fog_density = 0.0811
volumetric_fog_albedo = Color(0.243137, 0.243137, 0.243137, 1)
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_s4vrp"]
dof_blur_far_enabled = true
dof_blur_far_distance = 100.0
[sub_resource type="BoxMesh" id="BoxMesh_vf5wh"]
size = Vector3(150, 0, 150)
[sub_resource type="BoxShape3D" id="BoxShape3D_4gkui"]
size = Vector3(150, 1.93747, 150)
[node name="World" type="Node3D" node_paths=PackedStringArray("camera")]
script = ExtResource("1_uhfrq")
camera = NodePath("Scene/Camera3D")
aoe_prefab = SubResource("Resource_uhfrq")
[node name="Scene" type="Node" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="Scene"]
environment = SubResource("Environment_01qi8")
camera_attributes = SubResource("CameraAttributesPractical_s4vrp")
[node name="Camera3D" type="Camera3D" parent="Scene/WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, 0.941294, 0.337588, 0, -0.337588, 0.941294, 0, 2.72096, 3.90772)
script = ExtResource("3_ufqdh")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Scene"]
transform = Transform3D(1, 0, 0, 0, 0.84934, 0.527846, 0, -0.527846, 0.84934, 0, 2.9349, 0)
light_energy = 0.5
[node name="Mountains" type="MeshInstance3D" parent="Scene"]
transform = Transform3D(1, 0, 0, 0, 1.27348, 0, 0, 0, 1.26814, -21.5595, -3.87235, 0)
mesh = ExtResource("4_ulx4j")
skeleton = NodePath("../..")
[node name="Ground" type="StaticBody3D" parent="Scene"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Scene/Ground"]
mesh = SubResource("BoxMesh_vf5wh")
skeleton = NodePath("../../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Scene/Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.468733, 0)
shape = SubResource("BoxShape3D_4gkui")
[node name="SpotLight3D" type="SpotLight3D" parent="Scene"]
transform = Transform3D(0.714169, 0.238575, -0.658061, 0.196049, 0.834321, 0.515241, 0.671958, -0.496982, 0.549074, 3.08513, 6.69863, 4.07749)
spot_range = 60.629
spot_attenuation = 0.67
spot_angle = 55.0
spot_angle_attenuation = 2.82843
[node name="Camera3D" type="Camera3D" parent="Scene"]
transform = Transform3D(0.827962, 0.25459, -0.499662, 0, 0.891007, 0.45399, 0.560784, -0.375887, 0.73772, -8.97652, 8.79728, 11.4697)
current = true
fov = 50.0