112 lines
4.2 KiB
JavaScript
112 lines
4.2 KiB
JavaScript
/**
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* haptics.js — navigator.vibrate 震动反馈封装。
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*
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* 预定义震型:
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* | 名称 | 震型 (ms) | 建议用途 |
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* |-----------|----------------------|------------------------|
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* | confirm | [20] | 点按确认 |
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* | error | [60,40,60] | 操作错误 |
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* | success | [100] | 过关/成功 |
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* | warning | [30,50,30,50,30] | 警告/危险逼近 |
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* | swipe | [10] | 滑动识别成功(最轻) |
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* | heartbeat | [40,100,40] | 心跳/倒计时紧张感 |
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* | pickup | [15] | 拾取/获得物品 |
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* | hit | [80] | 受击/终结性失败 |
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* | beat | [8] | 节拍锚点(最轻) |
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* | danger | [25,40,25,40,25] | 危险逼近 |
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*
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* 特性检测:'vibrate' in navigator。支持的平台正常震动;
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* **不支持的平台(iOS Safari 等)降级为视觉反馈**——全屏边框闪光覆盖层
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* (#haptics-flash,样式在 style.css),不同震型对应不同颜色与闪烁次数:
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* confirm 白·1 次 / error 红·2 次 / success 绿·1 次 / warning 橙·3 次 /
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* swipe 白·极淡 1 次 / heartbeat 粉·2 次 / pickup 青·1 次 / hit 红·强 1 次 /
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* beat 白·极淡 1 次 / danger 红·快 3 次。两者都不行的环境静默 no-op。
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*
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* 用法:
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* import { vibrate } from '../engine/haptics.js';
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* vibrate('confirm'); // 预定义名称
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* vibrate([50, 30, 50]); // 自定义震型
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*
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* 注意:gesture.js 已内置基础反馈(滑动→swipe,tap/doubletap→confirm),
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* 游戏逻辑层只需在语义事件(错误/成功/警告等)处自行调用。
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*/
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/** @type {Record<string, number[]>} */
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export const HAPTIC_PATTERNS = {
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confirm: [20],
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error: [60, 40, 60],
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success: [100],
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warning: [30, 50, 30, 50, 30],
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swipe: [10],
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heartbeat: [40, 100, 40],
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pickup: [15],
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hit: [80],
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beat: [8],
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danger: [25, 40, 25, 40, 25],
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};
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/** 当前环境是否支持震动(iOS Safari 为 false,此时 vibrate() 走视觉降级)。 */
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export const hapticsSupported =
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typeof navigator !== 'undefined' && 'vibrate' in navigator;
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/** 震型 → 视觉降级闪光参数:[颜色, 动画 class, 亮度] */
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const FLASH_MAP = {
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confirm: ['#ffffff', 'hp-once', 0.7],
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error: ['#ff5252', 'hp-twice', 0.9],
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success: ['#69f0ae', 'hp-once', 0.9],
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warning: ['#ffb74d', 'hp-thrice', 0.9],
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swipe: ['#ffffff', 'hp-once', 0.25],
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heartbeat: ['#f48fb1', 'hp-twice', 0.7],
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pickup: ['#80deea', 'hp-once', 0.7],
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hit: ['#ff1744', 'hp-once', 1],
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beat: ['#ffffff', 'hp-once', 0.15],
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danger: ['#ff5252', 'hp-thrice', 0.9],
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};
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let flashEl = null;
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/** 视觉降级:全屏边框闪光(覆盖层常驻 body,改 class 重触发动画)。 */
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function _flash(patternName) {
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if (typeof document === 'undefined') return;
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const [color, anim, alpha] = FLASH_MAP[patternName] || FLASH_MAP.confirm;
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if (!flashEl) {
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flashEl = document.getElementById('haptics-flash');
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if (!flashEl) {
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flashEl = document.createElement('div');
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flashEl.id = 'haptics-flash';
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document.body.appendChild(flashEl);
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}
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}
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flashEl.style.borderColor = color;
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flashEl.style.boxShadow = `inset 0 0 32px ${color}`;
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flashEl.style.setProperty('--hp-alpha', alpha);
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flashEl.style.opacity = '';
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flashEl.className = '';
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void flashEl.offsetWidth; // 强制 reflow,重触发动画
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flashEl.className = anim;
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}
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/**
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* 触发震动;不支持 vibrate 的平台自动降级为边框闪光。
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* @param {keyof typeof HAPTIC_PATTERNS | number[]} pattern 预定义名称或毫秒数组
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*/
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export function vibrate(pattern) {
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const name = typeof pattern === 'string' ? pattern : null;
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const p = name ? HAPTIC_PATTERNS[name] : pattern;
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if (!p) {
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console.warn('[haptics] 未知震型:', pattern);
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return;
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}
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if (hapticsSupported) {
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try {
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navigator.vibrate(p);
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return;
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} catch (_) {
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// 某些平台调用即抛(极少见)→ 落入视觉降级
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}
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}
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_flash(name || 'confirm'); // 自定义数组无语义名,按 confirm 闪
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}
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export default vibrate;
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