import numpy as np import scipy.ndimage import torch import comfy.utils import node_helpers import folder_paths import random import nodes from nodes import MAX_RESOLUTION def composite(destination, source, x, y, mask = None, multiplier = 8, resize_source = False): source = source.to(destination.device) if resize_source: source = torch.nn.functional.interpolate(source, size=(destination.shape[2], destination.shape[3]), mode="bilinear") source = comfy.utils.repeat_to_batch_size(source, destination.shape[0]) x = max(-source.shape[3] * multiplier, min(x, destination.shape[3] * multiplier)) y = max(-source.shape[2] * multiplier, min(y, destination.shape[2] * multiplier)) left, top = (x // multiplier, y // multiplier) right, bottom = (left + source.shape[3], top + source.shape[2],) if mask is None: mask = torch.ones_like(source) else: mask = mask.to(destination.device, copy=True) mask = torch.nn.functional.interpolate(mask.reshape((-1, 1, mask.shape[-2], mask.shape[-1])), size=(source.shape[2], source.shape[3]), mode="bilinear") mask = comfy.utils.repeat_to_batch_size(mask, source.shape[0]) # calculate the bounds of the source that will be overlapping the destination # this prevents the source trying to overwrite latent pixels that are out of bounds # of the destination visible_width, visible_height = (destination.shape[3] - left + min(0, x), destination.shape[2] - top + min(0, y),) mask = mask[:, :, :visible_height, :visible_width] inverse_mask = torch.ones_like(mask) - mask source_portion = mask * source[:, :, :visible_height, :visible_width] destination_portion = inverse_mask * destination[:, :, top:bottom, left:right] destination[:, :, top:bottom, left:right] = source_portion + destination_portion return destination class MyMaskComposite: @classmethod def INPUT_TYPES(cls): return { "required": { "destination": ("MASK",), "source": ("MASK",), "x": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}), "y": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}), "offset": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}), "operation": (["multiply", "add", "subtract", "and", "or", "xor"],), } } CATEGORY = "mask" RETURN_TYPES = ("MASK",) FUNCTION = "combine" def combine(self, destination, source, x, y, offset, operation): output = destination.reshape((-1, destination.shape[-2], destination.shape[-1])).clone() source = source.reshape((-1, source.shape[-2], source.shape[-1])) print(source.shape) # 输出数组的形状 left, top = (x, y,) right, bottom = (min(left + source.shape[-1], destination.shape[-1]), min(top + source.shape[-2], destination.shape[-2])) visible_width, visible_height = (right - left, bottom - top,) source[:, :offset, :] = 0 source_portion = source[:, :visible_height, :visible_width] destination_portion = output[:, top:bottom, left:right] print(f"left:{left} top:{top} right:{right} bottom:{bottom} visible_width:{visible_width} visible_height:{visible_height}") if operation == "multiply": output[:, top:bottom, left:right] = destination_portion * source_portion elif operation == "add": output[:, top:bottom, left:right] = destination_portion + source_portion elif operation == "subtract": output[:, top:bottom, left:right] = destination_portion - source_portion elif operation == "and": output[:, top:bottom, left:right] = torch.bitwise_and(destination_portion.round().bool(), source_portion.round().bool()).float() elif operation == "or": output[:, top:bottom, left:right] = torch.bitwise_or(destination_portion.round().bool(), source_portion.round().bool()).float() elif operation == "xor": output[:, top:bottom, left:right] = torch.bitwise_xor(destination_portion.round().bool(), source_portion.round().bool()).float() output = torch.clamp(output, 0.0, 1.0) return (output,) NODE_CLASS_MAPPINGS = { "MyMaskComposite": MyMaskComposite, } NODE_DISPLAY_NAME_MAPPINGS = { "MyMaskComposite": "MyMaskComposite", }