Files
vulkan_demo/shaders/vert.vert
T
2025-08-30 21:22:56 +08:00

11 lines
183 B
GLSL

#version 450
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}