Files
vulkan_demo/CMakeLists.txt
T
2025-08-30 21:22:56 +08:00

110 lines
3.3 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(VulkanTriangleDemo)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 设置输出目录
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# 查找必要的包
find_package(Vulkan REQUIRED)
find_package(glfw3 REQUIRED)
# 包含目录
include_directories(${Vulkan_INCLUDE_DIRS})
include_directories(${GLFW3_INCLUDE_DIRS})
# 创建着色器编译目标
set(SHADER_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
set(SHADER_OUTPUT_DIR ${CMAKE_CURRENT_BINARY_DIR}/shaders)
# 确保输出目录存在
file(MAKE_DIRECTORY ${SHADER_OUTPUT_DIR})
# 查找 glslangValidator
find_program(GLSLANG_VALIDATOR glslangValidator)
if(NOT GLSLANG_VALIDATOR)
message(WARNING "glslangValidator not found. Shaders must be compiled manually.")
else()
# 编译顶点着色器
add_custom_command(
OUTPUT ${SHADER_OUTPUT_DIR}/vert.spv
COMMAND ${GLSLANG_VALIDATOR} -V ${SHADER_SOURCE_DIR}/vert.vert -o ${SHADER_OUTPUT_DIR}/vert.spv
DEPENDS ${SHADER_SOURCE_DIR}/vert.vert
COMMENT "Compiling vertex shader"
)
# 编译片段着色器
add_custom_command(
OUTPUT ${SHADER_OUTPUT_DIR}/frag.spv
COMMAND ${GLSLANG_VALIDATOR} -V ${SHADER_SOURCE_DIR}/frag.frag -o ${SHADER_OUTPUT_DIR}/frag.spv
DEPENDS ${SHADER_SOURCE_DIR}/frag.frag
COMMENT "Compiling fragment shader"
)
# 创建着色器目标
add_custom_target(Shaders ALL
DEPENDS ${SHADER_OUTPUT_DIR}/vert.spv ${SHADER_OUTPUT_DIR}/frag.spv
)
endif()
# 复制着色器文件到输出目录(如果无法编译)
add_custom_command(
TARGET VulkanTriangleDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:VulkanTriangleDemo>/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${SHADER_SOURCE_DIR}/vert.spv
$<TARGET_FILE_DIR:VulkanTriangleDemo>/shaders/vert.spv
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${SHADER_SOURCE_DIR}/frag.spv
$<TARGET_FILE_DIR:VulkanTriangleDemo>/shaders/frag.spv
COMMENT "Copying shaders to output directory"
)
# 添加可执行文件
add_executable(VulkanTriangleDemo main.cpp)
# 链接库
target_link_libraries(VulkanTriangleDemo
${Vulkan_LIBRARIES}
glfw
)
# 在 Windows 上需要额外的设置
if(WIN32)
# 复制 GLFW DLL(如果使用动态链接)
find_file(GLFW3_DLL
NAMES glfw3.dll
PATHS ${GLFW3_ROOT_DIR}/lib-vc2019 # 根据你的 GLFW 版本调整
${GLFW3_ROOT_DIR}/lib
)
if(GLFW3_DLL)
add_custom_command(TARGET VulkanTriangleDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${GLFW3_DLL}
$<TARGET_FILE_DIR:VulkanTriangleDemo>/
)
endif()
# 设置 Windows 子系统(避免弹出控制台窗口)
if(CMAKE_BUILD_TYPE STREQUAL "Release")
set_target_properties(VulkanTriangleDemo PROPERTIES
WIN32_EXECUTABLE ON
)
endif()
endif()
# 安装目标(可选)
install(TARGETS VulkanTriangleDemo
RUNTIME DESTINATION bin
)
# 安装着色器(可选)
install(DIRECTORY ${SHADER_SOURCE_DIR}/
DESTINATION shaders
FILES_MATCHING PATTERN "*.spv"
)