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2025-08-30 22:54:33 +08:00
parent 96d9cf6c3e
commit e78d705a76
562 changed files with 93245 additions and 415 deletions
+32 -97
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@@ -1,110 +1,45 @@
cmake_minimum_required(VERSION 3.10)
project(VulkanTriangleDemo)
project(MyGLFWProject)
# 设置C++标准
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 设置输出目录
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# 查找必要的包
find_package(Vulkan REQUIRED)
find_package(glfw3 REQUIRED)
# 包含目录
include_directories(${Vulkan_INCLUDE_DIRS})
include_directories(${GLFW3_INCLUDE_DIRS})
# 创建着色器编译目标
set(SHADER_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
set(SHADER_OUTPUT_DIR ${CMAKE_CURRENT_BINARY_DIR}/shaders)
# 确保输出目录存在
file(MAKE_DIRECTORY ${SHADER_OUTPUT_DIR})
# 查找 glslangValidator
find_program(GLSLANG_VALIDATOR glslangValidator)
if(NOT GLSLANG_VALIDATOR)
message(WARNING "glslangValidator not found. Shaders must be compiled manually.")
else()
# 编译顶点着色器
add_custom_command(
OUTPUT ${SHADER_OUTPUT_DIR}/vert.spv
COMMAND ${GLSLANG_VALIDATOR} -V ${SHADER_SOURCE_DIR}/vert.vert -o ${SHADER_OUTPUT_DIR}/vert.spv
DEPENDS ${SHADER_SOURCE_DIR}/vert.vert
COMMENT "Compiling vertex shader"
)
# 编译片段着色器
add_custom_command(
OUTPUT ${SHADER_OUTPUT_DIR}/frag.spv
COMMAND ${GLSLANG_VALIDATOR} -V ${SHADER_SOURCE_DIR}/frag.frag -o ${SHADER_OUTPUT_DIR}/frag.spv
DEPENDS ${SHADER_SOURCE_DIR}/frag.frag
COMMENT "Compiling fragment shader"
)
# 创建着色器目标
add_custom_target(Shaders ALL
DEPENDS ${SHADER_OUTPUT_DIR}/vert.spv ${SHADER_OUTPUT_DIR}/frag.spv
)
# 查找Vulkan SDK (Windows平台)
if(WIN32)
# 尝试自动查找Vulkan SDK
find_package(Vulkan REQUIRED)
# 如果自动查找失败,可以手动指定路径
if(NOT Vulkan_FOUND)
message(WARNING "自动查找Vulkan失败,尝试手动指定")
set(VULKAN_SDK_PATH "$ENV{VULKAN_SDK}")
if(VULKAN_SDK_PATH)
set(Vulkan_INCLUDE_DIRS "${VULKAN_SDK_PATH}/Include")
set(Vulkan_LIBRARIES "${VULKAN_SDK_PATH}/Lib/vulkan-1.lib")
else()
message(FATAL_ERROR "未找到Vulkan SDK,请安装或设置VULKAN_SDK环境变量")
endif()
endif()
endif()
# 复制着色器文件到输出目录(如果无法编译)
add_custom_command(
TARGET VulkanTriangleDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:VulkanTriangleDemo>/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${SHADER_SOURCE_DIR}/vert.spv
$<TARGET_FILE_DIR:VulkanTriangleDemo>/shaders/vert.spv
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${SHADER_SOURCE_DIR}/frag.spv
$<TARGET_FILE_DIR:VulkanTriangleDemo>/shaders/frag.spv
COMMENT "Copying shaders to output directory"
)
# 设置GLFW的路径
set(GLFW_INCLUDE_DIR "D:/code/vulkan_demo/glfw/include")
set(GLFW_LIBRARY "D:/code/vulkan_demo/glfw/lib/glfw3.lib")
set(GLM_INCLUDE_DIR "D:/code/vulkan_demo/glm")
# 添加可执行文件
add_executable(VulkanTriangleDemo main.cpp)
add_executable(${PROJECT_NAME} main.cpp)
# 包含目录
target_include_directories(${PROJECT_NAME} PRIVATE
${GLFW_INCLUDE_DIR}
${Vulkan_INCLUDE_DIRS}
${GLM_INCLUDE_DIR}
)
# 链接库
target_link_libraries(VulkanTriangleDemo
target_link_libraries(${PROJECT_NAME} PRIVATE
${GLFW_LIBRARY}
${Vulkan_LIBRARIES}
glfw
)
# 在 Windows 上需要额外的设置
if(WIN32)
# 复制 GLFW DLL(如果使用动态链接)
find_file(GLFW3_DLL
NAMES glfw3.dll
PATHS ${GLFW3_ROOT_DIR}/lib-vc2019 # 根据你的 GLFW 版本调整
${GLFW3_ROOT_DIR}/lib
)
if(GLFW3_DLL)
add_custom_command(TARGET VulkanTriangleDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${GLFW3_DLL}
$<TARGET_FILE_DIR:VulkanTriangleDemo>/
)
endif()
# 设置 Windows 子系统(避免弹出控制台窗口)
if(CMAKE_BUILD_TYPE STREQUAL "Release")
set_target_properties(VulkanTriangleDemo PROPERTIES
WIN32_EXECUTABLE ON
)
endif()
endif()
# 安装目标(可选)
install(TARGETS VulkanTriangleDemo
RUNTIME DESTINATION bin
)
# 安装着色器(可选)
install(DIRECTORY ${SHADER_SOURCE_DIR}/
DESTINATION shaders
FILES_MATCHING PATTERN "*.spv"
)